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-rw-r--r--homedecor_common/expansion.lua379
1 files changed, 379 insertions, 0 deletions
diff --git a/homedecor_common/expansion.lua b/homedecor_common/expansion.lua
new file mode 100644
index 0000000..26efc6a
--- /dev/null
+++ b/homedecor_common/expansion.lua
@@ -0,0 +1,379 @@
+
+local S = homedecor.gettext
+
+-- vectors to place one node next to or behind another
+
+homedecor.fdir_to_right = {
+ { 1, 0 },
+ { 0, -1 },
+ { -1, 0 },
+ { 0, 1 },
+}
+
+homedecor.fdir_to_left = {
+ { -1, 0 },
+ { 0, 1 },
+ { 1, 0 },
+ { 0, -1 },
+}
+
+homedecor.fdir_to_fwd = {
+ { 0, 1 },
+ { 1, 0 },
+ { 0, -1 },
+ { -1, 0 },
+}
+
+-- special case for wallmounted nodes
+
+homedecor.wall_fdir_to_right = {
+ nil,
+ nil,
+ { -1, 0 },
+ { 1, 0 },
+ { 0, -1 },
+ { 0, 1 },
+}
+
+homedecor.wall_fdir_to_left = {
+ nil,
+ nil,
+ { 1, 0 },
+ { -1, 0 },
+ { 0, 1 },
+ { 0, -1 },
+}
+
+homedecor.wall_fdir_to_fwd = {
+ nil,
+ nil,
+ { 0, -1 },
+ { 0, 1 },
+ { 1, 0 },
+ { -1, 0 },
+}
+
+local placeholder_node = "air"
+minetest.register_alias("homedecor:expansion_placeholder", "air")
+
+--- select which node was pointed at based on it being known, not ignored, buildable_to
+-- returns nil if no node could be selected
+local function select_node(pointed_thing)
+ local pos = pointed_thing.under
+ local node = minetest.get_node_or_nil(pos)
+ local def = node and minetest.registered_nodes[node.name]
+
+ if not def or not def.buildable_to then
+ pos = pointed_thing.above
+ node = minetest.get_node_or_nil(pos)
+ def = node and minetest.registered_nodes[node.name]
+ end
+ return def and pos, def
+end
+
+--- check if all nodes can and may be build to
+local function is_buildable_to(placer_name, ...)
+ for _, pos in ipairs({...}) do
+ local node = minetest.get_node_or_nil(pos)
+ local def = node and minetest.registered_nodes[node.name]
+ if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
+ return false
+ end
+ end
+ return true
+end
+
+-- place one or two nodes if and only if both can be placed
+local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing)
+ local placer_name = placer:get_player_name() or ""
+ if is_buildable_to(placer_name, pos, pos2) then
+ local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
+ minetest.set_node(pos, { name = node1, param2 = lfdir })
+ node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
+ -- do not assume by default, as we still might want to allow overlapping in some cases
+ local has_facedir = node2 ~= "air"
+ if node2 == "placeholder" then
+ has_facedir = false
+ node2 = placeholder_node
+ end
+ minetest.set_node(pos2, { name = node2, param2 = (has_facedir and lfdir) or nil })
+
+ -- call after_place_node of the placed node if available
+ local ctrl_node_def = minetest.registered_nodes[node1]
+ if ctrl_node_def and ctrl_node_def.after_place_node then
+ ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
+ end
+
+ if not creative.is_enabled_for(placer_name) then
+ itemstack:take_item()
+ end
+ end
+ return itemstack
+end
+
+local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
+ local node = minetest.get_node_or_nil(pos)
+ if not node then return false end
+ local def = minetest.registered_nodes[node.name]
+ if not def or not def.on_rightclick then return false end
+ return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
+end
+
+-- Stack one node above another
+-- leave the last argument nil if it's one 2m high node
+function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
+ local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
+ if rightclick_result then return rightclick_result end
+
+ local pos, def = select_node(pointed_thing)
