diff options
Diffstat (limited to 'locks')
-rw-r--r-- | locks/init.lua | 211 | ||||
-rw-r--r-- | locks/shared_locked_chest.lua | 39 | ||||
-rw-r--r-- | locks/shared_locked_furnace.lua | 31 | ||||
-rw-r--r-- | locks/shared_locked_sign_wall.lua | 27 | ||||
-rw-r--r-- | locks/shared_locked_xdoors2.lua | 90 |
5 files changed, 302 insertions, 96 deletions
diff --git a/locks/init.lua b/locks/init.lua index 0f2ba58..e8a1355 100644 --- a/locks/init.lua +++ b/locks/init.lua @@ -18,10 +18,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. --]] --- Version 2.00 +-- Version 2.10 -- Changelog: +-- 30.07.2018 * Merged PR from adrido from 25.02.2016: Added new Locks config Formspec. +-- 30.07.2018 * Removed deprecated minetest.env usage. -- 30.07.2018 * Front side of chest does not get pipeworks image anymore. +-- Instead it always shows the locks texture as overlay. -- 30.07.2018 * Fixed bug with pipeworks. -- * Repaired password. -- * Converted back to unix file format. @@ -42,6 +45,108 @@ minetest.register_privilege("openlocks", { description = "allows to open/use all minetest.register_privilege("diglocks", { description = "allows to open/use and dig up all locked objects", give_to_singleplayer = false}); +locks.config_button = [[ + image_button[%d,%d;1,1;locks_lock16.png;locks_config;Config +Locks] + tooltip[locks_config;Configure the players or set the password to grant access to other players.] +]] + +function locks.get_config_button(x,y) + return locks.config_button:format((x or 0), (y or 0)) +end + +locks.authorize_button = [[ + image_button[%d,%d;1,1;locks_key16.png;locks_authorize;Autho- +rize] + tooltip[locks_authorize;Opens a password prompt to grant you access to this object.] +]] +function locks.get_authorize_button(x,y) + return locks.authorize_button:format((x or 1), (y or 0)) +end + +locks.password_prompt = [[ + size[6,3;] + pwdfield[0.5,1;5.5,0;password;Enter password:] + tooltip[password;Opens a password prompt to grant you access to this object.] + + box[0.1,1.5;5.5,0.05;#FFFFFF] + button[1.5,2;3,1;proceed;Proceed] +]] +function locks.prompt_password(playername, formname) + local fs = locks.password_prompt; + minetest.show_formspec(playername, formname, fs); +end + +function locks.access_denied(playername, formname, ask_for_pw) + local fs = [[ + size[6,3;] + label[0.5,1;Access denied] + + box[0.1,1.5;5.5,0.05;#FFFFFF] + button_exit[4,2;2,1;cancel;Cancel] +]]; + if ask_for_pw == true then + fs = fs.."button[0,2;3.5,1;enter_password;Enter Password]"; + end + minetest.show_formspec(playername, formname, fs); +end + +locks.access_granted_formspec = [[ + size[6,3;] + label[0.5,1;Access granted] + + box[0.1,1.5;5.5,0.05;#FFFFFF] + button_exit[1.5,2;3,1;proceed;Proceed] +]] +function locks.access_granted(playername, formname) + minetest.show_formspec(playername, formname, locks.access_granted_formspec); +end + +locks.config_formspec = [[ + size[12,9;] + + image[0,0;0.7,0.7;locks_lock32.png] label[0.7,0;Locks configuration panel] + box[0.1,0.6;11.5,0.05;#FFFFFF] + + label[0.1,0.7;Owner: %q] + + checkbox[0.1,1;pipeworks;Enable Pipeworks;%s] + tooltip[pipeworks;Tubes from pipeworks may be used to extract items out of/add items to this shared locked object.] + + textarea[0.4,2;6.5,4;allowed_users;Allowed Players:;%s] + label[6.5,2;Insert the Playernames here, +that should have access to this Object. +One Player per line] + tooltip[allowed_users;Insert the Playernames here, +that should have access to this Object. +One Player per line] + + field[0.4,6.5;4.5,0;password;Password:;%s] button[4.5,6.2;2,0;save_pw;Set PW] + tooltip[password;Every player with this password can access this object] + label[6.5,5.5;Specify a password here. +Every Player with this password can access this object. +Set an empty Password to remove the Password] + + box[0.1,8.5;11.5,0.05;#FFFFFF] + button_exit[4,9;2,0;ok;OK] button_exit[6,9;2,0;cancel;Cancel] +]] +locks.uniform_background = ""; + +if default and default.gui_bg then + locks.uniform_background = locks.uniform_background..default.gui_bg; +end + +if default and default.gui_bg_img then + locks.uniform_background = locks.uniform_background..default.gui_bg_img; +end + +if default and default.gui_slots then + locks.uniform_background = locks.uniform_background..default.gui_slots; +end + +locks.config_formspec = locks.config_formspec..locks.uniform_background + + locks.pipeworks_enabled = false; if( minetest.get_modpath("pipeworks") ~= nil ) then @@ -62,7 +167,7 @@ function locks:lock_init( pos, default_formspec ) return; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); if( meta == nil ) then print( "Error: [locks] lock_init: unable to get meta data"); return; @@ -79,7 +184,9 @@ function locks:lock_init( pos, default_formspec ) -- the last player who entered the right password (to save space this is not a list) meta:set_string("pw_user",""); -- this formspec is presented on right-click for every user - meta:set_string("formspec", default_formspec); + meta:set_string("formspec", default_formspec.. + locks.get_authorize_button(6,0).. + locks.get_config_button(7,0)); -- by default, do not send output to pipework tubes meta:set_int( "allow_pipeworks", 0 ); end @@ -91,7 +198,7 @@ function locks:get_lockdata( pos ) return; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); if( meta == nil) then return; end @@ -112,7 +219,7 @@ function locks:set_lockdata( pos, data ) return; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); if( meta == nil) then return; end @@ -140,7 +247,7 @@ function locks:lock_set_owner( pos, player_or_name, description ) return false; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); if( meta == nil ) then print( "Error: [locks] lock_set_owner: unable to get meta data"); return; @@ -170,7 +277,7 @@ function locks:lock_allow_dig( pos, player ) return false; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local lock_owner = meta:get_string("owner"); -- locks who lost their owner can be opened/digged by anyone @@ -210,7 +317,7 @@ function locks:lock_allow_use( pos, player ) end local name = player:get_player_name(); - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); -- pipeworks sends a special username if( player.is_fake_player) then @@ -302,12 +409,49 @@ function locks:lock_handle_input( pos, formname, fields, player ) return false; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); if( meta == nil ) then print( "Error: [locks] lock_handle_input: unable to get meta data"); return; end + local name = player:get_player_name(); + local owner = meta:get_string("owner"); + + --first check for locks_config_button + if fields.locks_config then + -- else the player could set a new pw and gain access anyway... + if( owner and owner ~= "" and owner ~= name ) then + minetest.chat_send_player(name, "Only the owner can change the configuration."); + return; + end + local allow_pipeworks = "false"; + if meta:get_int( 'allow_pipeworks' ) == 1 then + allow_pipeworks = "true"; + end + local data = locks:get_lockdata( pos ); + local fs = locks.config_formspec:format(data.owner, + allow_pipeworks, + data.allowed_users:gsub(",","\n"), + meta:get_string("password")); + minetest.show_formspec(player:get_player_name(), "locks_config:"..minetest.pos_to_string(pos), fs); + return true; -- we could full handle the input. No need to continue. so we return true + elseif fields.locks_authorize then + local data = locks:get_lockdata( pos ); + + if name == data.owner then + minetest.chat_send_player(name, "You are the owner of this object. Its not required to enter a password.",false) + elseif minetest.string_to_privs(meta:get_string("allowed_users"))[name] then + minetest.chat_send_player(name, "You are already authorized in the whitelist. Its not required to enter a