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diff --git a/farming/init.lua b/farming/init.lua
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+++ b/farming/init.lua
@@ -0,0 +1,717 @@
+--[[
+ Minetest Farming Redo Mod 1.23 (12th November 2016)
+ by TenPlus1
+ NEW growing routine by prestidigitator
+ auto-refill by crabman77
+]]
+
+farming = {}
+farming.mod = "redo"
+farming.path = minetest.get_modpath("farming")
+farming.hoe_on_use = default.hoe_on_use
+farming.select = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
+}
+
+farming.DEBUG = false
+-- farming.DEBUG = {} -- Uncomment to turn on profiling code/functions
+
+local DEBUG_abm_runs = 0
+local DEBUG_abm_time = 0
+local DEBUG_timer_runs = 0
+local DEBUG_timer_time = 0
+
+if farming.DEBUG then
+
+ function farming.DEBUG.reset_times()
+ DEBUG_abm_runs = 0
+ DEBUG_abm_time = 0
+ DEBUG_timer_runs = 0
+ DEBUG_timer_time = 0
+ end
+
+ function farming.DEBUG.report_times()
+
+ local abm_n = DEBUG_abm_runs
+ local abm_dt = DEBUG_abm_time
+ local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
+ local timer_n = DEBUG_timer_runs
+ local timer_dt = DEBUG_timer_time
+ local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
+ local dt = abm_dt + timer_dt
+
+ print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run")
+ print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run")
+ print("Total farming time: "..dt.."µs")
+ end
+end
+
+local statistics = dofile(farming.path.."/statistics.lua")
+
+-- Intllib
+
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s) return s end
+end
+farming.intllib = S
+
+-- Utility Functions
+
+local time_speed = tonumber(minetest.setting_get("time_speed")) or 72
+local SECS_PER_CYCLE = (time_speed > 0 and 24 * 60 * 60 / time_speed) or 0
+
+local function clamp(x, min, max)
+ return (x < min and min) or (x > max and max) or x
+end
+
+local function in_range(x, min, max)
+ return min <= x and x <= max
+end
+
+--- Tests the amount of day or night time between two times.
+ --
+ -- @param t_game
+ -- The current time, as reported by mintest.get_gametime().
+ -- @param t_day
+ -- The current time, as reported by mintest.get_timeofday().
+ -- @param dt
+ -- The amount of elapsed time.
+ -- @param count_day
+ -- If true, count elapsed day time. Otherwise, count elapsed night time.
+ -- @return
+ -- The amount of day or night time that has elapsed.
+
+local function day_or_night_time(t_game, t_day, dt, count_day)
+
+ local t1_day = t_day - dt / SECS_PER_CYCLE
+ local t1_c, t2_c -- t1_c < t2_c and t2_c always in [0, 1)
+
+ if count_day then
+
+ if t_day < 0.25 then
+ t1_c = t1_day + 0.75 -- Relative to sunup, yesterday
+ t2_c = t_day + 0.75
+ else
+ t1_c = t1_day - 0.25 -- Relative to sunup, today
+ t2_c = t_day - 0.25
+ end
+ else
+ if t_day < 0.75 then
+ t1_c = t1_day + 0.25 -- Relative to sundown, yesterday
+ t2_c = t_day + 0.25
+ else
+ t1_c = t1_day - 0.75 -- Relative to sundown, today
+ t2_c = t_day - 0.75
+ end
+ end
+
+ local dt_c = clamp(t2_c, 0, 0.5) - clamp(t1_c, 0, 0.5) -- this cycle
+
+ if t1_c < -0.5 then
+ local nc = math.floor(-t1_c)
+ t1_c = t1_c + nc
+ dt_c = dt_c + 0.5 * nc + clamp(-t1_c - 0.5, 0, 0.5)
+ end
+
+ return dt_c * SECS_PER_CYCLE
+end
+
+--- Tests the amount of elapsed day time.
+ --
+ -- @param dt
+ -- The amount of elapsed time.
+ -- @return
+ -- The amount of day time that has elapsed.
+ --
+local function day_time(dt)
+ return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, true)
+end
+
+--- Tests the amount of elapsed night time.
