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-rw-r--r--homedecor/wardrobe.lua146
1 files changed, 0 insertions, 146 deletions
diff --git a/homedecor/wardrobe.lua b/homedecor/wardrobe.lua
deleted file mode 100644
index 6ce13f8..0000000
--- a/homedecor/wardrobe.lua
+++ /dev/null
@@ -1,146 +0,0 @@
-
-local S = homedecor_i18n.gettext
-
-local wd_cbox = {
- type = "fixed",
- fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
-}
-
--- cache set_textures function (fallback to old version)
--- default.player_set_textures is deprecated and will be removed in future
-local set_player_textures =
- minetest.get_modpath("player_api") and player_api.set_textures
- or default.player_set_textures
-
-local armor_mod_path = minetest.get_modpath("3d_armor")
-
-local skinslist = {"male1", "male2", "male3", "male4", "male5"}
-local default_skin = "character.png"
-
-local skinsdb_mod_path = minetest.get_modpath("skinsdb")
-if skinsdb_mod_path then
- for _, shrt in ipairs(skinslist) do
- for _, prefix in ipairs({"", "fe"}) do
- local skin_name = prefix..shrt
- local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin
- skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
- skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
- skin_obj:set_meta("name", "Wardrobe "..skin_name)
- skin_obj:set_meta("author", 'Calinou and Jordach')
- skin_obj:set_meta("license", 'CC-by-SA-4.0')
- local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r")
- skin_obj:set_meta("format", skins.get_skin_format(file))
- file:close()
- skin_obj:set_meta("in_inventory_list", false)
- end
- end
-end
-
-function homedecor.get_player_skin(player)
- local skin = player:get_attribute("homedecor:player_skin")
- if not skin or skin == "" then
- return default_skin, true
- end
- return skin, false
-end
-
-function homedecor.set_player_skin(player, skin, save)
- if skinsdb_mod_path then
- skins.set_player_skin(player, skin or skins.default)
- elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
- armor.textures[player:get_player_name()].skin = skin or default_skin
- armor:update_player_visuals(player)
- else
- set_player_textures(player, { skin or default_skin})
- end
-
- if save and not skinsdb_mod_path then
- if skin == default_skin then
- skin = "default"
- player:set_attribute("homedecor:player_skin", "")
- else
- player:set_attribute("homedecor:player_skin", skin)
- end
- if save == "player" then -- if player action
- minetest.log("verbose",
- S("player @1 sets skin to @2", player:get_player_name(), skin) ..
- (armor_mod_path and ' [3d_armor]' or '')
- )
- end
- end
-end
-
-function homedecor.unset_player_skin(player)
- homedecor.set_player_skin(player, nil, true)
-end
-
-homedecor.register("wardrobe", {
- mesh = "homedecor_bedroom_wardrobe.obj",
- tiles = {
- homedecor.plain_wood,
- "homedecor_wardrobe_drawers.png",
- "homedecor_wardrobe_doors.png"
- },
- inventory_image = "homedecor_wardrobe_inv.png",
- description = S("Wardrobe"),
- groups = {snappy=3},
- selection_box = wd_cbox,
- collision_box = wd_cbox,
- sounds = default.node_sound_wood_defaults(),
- expand = { top="placeholder" },
- on_rotate = screwdriver.rotate_simple,
- infotext = S("Wardrobe"),
- inventory = {
- size = 10
- },
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- -- textures made by the Minetest community (mostly Calinou and Jordach)
- local clothes_strings = ""
- for i = 1,5 do
- clothes_strings = clothes_strings..
- "image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]"..
- "image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]"
- end
- meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
- "vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
- "button_exit[0,3.29;0.6,0.6;default;x]"..
- clothes_strings..
- "vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
- "list[current_name;main;0.5,4.5;5,2;]"..
- "list[current_player;main;0.5,6.8;5,2;]" ..
- "listring[]")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- if fields.default then
- homedecor.set_player_skin(sender, nil, "player")
- return
- end
-
- for i = 1,5 do
- if fields[skinslist[i]] then
- homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player")
- break
- elseif fields["fe"..skinslist[i]] then
- homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player")
- break
- end
- end
- end
-})
-
-minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
-minetest.register_alias("homedecor:wardrobe_top", "air")
-
-if not skinsdb_mod_path then -- If not managed by skinsdb
- minetest.register_on_joinplayer(function(player)
- local skin = player:get_attribute("homedecor:player_skin")
-
- if skin and skin ~= "" then
- -- setting player skin on connect has no effect, so delay skin change
- minetest.after(1, function(player, skin)
- homedecor.set_player_skin(player, skin)
- end, player, skin)
- end
- end)
-end