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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
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+Item names for spawning the items using /give or /giveme
+========================================================
+
+Items
+-----
+
+* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
+
+* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff.
+
+* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
+
+* `super_apple:` a yellow apple which heals 20 HP.
+
+* `copper_coin,`
+* `silver_coin,`
+* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
+
+Blocks
+------
+
+**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
+
+
+* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
+
+* `full_grass:` unbreakable block with the grass texture on all sides.
+
+* `player_clip:` **[!]** invisible block, not pointable.
+
+* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face.
+
+* `smoke_block:` some smoke (does not harm players or entities).
+
+* `no_build:` **[!]** very basic building prevention.
+
+* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …).
+
+* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
+
+* `kill:` **[!]** instant kill (deals 10 heart damage) blocks.
+
+* `light_block:` **[!]** invisible non-solid block, prevents light from passing through.
+
+* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light.