+ --
+ -- @param dt
+ -- The amount of elapsed time.
+ -- @return
+ -- The amount of night time that has elapsed.
+ --
+local function night_time(time_game, time_day, dt, count_day)
+ return day_or_night_time(minetest.get_gametime(), minetest.get_timeofday(), dt, false)
+end
+
+
+-- Growth Logic
+
+local STAGE_LENGTH_AVG = 160.0
+local STAGE_LENGTH_DEV = STAGE_LENGTH_AVG / 6
+local MIN_LIGHT = 13
+local MAX_LIGHT = 1000
+
+--- Determines plant name and stage from node.
+ --
+ -- Separates node name on the last underscore (_).
+ --
+ -- @param node
+ -- Node or position table, or node name.
+ -- @return
+ -- List (plant_name, stage), or nothing (nil) if node isn't loaded
+
+local function plant_name_stage(node)
+
+ local name
+
+ if type(node) == "table" then
+
+ if node.name then
+ name = node.name
+ elseif node.x and node.y and node.z then
+ node = minetest.get_node_or_nil(node)
+ name = node and node.name
+ end
+ else
+ name = tostring(node)
+ end
+
+ if not name or name == "ignore" then
+ return nil
+ end
+
+ local sep_pos = name:find("_[^_]+$")
+
+ if sep_pos and sep_pos > 1 then
+
+ local stage = tonumber(name:sub(sep_pos + 1))
+
+ if stage and stage >= 0 then
+ return name:sub(1, sep_pos - 1), stage
+ end
+ end
+
+ return name, 0
+end
+
+-- Map from node name to
+-- { plant_name = ..., name = ..., stage = n, stages_left = { node_name, ... } }
+
+local plant_stages = {}
+
+farming.plant_stages = plant_stages
+
+--- Registers the stages of growth of a (possible plant) node.
+ --
+ -- @param node
+ -- Node or position table, or node name.
+ -- @return
+ -- The (possibly zero) number of stages of growth the plant will go through
+ -- before being fully grown, or nil if not a plant.
+
+local register_plant_node
+
+-- Recursive helper
+local function reg_plant_stages(plant_name, stage, force_last)
+
+ local node_name = plant_name and plant_name .. "_" .. stage
+ local node_def = node_name and minetest.registered_nodes[node_name]
+
+ if not node_def then
+ return nil
+ end
+
+ local stages = plant_stages[node_name]
+
+ if stages then
+ return stages
+ end
+
+ if minetest.get_item_group(node_name, "growing") > 0 then
+
+ local ns = reg_plant_stages(plant_name, stage + 1, true)
+ local stages_left = (ns and { ns.name, unpack(ns.stages_left) }) or {}
+
+ stages = {
+ plant_name = plant_name,
+ name = node_name,
+ stage = stage,
+ stages_left = stages_left
+ }
+
+ if #stages_left > 0 then
+
+ local old_constr = node_def.on_construct
+ local old_destr = node_def.on_destruct
+
+ minetest.override_item(node_name,
+ {
+ on_construct = function(pos)
+
+ if old_constr then
+ old_constr(pos)
+ end
+
+ farming.handle_growth(pos)
+ end,
+
+ on_destruct = function(pos)
+
+ minetest.get_node_timer(pos):stop()
+
+ if old_destr then
+ old_destr(pos)
+ end
+ end,
+
+ on_timer = function(pos, elapsed)
+ return farming.plant_growth_timer(pos, elapsed, node_name)
+ end,
+ })
+ end
+
+ elseif force_last then
+
+ stages = {
+ plant_name = plant_name,
+ name = node_name,
+ stage = stage,
+ stages_left = {}
+ }
+ else
+ return nil
+ end
+
+ plant_stages[node_name] = stages
+
+ return stages
+end
+
+register_plant_node = function(node)
+
+ local plant_name, stage = plant_name_stage(node)
+
+ if plant_name then
+
+ local stages = reg_plant_stages(plant_name, stage, false)
+ return stages and #stages.stages_left
+ else
+ return nil
+ end
+end
+
+local function set_growing(pos, stages_left)
+
+ if not stages_left then
+ return
+ end
+
+ local timer = minetest.get_node_timer(pos)
+
+ if stages_left > 0 then
+
+ if not timer:is_started() then
+
+ local stage_length = statistics.normal(STAGE_LENGTH_AVG, STAGE_LENGTH_DEV)
+
+ stage_length = clamp(stage_length, 0.5 * STAGE_LENGTH_AVG, 3.0 * STAGE_LENGTH_AVG)
+
+ timer:set(stage_length, -0.5 * math.random() * STAGE_LENGTH_AVG)
+ end
+
+ elseif timer:is_started() then
+ timer:stop()
+ end
+end
+
+-- Detects a plant type node at the given position, starting
+-- or stopping the plant growth timer as appopriate
+
+-- @param pos
+-- The node's position.