password.",false) + else + + local fs = locks.password_prompt; + minetest.show_formspec(name, "locks_authorize:"..minetest.pos_to_string(pos), fs); + end + return true; + end + + -- is this input the lock is supposed to handle? if( ( not( fields.locks_sent_lock_command ) or fields.locks_sent_lock_command == "" ) @@ -316,8 +460,6 @@ function locks:lock_handle_input( pos, formname, fields, player ) return; end - name = player:get_player_name(); - if( fields.locks_sent_lock_command == "/help" ) then if( name == meta:get_string( "owner" )) then @@ -559,6 +701,51 @@ function locks:lock_handle_input( pos, formname, fields, player ) end +--this is required to handle the locks control panel +minetest.register_on_player_receive_fields(function(player, formname, fields) + local playername = player:get_player_name(); + if formname:find("locks_config:") then -- search if formname contains locks + --minetest.chat_send_player(playername,dump(fields)); + local pos = minetest.string_to_pos(formname:gsub("locks_config:","")) + if fields.ok then + local data = locks:get_lockdata( pos ) + data.allowed_users = fields.allowed_users:gsub("\n",","); + --data.password = fields.password; + locks:set_lockdata( pos, data ) + --print("Player "..player:get_player_name().." submitted fields "..dump(fields)) + elseif fields.save_pw then + local data = locks:get_lockdata( pos ) + data.password = fields.password; + locks:set_lockdata( pos, data ); + elseif fields.pipeworks then + local meta = minetest.get_meta(pos); + if fields.pipeworks == "true" then + meta:set_int( 'allow_pipeworks', 1 ); + else + meta:set_int( 'allow_pipeworks', 0 ); + end + end + return true; --everything handled good :) + + elseif formname:find("locks_authorize:") then + if fields.password and fields.password ~="" then + local pos = minetest.string_to_pos(formname:gsub("locks_authorize:","")) + local meta = minetest.get_meta(pos); + if meta:get_string("password")==fields.password then + locks.access_granted(playername, formname); + meta:set_string("pw_user", playername) + else + locks.access_denied(playername, formname, true); + + end + elseif fields.enter_password then --if the user clicks the "Enter Password" button in the "access denied" formspec + locks.prompt_password(playername, formname); + end + + return true --evrything is great :) + end + return false; +end) -- craftitem; that can be used to craft shared locked objects minetest.register_craftitem("locks:lock", { @@ -611,5 +798,3 @@ dofile(minetest.get_modpath("locks").."/shared_locked_chest.lua"); dofile(minetest.get_modpath("locks").."/shared_locked_sign_wall.lua"); dofile(minetest.get_modpath("locks").."/shared_locked_xdoors2.lua"); dofile(minetest.get_modpath("locks").."/shared_locked_furnace.lua"); - - diff --git a/locks/shared_locked_chest.lua b/locks/shared_locked_chest.lua index f40bde8..db4a7a0 100644 --- a/locks/shared_locked_chest.lua +++ b/locks/shared_locked_chest.lua @@ -1,9 +1,10 @@ +-- 25.02.16 Added new Locks config Buttons. -- 09.01.13 Added support for pipeworks. locks.chest_add = {}; locks.chest_add.tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}; + "default_chest_side.png", "default_chest_side.png", "default_chest_front.png^locks_lock16.png"}; locks.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}; locks.chest_add.tube = {}; @@ -16,17 +17,17 @@ if( locks.pipeworks_enabled ) then "default_chest_side.png^pipeworks_tube_connection_wooden.png", "default_chest_side.png^pipeworks_tube_connection_wooden.png", "default_chest_side.png^pipeworks_tube_connection_wooden.png", - "default_chest_front.png"}; + "default_chest_front.png^locks_lock16.png"}; locks.