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-rw-r--r--homedecor/doors_and_gates.lua662
1 files changed, 0 insertions, 662 deletions
diff --git a/homedecor/doors_and_gates.lua b/homedecor/doors_and_gates.lua
deleted file mode 100644
index afcc7ff..0000000
--- a/homedecor/doors_and_gates.lua
+++ /dev/null
@@ -1,662 +0,0 @@
--- Node definitions for Homedecor doors
-
-local S = homedecor_i18n.gettext
-
-local function N_(x) return x end
-
-local m_rules = mesecon and mesecon.rules and mesecon.rules.pplate
-
--- doors
-
-local function isSolid(pos, adjust)
- local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
- local node = minetest.get_node(vector.add(pos,adj))
- if node then
- local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
- if idef then
- return idef.walkable
- end
- end
- return false
-end
-
-local function countSolids(pos,node,level)
- local solids = 0
- for x = -1, 1 do
- for z = -1, 1 do
- local y = (node.param2 == 5) and -level or level
- -- special cases when x == z == 0
- if x == 0 and z == 0 then
- if level == 1 then
- -- when looking past the trap door, cannot be solid in center
- if isSolid(pos,{x,y,z}) then
- return false
- end
- -- no else. it doesn't matter if x == y == z is solid, that's us.
- end
- elseif isSolid(pos,{x,y,z}) then
- solids = solids + 1
- end
- end
- end
- return solids
-end
-
-local function calculateClosed(pos)
- local node = minetest.get_node(pos)
- -- the door is considered closed if it is closing off something.
-
- local direction = node.param2 % 6
- local isTrap = direction == 0 or direction == 5
- if isTrap then
- -- the trap door is considered closed when all nodes on its sides are solid
- -- or all nodes in the 3x3 above/below it are solid except the center
- for level = 0, 1 do
- local solids = countSolids(pos,node,level)
- if solids == 8 then
- return true
- end
- end
- return false
- else
- -- the door is considered closed when the nodes on its sides are solid
- -- or the 3 nodes in its facing direction are solid nonsolid solid
- -- if the door has two levels (i.e. not a gate) then this must
- -- be true for the top node as well.
-
- -- sorry I dunno the math to figure whether to x or z
- if direction == 1 or direction == 2 then
- if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- local x = (direction == 1) and 1 or -1
- if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- return false
- else
- -- direction == 3 or 4
- if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- local z = (direction == 3) and 1 or -1
- if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- return false
- end
- end
-end
-
--- isClosed flag, is 0 or 1 0 = open, 1 = closed
-local function getClosed(pos)
- local isClosed = minetest.get_meta(pos):get_string('closed')
- if isClosed=='' then
- return calculateClosed(pos)
- else
- isClosed = tonumber(isClosed)
- -- may be closed or open (1 or 0)
- return isClosed == 1
- end
-end
-
-local function addDoorNode(pos,def,isClosed)
- minetest.set_node(pos, def)
- minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0)
-end
-
-local door_model_list = {
- { name = "closet_mahogany",
- description = N_("Mahogany Closet Door (@1 opening)"),
- mesh = "homedecor_door_closet.obj"
- },
-
- { name = "closet_oak",
- description = N_("Oak Closet Door (@1 opening)"),
- mesh = "homedecor_door_closet.obj"
- },
-
- { name = "exterior_fancy",
- description = N_("Fancy Wood/Glass Door (@1 opening)"),
- mesh = "homedecor_door_fancy.obj",
- tiles = {
- "homedecor_door_exterior_fancy.png",
- "homedecor_door_exterior_fancy_insert.png"
- },
- usealpha = true
- },
-
- { name = "wood_glass_oak",
- description = N_("Glass and Wood, Oak-colored (@1 opening)"),
- mesh = "homedecor_door_wood_glass.obj",
- tiles = {
- "homedecor_door_wood_glass_oak.png",
- "homedecor_door_wood_glass_insert.png",
- }
- },
-
- { name = "wood_glass_mahogany",