+-- @param node
+-- The cached node table if available, or nil.
+
+function farming.handle_growth(pos, node)
+
+ if not pos then
+ return
+ end
+
+ local stages_left = register_plant_node(node or pos)
+
+ if stages_left then
+ set_growing(pos, stages_left)
+ end
+end
+
+minetest.after(0, function()
+
+ for _, node_def in ipairs(minetest.registered_nodes) do
+ register_plant_node(node_def)
+ end
+end)
+
+local abm_func = farming.handle_growth
+
+if farming.DEBUG then
+
+ local normal_abm_func = abm_func
+
+ abm_func = function(...)
+
+ local t0 = minetest.get_us_time()
+ local r = { normal_abm_func(...) }
+ local t1 = minetest.get_us_time()
+
+ DEBUG_abm_runs = DEBUG_abm_runs + 1
+ DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
+
+ return unpack(r)
+ end
+end
+
+-- Just in case a growing type or added node is missed (also catches existing
+-- nodes added to map before timers were incorporated).
+
+minetest.register_abm({
+ nodenames = { "group:growing" },
+ interval = 300,
+ chance = 1,
+ action = abm_func
+})
+
+-- Plant timer function.
+-- Grows plants under the right conditions.
+
+function farming.plant_growth_timer(pos, elapsed, node_name)
+
+ local stages = plant_stages[node_name]
+
+ if not stages then
+ return false
+ end
+
+ local max_growth = #stages.stages_left
+
+ if max_growth <= 0 then
+ return false
+ end
+
+ if stages.plant_name == "farming:cocoa" then
+
+ if not minetest.find_node_near(pos, 1,
+ {"default:jungletree", "moretrees:jungletree_leaves_green"}) then
+
+ return true
+ end
+ else
+ local under = minetest.get_node({ x = pos.x, y = pos.y - 1, z = pos.z })
+
+ if minetest.get_item_group(under.name, "soil") < 3 then
+ return true
+ end
+ end
+
+ local growth
+ local light_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local lambda = elapsed / STAGE_LENGTH_AVG
+
+ if lambda < 0.1 then
+ return true
+ end
+
+ if max_growth == 1 or lambda < 2.0 then
+
+ local light = (minetest.get_node_light(light_pos) or 0)
+ --print ("light level:", light)
+
+ if not in_range(light, MIN_LIGHT, MAX_LIGHT) then
+ return true
+ end
+
+ growth = 1
+ else
+ local night_light = (minetest.get_node_light(light_pos, 0) or 0)
+ local day_light = (minetest.get_node_light(light_pos, 0.5) or 0)
+ local night_growth = in_range(night_light, MIN_LIGHT, MAX_LIGHT)
+ local day_growth = in_range(day_light, MIN_LIGHT, MAX_LIGHT)
+
+ if not night_growth then
+
+ if not day_growth then
+ return true
+ end
+
+ lambda = day_time(elapsed) / STAGE_LENGTH_AVG
+
+ elseif not day_growth then
+
+ lambda = night_time(elapsed) / STAGE_LENGTH_AVG
+ end
+
+ growth = statistics.poisson(lambda, max_growth)
+
+ if growth < 1 then
+ return true
+ end
+ end
+
+ if minetest.registered_nodes[stages.stages_left[growth]] then
+ minetest.swap_node(pos, {name = stages.stages_left[growth]})
+ else
+ return true
+ end
+
+ return growth ~= max_growth
+end
+
+if farming.DEBUG then
+
+ local timer_func = farming.plant_growth_timer;
+
+ farming.plant_growth_timer = function(pos, elapsed, node_name)
+
+ local t0 = minetest.get_us_time()
+ local r = { timer_func(pos, elapsed, node_name) }
+ local t1 = minetest.get_us_time()
+
+ DEBUG_timer_runs = DEBUG_timer_runs + 1
+ DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
+