+ if not pos then return itemstack end
+
+ local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
+
+ return stack(itemstack, placer, nil, pos, def, top_pos, node1, node2, pointed_thing)
+end
+
+-- Stack one door node above another
+-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
+
+function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
+ local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
+ if rightclick_result then return rightclick_result end
+
+ local pos, def = select_node(pointed_thing)
+ if not pos then return itemstack end
+
+ local forceright = placer:get_player_control()["sneak"]
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+
+ local is_right_wing = node1 == minetest.get_node({ x = pos.x + homedecor.fdir_to_left[fdir+1][1], y=pos.y, z = pos.z + homedecor.fdir_to_left[fdir+1][2] }).name
+ if forceright or is_right_wing then
+ node1, node2 = node1_right, node2_right
+ end
+
+ local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
+ return stack(itemstack, placer, fdir, pos, def, top_pos, node1, node2, pointed_thing)
+end
+
+function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
+ local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
+ if rightclick_result then return rightclick_result end
+
+ local pos, def = select_node(pointed_thing)
+ if not pos then return itemstack end
+
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
+
+ local pos2 = { x = pos.x + fdir_transform[fdir+1][1], y=pos.y, z = pos.z + fdir_transform[fdir+1][2] }
+
+ return stack(itemstack, placer, fdir, pos, def, pos2, node1, node2, pointed_thing)
+end
+
+function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks)
+
+ local thisnode = minetest.get_node(pos)
+ local param2 = thisnode.param2
+ local fdir = param2 % 8
+
+ local fxd = homedecor.wall_fdir_to_fwd[fdir+1][1]
+ local fzd = homedecor.wall_fdir_to_fwd[fdir+1][2]
+
+ local forwardpos = {x=pos.x+fxd, y=pos.y, z=pos.z+fzd}
+ local forwardnode = minetest.get_node(forwardpos)
+
+ local def = minetest.registered_nodes[forwardnode.name]
+ local placer_name = placer:get_player_name()
+
+ if not (def and def.buildable_to) then
+ minetest.chat_send_player( placer:get_player_name(),
+ S("Not enough room - the space for the headboard is occupied!"))
+ minetest.set_node(pos, {name = "air"})
+ return true
+ end
+
+ if minetest.is_protected(forwardpos, placer_name) then
+ minetest.chat_send_player( placer:get_player_name(),
+ S("Someone already owns the spot where the headboard goes."))
+ return true
+ end
+
+ minetest.set_node(forwardpos, {name = "air"})
+
+ local lxd = homedecor.wall_fdir_to_left[fdir+1][1]
+ local lzd = homedecor.wall_fdir_to_left[fdir+1][2]
+ local leftpos = {x=pos.x+lxd, y=pos.y, z=pos.z+lzd}
+ local leftnode = minetest.get_node(leftpos)
+
+ local rxd = homedecor.wall_fdir_to_right[fdir+1][1]
+ local rzd = homedecor.wall_fdir_to_right[fdir+1][2]
+ local rightpos = {x=pos.x+rxd, y=pos.y, z=pos.z+rzd}
+ local rightnode = minetest.get_node(rightpos)
+
+ local inv = placer:get_inventory()
+
+ if leftnode.name == "homedecor:bed_regular" then
+ local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
+ local meta = minetest.get_meta(pos)
+ local leftmeta = minetest.get_meta(leftpos)
+
+ minetest.set_node(pos, {name = "air"})
+ minetest.swap_node(leftpos, { name = newname, param2 = param2})
+ elseif rightnode.name == "homedecor:bed_regular" then
+ local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
+ local meta = minetest.get_meta(pos)
+ local rightmeta = minetest.get_meta(rightpos)
+
+ minetest.set_node(rightpos, {name = "air"})
+ minetest.swap_node(pos, { name = newname, param2 = param2})
+ end
+