- description = N_("Glass and Wood, Mahogany-colored (@1 opening)"),
- mesh = "homedecor_door_wood_glass.obj",
- tiles = {
- "homedecor_door_wood_glass_mahogany.png",
- "homedecor_door_wood_glass_insert.png",
- }
- },
-
- { name = "wood_glass_white",
- description = N_("Glass and Wood, White (@1 opening)"),
- mesh = "homedecor_door_wood_glass.obj",
- tiles = {
- "homedecor_door_wood_glass_white.png",
- "homedecor_door_wood_glass_insert.png",
- }
- },
-
- { name = "wood_plain",
- description = N_("Plain Wooden Door (@1 opening)"),
- mesh = "homedecor_door_plain.obj"
- },
-
- { name = "bedroom",
- description = N_("White Bedroom Door (@1 opening)"),
- mesh = "homedecor_door_plain.obj"
- },
-
- { name = "wrought_iron",
- description = N_("Wrought Iron Gate/Door (@1 opening)"),
- mesh = "homedecor_door_wrought_iron.obj"
- },
-
- { name = "woodglass",
- description = N_("Wooden door with glass insert (@1 opening)"),
- mesh = "homedecor_door_woodglass_typea.obj",
- tiles = {
- "homedecor_door_woodglass_typea.png",
- "homedecor_door_woodglass_typea_insert.png",
- },
- usealpha = true
- },
-
- { name = "woodglass2",
- description = N_("Wooden door with glass insert, type 2 (@1 opening)"),
- mesh = "homedecor_door_plain.obj",
- usealpha = true
- },
-}
-
-local def_selbox = {
- type = "fixed",
- fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 }
-}
-
-local sides = { N_("left"), N_("right") }
-
-for i, side in ipairs(sides) do
-
- for _, door_model in ipairs(door_model_list) do
-
- local doorname = door_model.name
-
- local selbox = door_model.selectbox or def_selbox
- local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
- local mesh = door_model.mesh
- local groups = {snappy = 3}
-
- if side == "right" then
- mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
- groups = {snappy = 3, not_in_creative_inventory = 1}
- end
-
- minetest.register_node("homedecor:door_"..doorname.."_"..side, {
- description = S(door_model.description, S(side)),
- drawtype = "mesh",
- mesh = mesh,
- tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" },
- inventory_image = "homedecor_door_"..doorname.."_inv.png",
- wield_image = "homedecor_door_"..doorname.."_inv.png",
- paramtype = "light",
- paramtype2 = "facedir",
- groups = groups,
- sounds = default.node_sound_wood_defaults(),
- use_texture_alpha = door_model.usealpha,
- selection_box = selbox,
- collision_box = colbox,
- on_rotate = screwdriver.rotate_simple,
- on_place = function(itemstack, placer, pointed_thing)
- return homedecor.stack_wing(itemstack, placer, pointed_thing,
- "homedecor:door_"..doorname.."_left", "air",
- "homedecor:door_"..doorname.."_right", "air")
- end,
- on_construct = function(pos)
- minetest.get_meta(pos):set_int("closed", 1)
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- homedecor.flip_door(pos, node, clicker, doorname, side)
- return itemstack
- end,
- -- both left and right doors may be used for open or closed doors
- -- so they have to have both action_on and action_off and just
- -- check when that action is invoked if to continue
-
- on_punch = function(pos, node, puncher)
- minetest.get_meta(pos):set_string('closed',nil)
- end,
- drop = "homedecor:door_"..doorname.."_left",
- mesecons = {
- effector = {
- rules = m_rules,
- action_on = function(pos,node)
- local isClosed = getClosed(pos)
- if isClosed then
- homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
- end
- end,
- action_off = function(pos,node)
- local isClosed = getClosed(pos)
- if not isClosed then
- homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
- end
- end
- }
- }
- })
-
- minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air")
- minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side)
-
- end
-
- minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air")
- minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side)
-
