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-rw-r--r--homedecor/gastronomy.lua23
1 files changed, 11 insertions, 12 deletions
diff --git a/homedecor/gastronomy.lua b/homedecor/gastronomy.lua
index b08ca5c..e780926 100644
--- a/homedecor/gastronomy.lua
+++ b/homedecor/gastronomy.lua
@@ -134,20 +134,19 @@ homedecor.register("beer_tap", {
type = "fixed",
fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 }
},
- on_punch = function(pos, node, puncher, pointed_thing)
- local wielditem = puncher:get_wielded_item()
- local inv = puncher:get_inventory()
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ local inv = clicker:get_inventory()
- local wieldname = wielditem:get_name()
+ local wieldname = itemstack:get_name()
if wieldname == "vessels:drinking_glass" then
if inv:room_for_item("main", "homedecor:beer_mug 1") then
- wielditem:take_item()
- puncher:set_wielded_item(wielditem)
+ itemstack:take_item()
+ clicker:set_wielded_item(itemstack)
inv:add_item("main", "homedecor:beer_mug 1")
- minetest.chat_send_player(puncher:get_player_name(),
+ minetest.chat_send_player(clicker:get_player_name(),
S("Ahh, a frosty cold beer - look in your inventory for it!"))
else
- minetest.chat_send_player(puncher:get_player_name(),
+ minetest.chat_send_player(clicker:get_player_name(),
S("No room in your inventory to add a beer mug!"))
end
end
@@ -196,21 +195,21 @@ homedecor.register("soda_machine", {
expand = { top="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
- on_punch = function(pos, node, puncher, pointed_thing)
- local wielditem = puncher:get_wielded_item()
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ local wielditem = clicker:get_wielded_item()
local wieldname = wielditem:get_name()
local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
local fdir = node.param2
local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
if wieldname == "homedecor:coin" then
wielditem:take_item()
- puncher:set_wielded_item(wielditem)
+ clicker:set_wielded_item(wielditem)
minetest.spawn_item(pos_drop, "homedecor:soda_can")
minetest.sound_play("insert_coin", {
pos=pos, max_hear_distance = 5
})
else
- minetest.chat_send_player(puncher:get_player_name(), S("Please insert a coin in the machine."))
+ minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine."))
end
end
})