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Diffstat (limited to 'maptools/NODES.md')
-rw-r--r-- | maptools/NODES.md | 61 |
1 files changed, 21 insertions, 40 deletions
diff --git a/maptools/NODES.md b/maptools/NODES.md index f5ce3cc..5e0c079 100644 --- a/maptools/NODES.md +++ b/maptools/NODES.md @@ -1,45 +1,26 @@ -Item names for spawning the items using /give or /giveme -======================================================== +# Item names for spawning the items using /give or /giveme -Items ------ +## Items -* `admin_pick:` magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course. +- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course. +- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff. +- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years. +- `super_apple`: a yellow apple which heals 20 HP. +- `copper_coin`, +- `silver_coin`, +- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops. -* `admin_pick_with_drops:` same as admin pickaxe, but drops stuff. - -* `infinite_fuel:` fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years. - -* `super_apple:` a yellow apple which heals 20 HP. - -* `copper_coin,` -* `silver_coin,` -* `gold_coin:` these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops. - -Blocks ------- +## Blocks **[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar). - - -* `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, … - -* `full_grass:` unbreakable block with the grass texture on all sides. - -* `player_clip:` **[!]** invisible block, not pointable. - -* `full_clip:` invisible block, pointable. Also available as a thin face: full_clip_face. - -* `smoke_block:` some smoke (does not harm players or entities). - -* `no_build:` **[!]** very basic building prevention. - -* `no_interact:` prevents interacting through the block (opening chests, furnaces, attacking entities, …). - -* `damage_(1…5):` **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second). - -* `kill:` **[!]** instant kill (deals 10 heart damage) blocks. - -* `light_block:` **[!]** invisible non-solid block, prevents light from passing through. - -* `light_bulb:` **[!]** invisible non-solid block, emitting a good amount of light. +- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, … +- `full_grass`: unbreakable block with the grass texture on all sides. +- `player_clip`: **[!]** invisible block, not pointable. +- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face. +- `smoke_block`: some smoke (does not harm players or entities). +- `no_build`: **[!]** very basic building prevention. +- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …). +- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second). +- `kill`: **[!]** instant kill (deals 10 heart damage) blocks. +- `light_block`: **[!]** invisible non-solid block, prevents light from passing through. +- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light. |