-end
-
--- Gates
-
-local gate_list = {
- { "picket", S("Unpainted Picket Fence Gate") },
- { "picket_white", S("White Picket Fence Gate") },
- { "barbed_wire", S("Barbed Wire Fence Gate") },
- { "chainlink", S("Chainlink Fence Gate") },
- { "half_door", S("\"Half\" Door") },
- { "half_door_white", S("\"Half\" Door (white)") }
-}
-
-local gate_models_closed = {
- {{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
-
- {{ -0.5, -0.5, 0.498, 0.5, 0.5, 0.498 }},
-
- {{ -8/16, -8/16, 6/16, -6/16, 8/16, 8/16 }, -- left post
- { 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
- { -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
- { -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
- { -6/16, -8/16, 7/16, 6/16, 8/16, 7/16 }}, -- the wire
-
- {{ -8/16, -8/16, 6/16, -7/16, 8/16, 8/16 }, -- left post
- { 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
- { -8/16, 7/16, 13/32, 8/16, 8/16, 15/32 }, -- top piece
- { -8/16, -8/16, 13/32, 8/16, -7/16, 15/32 }, -- bottom piece
- { -8/16, -8/16, 7/16, 8/16, 8/16, 7/16 }, -- the chainlink itself
- { -8/16, -3/16, 6/16, -6/16, 3/16, 8/16 }}, -- the lump representing the lock
-
- {{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
-
- {{ -8/16, -8/16, 6/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
-
-}
-
-local gate_models_open = {
- {{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
-
- {{ 0.498, -0.5, -0.5, 0.498, 0.5, 0.5 }},
-
- {{ 6/16, -8/16, -8/16, 8/16, 8/16, -6/16 }, -- left post
- { 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
- { 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
- { 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
- { 7/16, -8/16, -6/16, 7/16, 8/16, 6/16 }}, -- the wire
-
- {{ 6/16, -8/16, -8/16, 8/16, 8/16, -7/16 }, -- left post
- { 6/16, -8/16, 6/16, 8/16, 8/16, 8/16 }, -- right post
- { 13/32, 7/16, -8/16, 15/32, 8/16, 8/16 }, -- top piece
- { 13/32, -8/16, -8/16, 15/32, -7/16, 8/16 }, -- bottom piece
- { 7/16, -8/16, -8/16, 7/16, 8/16, 8/16 }, -- the chainlink itself
- { 6/16, -3/16, -8/16, 8/16, 3/16, -6/16 }}, -- the lump representing the lock
-
- {{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
-
- {{ 6/16, -8/16, -8/16, 8/16, 8/16, 8/16 }}, -- the whole door :P
-}
-
-for i, g in ipairs(gate_list) do
-
- local gate, gatedesc = unpack(g)
-
- local tiles = {
- "homedecor_gate_"..gate.."_tb.png",
- "homedecor_gate_"..gate.."_tb.png",
- "homedecor_gate_"..gate.."_lr.png",
- "homedecor_gate_"..gate.."_lr.png",
- "homedecor_gate_"..gate.."_fb.png^[transformFX",
- "homedecor_gate_"..gate.."_fb.png"
- }
-
- if gate == "barbed_wire" then
- tiles = {
- "homedecor_gate_barbed_wire_edges.png",
- "homedecor_gate_barbed_wire_edges.png",
- "homedecor_gate_barbed_wire_edges.png",
- "homedecor_gate_barbed_wire_edges.png",
- "homedecor_gate_barbed_wire_fb.png^[transformFX",
- "homedecor_gate_barbed_wire_fb.png"
- }
- end
-
- if gate == "picket" or gate == "picket_white" then
- tiles = {
- "homedecor_blanktile.png",
- "homedecor_blanktile.png",
- "homedecor_blanktile.png",
- "homedecor_blanktile.png",
- "homedecor_gate_"..gate.."_back.png",
- "homedecor_gate_"..gate.."_front.png"
- }
- end
-
- local def = {
- drawtype = "nodebox",
- description = gatedesc,
- tiles = tiles,
- paramtype = "light",
- groups = {snappy=3},
- sounds = default.node_sound_wood_defaults(),
- paramtype2 = "facedir",
- selection_box = {
- type = "fixed",
- fixed = { -0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
- },
- node_box = {
- type = "fixed",
- fixed = gate_models_closed[i]
- },
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- homedecor.flip_gate(pos, node, clicker, gate, "closed")
- return itemstack
- end,
- mesecons = {
- effector = {
- rules = m_rules,
- action_on = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "closed") end
- }
- }
- }
-
- -- gates when placed default to closed, closed.