+ return unpack(r)
+ end
+end
+
+-- refill placed plant by crabman (26/08/2015)
+local can_refill_plant = {
+ ["farming:blueberry_1"] = "farming:blueberries",
+ ["farming:carrot_1"] = "farming:carrot",
+ ["farming:coffee_1"] = "farming:coffee_beans",
+ ["farming:corn_1"] = "farming:corn",
+ ["farming:cotton_1"] = "farming:seed_cotton",
+ ["farming:cucumber_1"] = "farming:cucumber",
+ ["farming:melon_1"] = "farming:melon_slice",
+ ["farming:potato_1"] = "farming:potato",
+ ["farming:pumpkin_1"] = "farming:pumpkin_slice",
+ ["farming:raspberry_1"] = "farming:raspberries",
+ ["farming:rhubarb_1"] = "farming:rhubarb",
+ ["farming:tomato_1"] = "farming:tomato",
+ ["farming:wheat_1"] = "farming:seed_wheat",
+ ["farming:grapes_1"] = "farming:grapes",
+ ["farming:beans_1"] = "farming:beans",
+ ["farming:rhubarb_1"] = "farming:rhubarb",
+ ["farming:cocoa_1"] = "farming:cocoa_beans",
+ ["farming:barley_1"] = "farming:seed_barley",
+}
+
+function farming.refill_plant(player, plantname, index)
+
+ local inv = player:get_inventory()
+ local old_stack = inv:get_stack("main", index)
+
+ if old_stack:get_name() ~= "" then
+ return
+ end
+
+ for i, stack in ipairs(inv:get_list("main")) do
+
+ if stack:get_name() == plantname and i ~= index then
+
+ inv:set_stack("main", index, stack)
+ stack:clear()
+ inv:set_stack("main", i, stack)
+ --minetest.log("action", "farming: refilled stack("..plantname..") of " .. player:get_player_name() )
+ return
+ end
+ end
+end
+
+-- Place Seeds on Soil
+
+function farming.place_seed(itemstack, placer, pointed_thing, plantname)
+
+ local pt = pointed_thing
+
+ -- check if pointing at a node
+ if not pt or pt.type ~= "node" then
+ return
+ end
+
+ local under = minetest.get_node(pt.under)
+
+ -- am I right-clicking on something that has a custom on_place set?
+ -- thanks to Krock for helping with this issue :)
+ local def = minetest.registered_nodes[under.name]
+ if def and def.on_rightclick then
+ return def.on_rightclick(pt.under, under, placer, itemstack)
+ end
+
+ local above = minetest.get_node(pt.above)
+
+ -- check if pointing at the top of the node
+ if pt.above.y ~= pt.under.y + 1 then
+ return
+ end
+
+ -- return if any of the nodes is not registered
+ if not minetest.registered_nodes[under.name]
+ or not minetest.registered_nodes[above.name] then
+ return
+ end
+
+ -- can I replace above node, and am I pointing at soil
+ if not minetest.registered_nodes[above.name].buildable_to
+ or minetest.get_item_group(under.name, "soil") < 2
+ -- avoid multiple seed placement bug
+ or minetest.get_item_group(above.name, "plant") ~= 0 then
+ return
+ end
+
+ -- if not protected then add node and remove 1 item from the itemstack
+ if not minetest.is_protected(pt.above, placer:get_player_name()) then
+
+ minetest.set_node(pt.above, {name = plantname, param2 = 1})
+
+ minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
+
+ if not minetest.setting_getbool("creative_mode") then
+
+ itemstack:take_item()
+
+ -- check for refill
+ if itemstack:get_count() == 0
+ and can_refill_plant[plantname] then
+
+ minetest.after(0.10,
+ farming.refill_plant,
+ placer,
+ can_refill_plant[plantname],
+ placer:get_wield_index()
+ )
+ end
+ end
+
+ return itemstack
+ end
+end
+
+-- Function to register plants (for compatibility)