+ local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
+ local topposfwd = {x=toppos.x+fxd, y=toppos.y, z=toppos.z+fzd}
+
+ if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
+ local newname = string.gsub(thisnode.name, "_regular", "_extended")
+ local newparam2 = param2 % 8
+ minetest.swap_node(toppos, { name = thisnode.name, param2 = param2})
+ minetest.swap_node(pos, { name = newname, param2 = param2})
+ itemstack:take_item()
+ end
+end
+
+function homedecor.unextend_bed(pos)
+ local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
+ local param2 = bottomnode.param2
+ if bottomnode.name == "homedecor:bed_extended" then
+ local newname = string.gsub(bottomnode.name, "_extended", "_regular")
+ minetest.swap_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newname, param2 = param2})
+ end
+end
+
+function homedecor.place_banister(itemstack, placer, pointed_thing)
+ local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack, pointed_thing)
+ if rightclick_result then return rightclick_result end
+
+ local pos, _ = select_node(pointed_thing)
+ if not pos then return itemstack end
+
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local meta = itemstack:get_meta()
+ local pindex = meta:get_int("palette_index")
+
+ local abovepos = { x=pos.x, y=pos.y+1, z=pos.z }
+ local abovenode = minetest.get_node(abovepos)
+
+ local adef = minetest.registered_nodes[abovenode.name]
+ local placer_name = placer:get_player_name()
+
+ if not (adef and adef.buildable_to) then
+ minetest.chat_send_player(placer_name, S("Not enough room - the upper space is occupied!" ))
+ return itemstack
+ end
+
+ if minetest.is_protected(abovepos, placer_name) then
+ minetest.chat_send_player(placer_name, S("Someone already owns that spot."))
+ return itemstack
+ end
+
+ local lxd = homedecor.fdir_to_left[fdir+1][1]
+ local lzd = homedecor.fdir_to_left[fdir+1][2]
+
+ local rxd = homedecor.fdir_to_right[fdir+1][1]
+ local rzd = homedecor.fdir_to_right[fdir+1][2]
+
+ local fxd = homedecor.fdir_to_fwd[fdir+1][1]
+ local fzd = homedecor.fdir_to_fwd[fdir+1][2]
+
+ local below_pos = { x=pos.x, y=pos.y-1, z=pos.z }
+ local fwd_pos = { x=pos.x+fxd, y=pos.y, z=pos.z+fzd }
+ local left_pos = { x=pos.x+lxd, y=pos.y, z=pos.z+lzd }
+ local right_pos = { x=pos.x+rxd, y=pos.y, z=pos.z+rzd }
+ local left_fwd_pos = { x=pos.x+lxd+fxd, y=pos.y, z=pos.z+lzd+fzd }
+ local right_fwd_pos = { x=pos.x+rxd+fxd, y=pos.y, z=pos.z+rzd+fzd }
+ local right_fwd_above_pos = { x=pos.x+rxd+fxd, y=pos.y+1, z=pos.z+rzd+fzd }
+ local left_fwd_above_pos = { x=pos.x+lxd+fxd, y=pos.y+1, z=pos.z+lzd+fzd }
+ local right_fwd_below_pos = { x=pos.x+rxd+fxd, y=pos.y-1, z=pos.z+rzd+fzd }
+ local left_fwd_below_pos = { x=pos.x+lxd+fxd, y=pos.y-1, z=pos.z+lzd+fzd }
+
+ local below_node = minetest.get_node(below_pos)
+ --local fwd_node = minetest.get_node(fwd_pos)
+ local left_node = minetest.get_node(left_pos)
+ local right_node = minetest.get_node(right_pos)
+ local left_fwd_node = minetest.get_node(left_fwd_pos)
+ local right_fwd_node = minetest.get_node(right_fwd_pos)
+ local left_below_node = minetest.get_node({x=left_pos.x, y=left_pos.y-1, z=left_pos.z})
+ local right_below_node = minetest.get_node({x=right_pos.x, y=right_pos.y-1, z=right_pos.z})
+ --local right_fwd_above_node = minetest.get_node(right_fwd_above_pos)
+ --local left_fwd_above_node = minetest.get_node(left_fwd_above_pos)
+ local right_fwd_below_node = minetest.get_node(right_fwd_below_pos)
+ local left_fwd_below_node = minetest.get_node(left_fwd_below_pos)
+
+ local new_place_name = itemstack:get_name()
+
+ -- try to place a diagonal one on the side of blocks stacked like stairs
+ -- or follow an existing diagonal with another.