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1 }; locks.chest_add.tube = { insert_object = function(pos, node, stack, direction) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, @@ -45,20 +46,28 @@ minetest.register_node("locks:shared_locked_chest", { legacy_facedir_simple = true, on_construct = function(pos) - local meta = minetest.env:get_meta(pos) + local meta = minetest.get_meta(pos) -- prepare the lock of the chest locks:lock_init( pos, "size[8,10]".. --- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]".. --- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]".. - "list[current_name;main;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]".. - "field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]".. - "background[-0.5,-0.65;9,11.2;bg_shared_locked_chest.jpg]".. - "button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" ); --- "size[8,9]".. +---- "field[0.5,0.2;8,1.0;locks_sent_lock_command;Locked chest. Type password, command or /help for help:;]".. +---- "button_exit[3,0.8;2,1.0;locks_sent_input;Proceed]".. -- "list[current_name;main;0,0;8,4;]".. --- "list[current_player;main;0,5;8,4;]"); +-- "list[current_player;main;0,5;8,4;]".. +-- "field[0.3,9.6;6,0.7;locks_sent_lock_command;Locked chest. Type /help for help:;]".. +-- "background[-0.5,-0.65;9,11.2;bg_shared_locked_chest.jpg]".. +-- "button_exit[6.3,9.2;1.7,0.7;locks_sent_input;Proceed]" ); +---- "size[8,9]".. +---- "list[current_name;main;0,0;8,4;]".. +---- "list[current_player;main;0,5;8,4;]"); + locks.uniform_background .. + "list[current_name;main;0,1;8,4;]".. + "list[current_player;main;0,5.85;8,1;]" .. + "list[current_player;main;0,7.08;8,3;8]" .. + "listring[current_name;main]" .. + "listring[current_player;main]" .. + default.get_hotbar_bg(0,5.85) ); + local inv = meta:get_inventory() inv:set_size("main", 8*4) end, @@ -78,7 +87,7 @@ minetest.register_node("locks:shared_locked_chest", { if( not(locks:lock_allow_dig( pos, player ))) then return false; end - local meta = minetest.env:get_meta(pos); + local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, diff --git a/locks/shared_locked_furnace.lua b/locks/shared_locked_furnace.lua index 1543c7b..c18adf0 100644 --- a/locks/shared_locked_furnace.lua +++ b/locks/shared_locked_furnace.lua @@ -3,6 +3,7 @@ -- containing only the furnace and adopted slightly for my locks mod
+-- 25.02.16 Added new Locks config Buttons.
-- 09.01.13 Added support for pipeworks.
@@ -60,7 +61,7 @@ if( locks.pipeworks_enabled ) then tubedevice = 1, tubedevice_receiver = 1 };
locks.furnace_add.tube = {
insert_object = function(pos, node, stack, direction)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:add_item("fuel",stack)
@@ -69,7 +70,7 @@ if( locks.pipeworks_enabled ) then end
end,
can_insert = function(pos, node, stack, direction)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if direction.y == 1 then
return inv:room_for_item("fuel", stack)
@@ -86,29 +87,29 @@ end function locks.get_furnace_active_formspec(pos, percent)
local formspec =
"size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
+ "image[2,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
(100-percent)..":default_furnace_fire_fg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;fuel;2,2.5;1,1;]"..
+ "list[current_name;src;2,0.5;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
- "background[-0.5,-0.65;9,10.35;bg_shared_locked_furnace.jpg]"..
-
- "field[0.3,4.5;6,0.7;locks_sent_lock_command;Locked furnace. Type /help for help:;]"..
- "button_exit[6.3,4;1.7,0.7;locks_sent_input;Proceed]" ;
+ locks.uniform_background..
+ locks.get_authorize_button(6,0)..
+ locks.get_config_button(7,0)
+
return formspec
end
locks.furnace_inactive_formspec =
"size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
+ "image[2,1.5;1,1;default_furnace_fire_bg.png]"..
+ "list[current_name;fuel;2,2.5;1,1;]"..
+ "list[current_name;src;2,0.5;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"..
- "background[-0.5,-0.65;9,10.35;bg_shared_locked_furnace.jpg]"..
- "field[0.3,4.5;6,0.7;locks_sent_lock_command;Locked furnace. Type /help for help:;]"..
