diff options
Diffstat (limited to 'homedecor/handlers/mt_game_beds_functions.lua')
-rw-r--r-- | homedecor/handlers/mt_game_beds_functions.lua | 175 |
1 files changed, 0 insertions, 175 deletions
diff --git a/homedecor/handlers/mt_game_beds_functions.lua b/homedecor/handlers/mt_game_beds_functions.lua deleted file mode 100644 index 8c93763..0000000 --- a/homedecor/handlers/mt_game_beds_functions.lua +++ /dev/null @@ -1,175 +0,0 @@ --- This file is a partial copy of functions.lua from minetest_game's beds mod --- with changes needed for homedecor's beds. - -local pi = math.pi -local is_sp = minetest.is_singleplayer() -local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") -if enable_respawn == nil then - enable_respawn = true -end - --- Helper functions - -local function get_look_yaw(pos) - local n = minetest.get_node(pos) - local fdir = n.param2 % 4 - if fdir == 0 then - return pi / 2, fdir - elseif fdir == 1 then - return -pi / 2, fdir - elseif fdir == 3 then - return pi, fdir - else - return 0, fdir - end -end - -local function is_night_skip_enabled() - local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") - if enable_night_skip == nil then - enable_night_skip = true - end - return enable_night_skip -end - -local function check_in_beds(players) - local in_bed = beds.player - if not players then - players = minetest.get_connected_players() - end - - for n, player in ipairs(players) do - local name = player:get_player_name() - if not in_bed[name] then - return false - end - end - - return #players > 0 -end - -local function get_player_in_bed() - local player_in_bed = 0 - for k,v in pairs(beds.player) do - player_in_bed = player_in_bed + 1 - end - return player_in_bed -end - -local function lay_down(player, pos, bed_pos, state, skip) - local name = player:get_player_name() - local hud_flags = player:hud_get_flags() - - if not player or not name then - return - end - - -- stand up - if state ~= nil and not state then - local p = beds.pos[name] or nil - if beds.player[name] ~= nil then - beds.player[name] = nil - end - -- skip here to prevent sending player specific changes (used for leaving players) - if skip then - return - end - if p then - player:setpos(p) - end - - -- physics, eye_offset, etc - player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) - player:set_look_horizontal(math.random(1, 180) / 100) - default.player_attached[name] = false - player:set_physics_override(1, 1, 1) - hud_flags.wielditem = true - default.player_set_animation(player, "stand" , 30) - - -- lay down - else - beds.player[name] = 1 - beds.pos[name] = pos - -- physics, eye_offset, etc - player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) - local yaw, fdir = get_look_yaw(bed_pos) - player:set_look_horizontal(yaw) - local offsets = { - [0] = {0.5, 0}, - [1] = {-0.5, 0}, - [2] = {0, -0.5}, - [3] = {0, 0.5} - } - local p = {x = bed_pos.x + offsets[fdir][1], y = bed_pos.y, z = bed_pos.z + offsets[fdir][2]} - player:set_physics_override(0, 0, 0) - player:setpos(p) - default.player_attached[name] = true - hud_flags.wielditem = false - default.player_set_animation(player, "lay" , 0) - end - - player:hud_set_flags(hud_flags) -end - -local function update_formspecs(finished) - local ges = #minetest.get_connected_players() - local player_in_bed = get_player_in_bed() - local form_n - local is_majority = (ges / 2) < player_in_bed - - if finished then - form_n = beds.formspec .. "label[2.7,11; Good morning.]" - else - form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. - " of " .. tostring(ges) .. " players are in bed]" - if is_majority and is_night_skip_enabled() then - form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" - end - end - - for name,_ in pairs(beds.player) do - minetest.show_formspec(name, "beds_form", form_n) - end -end - - --- Public functions - -function homedecor.beds_on_rightclick(pos, node, player) - local name = player:get_player_name() - local ppos = player:getpos() - local tod = minetest.get_timeofday() - - if tod > 0.2 and tod < 0.805 then - if beds.player[name] then - lay_down(player, nil, nil, false) - end - minetest.chat_send_player(name, "You can only sleep at night.") - return - end - - -- move to bed - if not beds.player[name] then - lay_down(player, ppos, pos) - beds.set_spawns() -- save respawn positions when entering bed - else - lay_down(player, nil, nil, false) - end - - if not is_sp then - update_formspecs(false) - end - - -- skip the night and let all players stand up - if check_in_beds() then - minetest.after(2, function() - if not is_sp then - update_formspecs(is_night_skip_enabled()) - end - if is_night_skip_enabled() then - beds.skip_night() - beds.kick_players() - end - end) - end -end |