+ if (left_below_node and string.find(left_below_node.name, "banister_.-_diagonal_right")
+ and below_node and is_buildable_to(placer_name, below_pos, below_pos))
+ or not is_buildable_to(placer_name, right_fwd_above_pos, right_fwd_above_pos) then
+ new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_right")
+ elseif (right_below_node and string.find(right_below_node.name, "banister_.-_diagonal_left")
+ and below_node and is_buildable_to(placer_name, below_pos, below_pos))
+ or not is_buildable_to(placer_name, left_fwd_above_pos, left_fwd_above_pos) then
+ new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_left")
+
+ -- try to follow a diagonal with the corresponding horizontal
+ -- from the top of a diagonal...
+ elseif left_below_node and string.find(left_below_node.name, "homedecor:banister_.*_diagonal") then
+ fdir = left_below_node.param2
+ new_place_name = string.gsub(left_below_node.name, "_diagonal_.-$", "_horizontal")
+ elseif right_below_node and string.find(right_below_node.name, "homedecor:banister_.*_diagonal") then
+ fdir = right_below_node.param2
+ new_place_name = string.gsub(right_below_node.name, "_diagonal_.-$", "_horizontal")
+
+ -- try to place a horizontal in-line with the nearest diagonal, at the top
+ elseif left_fwd_below_node and string.find(left_fwd_below_node.name, "homedecor:banister_.*_diagonal")
+ and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
+ fdir = left_fwd_below_node.param2
+ pos = fwd_pos
+ new_place_name = string.gsub(left_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
+ elseif right_fwd_below_node and string.find(right_fwd_below_node.name, "homedecor:banister_.*_diagonal")
+ and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
+ fdir = right_fwd_below_node.param2
+ pos = fwd_pos
+ new_place_name = string.gsub(right_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
+
+ -- try to follow a diagonal with a horizontal, at the bottom of the diagonal
+ elseif left_node and string.find(left_node.name, "homedecor:banister_.*_diagonal") then
+ fdir = left_node.param2
+ new_place_name = string.gsub(left_node.name, "_diagonal_.-$", "_horizontal")
+ elseif right_node and string.find(right_node.name, "homedecor:banister_.*_diagonal") then
+ fdir = right_node.param2
+ new_place_name = string.gsub(right_node.name, "_diagonal_.-$", "_horizontal")
+
+ -- try to place a horizontal in-line with the nearest diagonal, at the bottom
+ elseif left_fwd_node and string.find(left_fwd_node.name, "homedecor:banister_.*_diagonal")
+ and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
+ fdir = left_fwd_node.param2
+ pos = fwd_pos
+ new_place_name = string.gsub(left_fwd_node.name, "_diagonal_.-$", "_horizontal")
+ elseif right_fwd_node and string.find(right_fwd_node.name, "homedecor:banister_.*_diagonal")
+ and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
+ fdir = right_fwd_node.param2
+ pos = fwd_pos
+ new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")
+ end
+
+ -- manually invert left-right orientation
+ if placer:get_player_control()["sneak"] then
+ if string.find(new_place_name, "banister_.*_diagonal") then
+ new_place_name = string.gsub(new_place_name, "_left", "_right")
+ else
+ new_place_name = string.gsub(new_place_name, "_right", "_left")
+ end
+ end
+
+ minetest.set_node(pos, {name = new_place_name, param2 = fdir+pindex})
+ itemstack:take_item()
+ return itemstack
+end