+
+farming.register_plant = function(name, def)
+
+ local mname = name:split(":")[1]
+ local pname = name:split(":")[2]
+
+ -- Check def table
+ if not def.description then
+ def.description = S("Seed")
+ end
+
+ if not def.inventory_image then
+ def.inventory_image = "unknown_item.png"
+ end
+
+ if not def.steps then
+ return nil
+ end
+
+ -- Register seed
+ minetest.register_node(":" .. mname .. ":seed_" .. pname, {
+
+ description = def.description,
+ tiles = {def.inventory_image},
+ inventory_image = def.inventory_image,
+ wield_image = def.inventory_image,
+ drawtype = "signlike",
+ groups = {seed = 1, snappy = 3, attached_node = 1},
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ sunlight_propagates = true,
+ selection_box = farming.select,
+
+ on_place = function(itemstack, placer, pointed_thing)
+ return farming.place_seed(itemstack, placer,
+ pointed_thing, mname .. ":" .. pname .. "_1")
+ end,
+ })
+
+ -- Register harvest
+ minetest.register_craftitem(":" .. mname .. ":" .. pname, {
+ description = pname:gsub("^%l", string.upper),
+ inventory_image = mname .. "_" .. pname .. ".png",
+ })
+
+ -- Register growing steps
+ for i = 1, def.steps do
+
+ local base_rarity = 1
+ if def.steps ~= 1 then
+ base_rarity = 8 - (i - 1) * 7 / (def.steps - 1)
+ end
+ local drop = {
+ items = {
+ {items = {mname .. ":" .. pname}, rarity = base_rarity},
+ {items = {mname .. ":" .. pname}, rarity = base_rarity * 2},
+ {items = {mname .. ":seed_" .. pname}, rarity = base_rarity},
+ {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2},
+ }
+ }
+
+ local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
+
+ -- Last step doesn't need growing=1 so Abm never has to check these
+ if i == def.steps then
+ g.growing = 0
+ end
+
+ local node_name = mname .. ":" .. pname .. "_" .. i
+
+ minetest.register_node(node_name, {
+ drawtype = "plantlike",
+ waving = 1,
+ tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
+ paramtype = "light",
+ walkable = false,
+ buildable_to = true,
+ drop = drop,
+ selection_box = farming.select,
+ groups = g,
+ sounds = default.node_sound_leaves_defaults(),
+ })
+
+-- register_plant_node(node_name)
+ end
+
+ -- Return info
+ local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
+ return r
+end
+
+-- load crops
+
+dofile(farming.path.."/soil.lua")
+dofile(farming.path.."/hoes.lua")
+dofile(farming.path.."/grass.lua")
+dofile(farming.path.."/wheat.lua")
+dofile(farming.path.."/cotton.lua")
+dofile(farming.path.."/carrot.lua")
+dofile(farming.path.."/potato.lua")
+dofile(farming.path.."/tomato.lua")
+dofile(farming.path.."/cucumber.lua")
+dofile(farming.path.."/corn.lua")
+dofile(farming.path.."/coffee.lua")
+dofile(farming.path.."/melon.lua")
+dofile(farming.path.."/sugar.lua")
+dofile(farming.path.."/pumpkin.lua")
+dofile(farming.path.."/cocoa.lua")
+dofile(farming.path.."/raspberry.lua")
+dofile(farming.path.."/blueberry.lua")
+dofile(farming.path.."/rhubarb.lua")
+dofile(farming.path.."/beanpole.lua")
+dofile(farming.path.."/grapes.lua")
+dofile(farming.path.."/barley.lua")
+dofile(farming.path.."/donut.lua")
+dofile(farming.path.."/mapgen.lua")
+dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
+dofile(farming.path.."/lucky_block.lua")