diff options
Diffstat (limited to 'flowers_plus/flowers-changelog.txt')
-rw-r--r-- | flowers_plus/flowers-changelog.txt | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/flowers_plus/flowers-changelog.txt b/flowers_plus/flowers-changelog.txt new file mode 100644 index 0000000..fbe7518 --- /dev/null +++ b/flowers_plus/flowers-changelog.txt @@ -0,0 +1,24 @@ +Changelog +--------- + +2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use +signlike instead of raillike drawtype, (still forced to only spawn flat as +usual). Adjusted light level limits to give it more time to grow. Created +this changelog file using github commit messages as the basis. Shrunk the +geranium flower down a bit to better match the others. + +2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's +chance setting instead. Should be approximately the same as before, but +hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay. + +2012-08-01: Added blue geranium to the collection of flowers. + +2012-07-31: Disable debug by default. + +2012-07-30: many updates over the course of the day - first commit, removed +some redundant files, added wield/inventory image entries for each item, to +force the game to draw them properly (these shouldn't be needed, must be a +bug). Tweaked spawn code so that the radius check also includes the name of +the item being spawned as well as items in group:flower, that way all items can +have a radius test, and not just those in group:flower. Fiddled with the spawn +rates a bit. |