- "button_exit[6.3,4;1.7,0.7;locks_sent_input;Proceed]" ;
+ locks.uniform_background..
+ locks.get_authorize_button(6,0)..
+ locks.get_config_button(7,0)
minetest.register_node("locks:shared_locked_furnace", {
description = "Shared locked furnace",
diff --git a/locks/shared_locked_sign_wall.lua b/locks/shared_locked_sign_wall.lua index c04d33e..209c8ef 100644 --- a/locks/shared_locked_sign_wall.lua +++ b/locks/shared_locked_sign_wall.lua @@ -1,4 +1,5 @@ +-- 25.02.16 Added new Locks config Buttons.
-- allow aborting with ESC in newer Versions of MT again
-- a sign
@@ -23,14 +24,15 @@ minetest.register_node("locks:shared_locked_sign_wall", { on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
-- prepare the lock of the sign
locks:lock_init( pos,
"size[8,4]"..
"field[0.3,0.6;6,0.7;text;Text:;${text}]"..
- "field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
- "button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]");
+-- "field[0.3,3.6;6,0.7;locks_sent_lock_command;Locked sign. Type /help for help:;]"..
-- "background[-0.5,-0.5;9,5;bg_shared_locked_sign.jpg]" );
+ "button_exit[6.3,3.2;1.7,0.7;locks_sent_input;Proceed]"..
+ locks.uniform_background );
end,
after_place_node = function(pos, placer)
@@ -44,24 +46,23 @@ minetest.register_node("locks:shared_locked_sign_wall", { on_receive_fields = function(pos, formname, fields, sender)
- -- if the user already has the right to use this and did input text
- if( fields.text
- and ( not(fields.locks_sent_lock_command)
- or fields.locks_sent_lock_command=="")
+ -- if locks can not handle the input
+ if not locks:lock_handle_input( pos, formname, fields, sender ) then
+ --then handle compatibility stuff or insert text
+ if( fields.text
+ and ( not(fields.locks_sent_lock_command) --compatibility
+ or fields.locks_sent_lock_command=="") --compatibility
and locks:lock_allow_use( pos, sender )) then
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
fields.text = fields.text or "";
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos));
meta:set_string("text", fields.text);
meta:set_string("infotext", '"'..fields.text..'"'.." ["..sender:get_player_name().."]");
-
- -- a command for the lock?
- else
- locks:lock_handle_input( pos, formname, fields, sender );
- end
+ end
+ end
end,
});
diff --git a/locks/shared_locked_xdoors2.lua b/locks/shared_locked_xdoors2.lua index 1af36fc..eb96f5c 100644 --- a/locks/shared_locked_xdoors2.lua +++ b/locks/shared_locked_xdoors2.lua @@ -1,7 +1,8 @@ --- xDoors² mod by xyz
+-- xDoors² mod by xyz
-- modified by Sokomine to allow locked doors that can only be opened/closed/dig up by the player who placed them
-- a little bit modified by addi to allow someone with the priv "opendoors" to open/close/dig all locked doors.
-- Sokomine: modified again so that it uses the new locks-mod
+-- 25.02.16 Added new Locks config Buttons.
local door_bottom = {-0.5, -0.5, -0.5, 0.5, 0.5, -0.4}
local door_top = {
@@ -33,13 +34,15 @@ local xdoors2_transform = function(pos, node, puncher) local p2 = 0
if t == 2 then
p2 = (node.param2 + 1) % 4
+ minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10})
else
p2 = (node.param2 + 3) % 4
+ minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10})
end
local olddata = locks:get_lockdata( pos );
- minetest.env:add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
- minetest.env:add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
+ minetest.add_node(pos, {name = "locks:door_bottom_"..t, param2 = p2})
+ minetest.add_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "locks:door_top_"..t, param2 = p2})
-- remember who owns the door, what passwords are set etc.
locks:set_lockdata( pos, olddata );
@@ -51,8 +54,8 @@ local xdoors2_destruct = function(pos, oldnode) if is_top(oldnode.name) then
pos = {x = pos.x, y = pos.y - 1, z = pos.z}
end
- minetest.env:remove_node(pos)
- minetest.env:remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
+ minetest.remove_node(pos)
+ minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
end
for i = 1, 2 do
@@ -77,8 +80,8 @@ for i = 1, 2 do on_construct = function(pos)
locks:lock_init( pos,
"size[8,2]"..
