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-rw-r--r--homedecor_common/mt_game_beds_functions.lua175
1 files changed, 175 insertions, 0 deletions
diff --git a/homedecor_common/mt_game_beds_functions.lua b/homedecor_common/mt_game_beds_functions.lua
new file mode 100644
index 0000000..8c93763
--- /dev/null
+++ b/homedecor_common/mt_game_beds_functions.lua
@@ -0,0 +1,175 @@
+-- This file is a partial copy of functions.lua from minetest_game's beds mod
+-- with changes needed for homedecor's beds.
+
+local pi = math.pi
+local is_sp = minetest.is_singleplayer()
+local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
+if enable_respawn == nil then
+ enable_respawn = true
+end
+
+-- Helper functions
+
+local function get_look_yaw(pos)
+ local n = minetest.get_node(pos)
+ local fdir = n.param2 % 4
+ if fdir == 0 then
+ return pi / 2, fdir
+ elseif fdir == 1 then
+ return -pi / 2, fdir
+ elseif fdir == 3 then
+ return pi, fdir
+ else
+ return 0, fdir
+ end
+end
+
+local function is_night_skip_enabled()
+ local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
+ if enable_night_skip == nil then
+ enable_night_skip = true
+ end
+ return enable_night_skip
+end
+
+local function check_in_beds(players)
+ local in_bed = beds.player
+ if not players then
+ players = minetest.get_connected_players()
+ end
+
+ for n, player in ipairs(players) do
+ local name = player:get_player_name()
+ if not in_bed[name] then
+ return false
+ end
+ end
+
+ return #players > 0
+end
+
+local function get_player_in_bed()
+ local player_in_bed = 0
+ for k,v in pairs(beds.player) do
+ player_in_bed = player_in_bed + 1
+ end
+ return player_in_bed
+end
+
+local function lay_down(player, pos, bed_pos, state, skip)
+ local name = player:get_player_name()
+ local hud_flags = player:hud_get_flags()
+
+ if not player or not name then
+ return
+ end
+
+ -- stand up
+ if state ~= nil and not state then
+ local p = beds.pos[name] or nil
+ if beds.player[name] ~= nil then
+ beds.player[name] = nil
+ end
+ -- skip here to prevent sending player specific changes (used for leaving players)
+ if skip then
+ return
+ end
+ if p then
+ player:setpos(p)
+ end
+
+ -- physics, eye_offset, etc
+ player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
+ player:set_look_horizontal(math.random(1, 180) / 100)
+ default.player_attached[name] = false
+ player:set_physics_override(1, 1, 1)
+ hud_flags.wielditem = true
+ default.player_set_animation(player, "stand" , 30)
+
+ -- lay down
+ else
+ beds.player[name] = 1
+ beds.pos[name] = pos
+ -- physics, eye_offset, etc
+ player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
+ local yaw, fdir = get_look_yaw(bed_pos)
+ player:set_look_horizontal(yaw)
+ local offsets = {
+ [0] = {0.5, 0},
+ [1] = {-0.5, 0},
+ [2] = {0, -0.5},
+ [3] = {0, 0.5}
+ }
+ local p = {x = bed_pos.x + offsets[fdir][1], y = bed_pos.y, z = bed_pos.z + offsets[fdir][2]}
+ player:set_physics_override(0, 0, 0)
+ player:setpos(p)
+ default.player_attached[name] = true
+ hud_flags.wielditem = false
+ default.player_set_animation(player, "lay" , 0)
+ end
+
+ player:hud_set_flags(hud_flags)
+end
+
+local function update_formspecs(finished)
+ local ges = #minetest.get_connected_players()
+ local player_in_bed = get_player_in_bed()
+ local form_n
+ local is_majority = (ges / 2) < player_in_bed
+
+ if finished then
+ form_n = beds.formspec .. "label[2.7,11; Good morning.]"
+ else
+ form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
+ " of " .. tostring(ges) .. " players are in bed]"
+ if is_majority and is_night_skip_enabled() then
+ form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
+ end
+ end
+
+ for name,_ in pairs(beds.player) do
+ minetest.show_formspec(name, "beds_form", form_n)
+ end
+end
+
+
+-- Public functions
+
+function homedecor.beds_on_rightclick(pos, node, player)
+ local name = player:get_player_name()
+ local ppos = player:getpos()
+ local tod = minetest.get_timeofday()
+
+ if tod > 0.2 and tod < 0.805 then
+ if beds.player[name] then
+ lay_down(player, nil, nil, false)
+ end
+ minetest.chat_send_player(name, "You can only sleep at night.")
+ return
+ end
+
+ -- move to bed
+ if not beds.player[name] then
+ lay_down(player, ppos, pos)
+ beds.set_spawns() -- save respawn positions when entering bed
+ else
+ lay_down(player, nil, nil, false)
+ end
+
+ if not is_sp then
+ update_formspecs(false)
+ end
+
+ -- skip the night and let all players stand up
+ if check_in_beds() then
+ minetest.after(2, function()
+ if not is_sp then
+ update_formspecs(is_night_skip_enabled())
+ end
+ if is_night_skip_enabled() then
+ beds.skip_night()
+ beds.kick_players()
+ end
+ end)
+ end
+end