-
- minetest.register_node("homedecor:gate_"..gate.."_closed", def)
-
- -- this is either a terrible idea or a great one
- def = table.copy(def)
- def.groups.not_in_creative_inventory = 1
- def.selection_box.fixed = { 0.4, -0.5, -0.5, 0.5, 0.5, 0.5 }
- def.node_box.fixed = gate_models_open[i]
- def.tiles = {
- tiles[1].."^[transformR90",
- tiles[2].."^[transformR270",
- tiles[6],
- tiles[5],
- tiles[4],
- tiles[3]
- }
- def.drop = "homedecor:gate_"..gate.."_closed"
- def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- homedecor.flip_gate(pos, node, clicker, gate, "open")
- return itemstack
- end
- def.mesecons.effector = {
- rules = m_rules,
- action_off = function(pos,node) homedecor.flip_gate(pos,node,nil,gate, "open") end
- }
-
- minetest.register_node("homedecor:gate_"..gate.."_open", def)
-end
-
-minetest.register_alias("homedecor:fence_barbed_wire_gate_open", "homedecor:gate_barbed_wire_open")
-minetest.register_alias("homedecor:fence_barbed_wire_gate_closed", "homedecor:gate_barbed_wire_closed")
-minetest.register_alias("homedecor:fence_chainlink_gate_open", "homedecor:gate_chainlink_open")
-minetest.register_alias("homedecor:fence_chainlink_gate_closed", "homedecor:gate_chainlink_closed")
-minetest.register_alias("homedecor:fence_picket_gate_open", "homedecor:gate_picket_open")
-minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:gate_picket_closed")
-minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
-minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
-
--- to open a door, you switch left for right and subtract from param2, or vice versa right for left
--- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
--- also adjusting param2 so the node is at 90 degrees.
-
-function homedecor.flip_door(pos, node, player, name, side, isClosed)
- if isClosed == nil then
- isClosed = getClosed(pos)
- end
- -- this is where we swap the isClosed status!
- -- i.e. if isClosed, we're adding an open door
- -- and if not isClosed, a closed door
- isClosed = not isClosed
-
- local rside
- local nfdir
- local ofdir = node.param2 or 0
- if side == "left" then
- rside = "right"
- nfdir=ofdir - 1
- if nfdir < 0 then nfdir = 3 end
- else
- rside = "left"
- nfdir=ofdir + 1
- if nfdir > 3 then nfdir = 0 end
- end
- local sound = isClosed and 'close' or 'open'
- minetest.sound_play("homedecor_door_"..sound, {
- pos=pos,
- max_hear_distance = 5,
- gain = 2,
- })
- -- XXX: does the top half have to remember open/closed too?
- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
-
- addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
-end
-
-function homedecor.flip_gate(pos, node, player, gate, oc)
- local isClosed = getClosed(pos);
- minetest.sound_play("homedecor_gate_open_close", {
- pos=pos,
- max_hear_distance = 5,
- gain = 2,
- })
-
- local fdir = node.param2 or 0
-
- -- since right facing gates use "open" nodes for closed, we need an
- -- isClosed flag to tell if it's "really" closed.
