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-rw-r--r--homedecor_modpack/homedecor/shutters.lua52
1 files changed, 0 insertions, 52 deletions
diff --git a/homedecor_modpack/homedecor/shutters.lua b/homedecor_modpack/homedecor/shutters.lua
deleted file mode 100644
index 05a359f..0000000
--- a/homedecor_modpack/homedecor/shutters.lua
+++ /dev/null
@@ -1,52 +0,0 @@
--- Various kinds of window shutters
-
-local S = homedecor.gettext
-
-local shutters = {
- {"oak", "Unpainted oak", "#bf8a51:200" },
- {"mahogany", "Mahogany", "#822606:200" },
- {"red", "Red", "#d00000:150" },
- {"yellow", "Yellow", "#ffff00:150" },
- {"forest_green", "Forest green", "#006000:150" },
- {"light_blue", "Light blue", "#1963c7:150" },
- {"violet", "Violet", "#6000ff:150" },
- {"black", "Black", "#000000:200" },
- {"dark_grey", "Dark grey", "#202020:200" },
- {"grey", "Grey", "#c0c0c0:150" },
- {"white", "White", "#ffffff:150" },
-}
-
-local shutter_cbox = {
- type = "wallmounted",
- wall_top = { -0.5, 0.4375, -0.5, 0.5, 0.5, 0.5 },
- wall_bottom = { -0.5, -0.5, -0.5, 0.5, -0.4375, 0.5 },
- wall_side = { -0.5, -0.5, -0.5, -0.4375, 0.5, 0.5 }
-}
-
-for i in ipairs(shutters) do
- local name = shutters[i][1]
- local desc = shutters[i][2]
- local hue = shutters[i][3]
-
- local tile = "homedecor_window_shutter.png^[colorize:"..hue
- local inv = "homedecor_window_shutter_inv.png^[colorize:"..hue
-
- homedecor.register("shutter_"..name, {
- mesh = "homedecor_window_shutter.obj",
- tiles = { tile },
- description = S("Wooden Shutter ("..desc..")"),
- inventory_image = inv,
- wield_image = inv,
- paramtype2 = "wallmounted",
- groups = { snappy = 3 },
- sounds = default.node_sound_wood_defaults(),
- selection_box = shutter_cbox,
- node_box = shutter_cbox,
- -- collision_box doesn't accept type="wallmounted", but node_box
- -- does. Said nodeboxes create a custom collision box but are
- -- invisible themselves because drawtype="mesh".
- })
-end
-
-minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
-