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-rw-r--r--inspector/depends.txt1
-rw-r--r--inspector/description.txt1
-rw-r--r--inspector/init.lua151
-rw-r--r--inspector/mod.conf3
-rw-r--r--inspector/screenshot.pngbin50324 -> 0 bytes
-rw-r--r--inspector/textures/inspector.pngbin284 -> 0 bytes
6 files changed, 0 insertions, 156 deletions
diff --git a/inspector/depends.txt b/inspector/depends.txt
deleted file mode 100644
index b75ab62..0000000
--- a/inspector/depends.txt
+++ /dev/null
@@ -1 +0,0 @@
-fsc
diff --git a/inspector/description.txt b/inspector/description.txt
deleted file mode 100644
index a4144f2..0000000
--- a/inspector/description.txt
+++ /dev/null
@@ -1 +0,0 @@
-An in-game tool to inspect node parameters and metadata.
diff --git a/inspector/init.lua b/inspector/init.lua
deleted file mode 100644
index 4b4b711..0000000
--- a/inspector/init.lua
+++ /dev/null
@@ -1,151 +0,0 @@
-
---[[
-
-Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
-
-"inspector" is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as
-published by the Free Software Foundation; either version 2.1
-of the license, or (at your option) any later version.
-
---]]
-
-local function make_fs(title, desc)
- return "size[12,8]"..
- "label[0.2,0.2;"..title.."]"..
- "textlist[0.2,1.0;11.5,7;;"..
- desc:gsub("\n", ",").."]"..
- "button_exit[11.1,0.2;0.8,0.8;close;x]"
-end
-
-local function inspect_pos(pos)
- local node = minetest.get_node(pos)
- local desc = "===== node data =====\n"
- desc = desc .. "name = " .. node.name .. "\n"
- desc = desc .. "param1 = " .. node.param1 .. "\n"
- desc = desc .. "param2 = " .. node.param2 .. "\n"
- local light = minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.x}, nil)
- if light then
- desc = desc .. "light = " .. light .. "\n"
- end
-
- local timer = minetest.get_node_timer(pos)
- if timer:get_timeout() ~= 0 then
- desc = desc .. "==== node timer ====\n"
- desc = desc .. "timeout = " .. timer:get_timeout() .. "\n"
- desc = desc .. "elapsed = " .. timer:get_elapsed() .. "\n"
- end
-
- local nodedef = minetest.registered_items[node.name]
- local meta = minetest.get_meta(pos)
- local table = meta:to_table()
- local fields = minetest.serialize(table.fields)
- desc = desc .. "==== meta ====\n"
- desc = desc .. "meta.fields = " .. fields .. "\n"
- desc = desc .. "\n"
- local inventory = meta:get_inventory()
- desc = desc .. "meta.inventory = \n"
- for key, list in pairs(inventory:get_lists()) do
- desc = desc .. key .. " : \n"
- local size = #list
- for i = 1, size do
- local stack = list[i]
- if not stack:is_empty() then
- desc = desc .. "\"" .. stack:get_name() .. "\" - " .. stack:get_count() .. "\n"
- end
- end
- end
-
- if nodedef then -- Some built in nodes have no nodedef
- desc = desc .. "==== nodedef ====\n"
- desc = desc .. dump(nodedef) .. "\n"
- end
-
- return desc
-end
-
-minetest.register_tool("inspector:inspector", {
- description = "Inspector Tool",
- inventory_image = "inspector.png",
- liquids_pointable = true, -- makes it hard to use underwater.
-
- on_use = function(itemstack, user, pointed_thing)
-
- local desc = ""
- if pointed_thing.type == "nothing" then
- return
- elseif pointed_thing.type == "node" then
- local pos = pointed_thing.under
-
- if pointed_thing.type ~= "node" then
- desc = "..."
- else
- desc = inspect_pos(pos)
- end
- elseif pointed_thing.type == "object" then
- local ref = pointed_thing.ref
- local entity = ref:get_luaentity()
- desc = dump(entity)
- end
-
- local formspec = "size[12,8]"..
- "label[0.5,0.5;Node Information]"..
- "textarea[0.5,1.5;11.5,7;text;Contents:;"..
- minetest.formspec_escape(desc).."]"..
- "button_exit[2.5,7.5;3,1;close;Close]"
-
- fsc.show(user:get_player_name(), formspec, {}, function() end)
- end,
- on_place = function(itemstack, user, pointed_thing)
-
- local desc = ""
- if pointed_thing.type == "nothing" then
- return
- elseif pointed_thing.type == "node" then
- local pos = pointed_thing.above
-
- if pointed_thing.type ~= "node" then
- desc = "..."
- else
- desc = inspect_pos(pos)
- end
- elseif pointed_thing.type == "object" then
- local ref = pointed_thing.ref
- local entity = ref:get_luaentity()
- desc = dump(entity)
- end
-
- local formspec = "size[12,8]"..
- "label[0.5,0.5;Node Information]"..
- "textarea[0.5,1.5;11.5,7;text;Contents:;"..
- minetest.formspec_escape(desc).."]"..
- "button_exit[2.5,7.5;3,1;close;Close]"
-
- fsc.show(user:get_player_name(), formspec, {}, function() end)
- end
-})
-
-minetest.register_chatcommand("inspect", {
- params = "inspect",
- description = "inspect a pos",
- privs = {server = true},
- func = function(name, param)
- local paramlist = {}
- for p in string.gmatch(param, "%S+") do
- paramlist[#paramlist + 1] = p
- end
- local pos = {x = paramlist[1], y = paramlist[2], z = paramlist[3]}
- if not pos.x or not pos.y or not pos.z then
- return false, "Need 3 parameters for X, Y and Z"
- end
- local desc = inspect_pos(pos)
- local formspec = "size[12,8]"..
- "label[0.5,0.5;Node Information]"..
- "textarea[0.5,1.5;11.5,7;text;Contents:;"..
- minetest.formspec_escape(desc).."]"..
- "button_exit[2.5,7.5;3,1;close;Close]"
-
- fsc.show(name, formspec, {}, function() end)
- return true
- end,
-})
diff --git a/inspector/mod.conf b/inspector/mod.conf
deleted file mode 100644
index d2898c0..0000000
--- a/inspector/mod.conf
+++ /dev/null
@@ -1,3 +0,0 @@
-name = inspector
-description = An in-game tool to inspect node parameters and metadata.
-depends = fsc
diff --git a/inspector/screenshot.png b/inspector/screenshot.png
deleted file mode 100644
index fc64fb2..0000000
--- a/inspector/screenshot.png
+++ /dev/null
Binary files differ
diff --git a/inspector/textures/inspector.png b/inspector/textures/inspector.png
deleted file mode 100644
index 62da6ad..0000000
--- a/inspector/textures/inspector.png
+++ /dev/null
Binary files differ