-
- local gateresult
- if oc == "closed" then
- gateresult = "homedecor:gate_"..gate.."_open"
- else
- gateresult = "homedecor:gate_"..gate.."_closed"
- end
-
- local def = {name=gateresult, param2=fdir}
-
- addDoorNode(pos, def, isClosed)
-
- -- the following opens and closes gates below and above in sync with this one
- -- (without three gate open/close sounds)
-
- local above = {x=pos.x, y=pos.y+1, z=pos.z}
- local below = {x=pos.x, y=pos.y-1, z=pos.z}
- local nodeabove = minetest.get_node(above)
- local nodebelow = minetest.get_node(below)
-
- if string.find(nodeabove.name, "homedecor:gate_"..gate) then
- addDoorNode(above, def, isClosed)
- end
-
- if string.find(nodebelow.name, "homedecor:gate_"..gate) then
- addDoorNode(below, def, isClosed)
- end
-end
-
--- Japanese-style wood/paper wall pieces and door
-
-local jp_cbox = {
- type = "fixed",
- fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
-}
-
-minetest.register_node("homedecor:japanese_wall_top", {
- description = S("Japanese wall (top)"),
- drawtype = "mesh",
- mesh = "homedecor_wall_japanese_top.obj",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- selection_box = jp_cbox,
- collision_box = jp_cbox,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("homedecor:japanese_wall_middle", {
- description = S("Japanese wall"),
- drawtype = "mesh",
- mesh = "homedecor_wall_japanese_middle.obj",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- selection_box = jp_cbox,
- collision_box = jp_cbox,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("homedecor:japanese_wall_bottom", {
- description = S("Japanese wall (bottom)"),
- drawtype = "mesh",
- mesh = "homedecor_wall_japanese_bottom.obj",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- selection_box = jp_cbox,
- collision_box = jp_cbox,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("homedecor:tatami_mat", {
- tiles = {
- "homedecor_tatami.png",
- "homedecor_tatami.png",
- "homedecor_tatami.png",
- "homedecor_tatami.png",
- "homedecor_tatami.png",
- "homedecor_tatami.png"
- },
- description = S("Japanese tatami"),
- drawtype = "nodebox",
- paramtype = "light",
- groups = {snappy=3},
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
- }
- }
-})
-
-homedecor.register("door_japanese_closed", {
- description = S("Japanese-style door"),
- inventory_image = "homedecor_door_japanese_inv.png",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- mesh = "homedecor_door_japanese_closed.obj",
- groups = { snappy = 3 },
- sounds = default.node_sound_wood_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 0, 0.5, 1.5, 0.0625},
- },
- collision_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.0625, 0.5, 1.5, 0},
- },
- expand = { top = "placeholder" },
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- minetest.set_node(pos, {name = "homedecor:door_japanese_open", param2 = node.param2})
- return itemstack
- end
-})
-
-homedecor.register("door_japanese_open", {
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- mesh = "homedecor_door_japanese_open.obj",
- groups = { snappy = 3, not_in_creative_inventory = 1 },
- sounds = default.node_sound_wood_defaults(),
- on_rotate = screwdriver.disallow,
- selection_box = {
- type = "fixed",
- fixed = {-1.5, -0.5, -0.0625, 0.5, 1.5, 0},
- },
- collision_box = {
- type = "fixed",
- fixed = {-1.5, -0.5, -0.0625, -0.5, 1.5, 0},
- },
- expand = { top = "placeholder" },
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- minetest.set_node(pos, {name = "homedecor:door_japanese_closed", param2 = node.param2})
- return itemstack
- end,
- drop = "homedecor:door_japanese_closed",
-})
-
-minetest.register_alias("homedecor:jpn_door_top", "air")
-minetest.register_alias("homedecor:jpn_door_bottom", "homedecor:door_japanese_closed")
-
-minetest.register_alias("homedecor:jpn_door_top_open", "air")
-minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japanese_open")
-
-minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
-minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")