- "field[0.3,0.6;6,0.7;locks_sent_lock_command;Locked door. Type /help for help:;]"..
- "button_exit[6.3,1.2;1.7,0.7;locks_sent_input;Proceed]" );
+ locks.uniform_background..
+ "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" );
end,
on_receive_fields = function(pos, formname, fields, sender)
@@ -110,8 +113,8 @@ for i = 1, 2 do on_construct = function(pos)
locks:lock_init( pos,
"size[8,2]"..
- "field[0.3,0.6;6,0.7;locks_sent_lock_command;Locked door. Type /help for help:;]"..
- "button_exit[6.3,0.2;1.7,0.7;locks_sent_input;Proceed]" );
+ locks.uniform_background..
+ "button_exit[6.3,1.2;1.7,1;locks_sent_input;Proceed]" );
end,
on_receive_fields = function(pos, formname, fields, sender)
@@ -137,40 +140,47 @@ minetest.register_node("locks:door", { inventory_image = 'locks_xdoors2_door.png',
wield_image = 'xdoors2_door.png',
stack_max = 1,
+ sunlight_propogates = true,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
-
- -- there should be 2 empty nodes
- if minetest.env:get_node({x = above.x, y = above.y + 1, z = above.z}).name ~= "air" then
- return itemstack
- end
+ local above1 = {x = above.x, y = above.y + 1, z = above.z};
+ if (minetest.is_protected(above, placer:get_player_name())
+ or minetest.is_protected(above1, placer:get_player_name())) then
+ minetest.chat_send_player(placer:get_player_name(), "This area is protected!")
+ return itemstack
+ else
+ -- there should be 2 empty nodes
+ if minetest.get_node(above1).name ~= "air" then
+ return itemstack
+ end
- local fdir = 0
- local placer_pos = placer:getpos()
- if placer_pos then
- dir = {
- x = above.x - placer_pos.x,
- y = above.y - placer_pos.y,
- z = above.z - placer_pos.z
- }
- fdir = minetest.dir_to_facedir(dir)
- end
-
- local t = 1
- local another_door = minetest.env:get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
- if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
- or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
- t = 2
- end
-
- minetest.env:add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
- minetest.env:add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
-
- -- store who owns the door; the other data can be default for now
- locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
- locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
-
- return ItemStack("")
+ local fdir = 0
+ local placer_pos = placer:getpos()
+ if placer_pos then
+ dir = {
+ x = above.x - placer_pos.x,
+ y = above.y - placer_pos.y,
+ z = above.z - placer_pos.z
+ }
+ fdir = minetest.dir_to_facedir(dir)
+ end
+
+ local t = 1
+ local another_door = minetest.get_node({x = above.x + delta[fdir + 1].x, y = above.y, z = above.z + delta[fdir + 1].z})
+ if (another_door.name:sub(-1) == "1" and another_door.param2 == fdir)
+ or (another_door.name:sub(-1) == "2" and another_door.param2 == (fdir + 1) % 4) then
+ t = 2
+ end
+
+ minetest.add_node(above, {name = "locks:door_bottom_"..t, param2 = fdir})
+ minetest.add_node({x = above.x, y = above.y + 1, z = above.z}, {name = "locks:door_top_"..t, param2 = fdir})
+
+ -- store who owns the door; the other data can be default for now
+ locks:lock_set_owner( above, placer:get_player_name() or "", "Shared locked door");
+ locks:lock_set_owner( {x = above.x, y = above.y + 1, z = above.z}, placer:get_player_name() or "", "Shared locked door");
+
+ return ItemStack("")
+ end
end
})
|