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-rw-r--r--farming/hoebomb.lua149
1 files changed, 149 insertions, 0 deletions
diff --git a/farming/hoebomb.lua b/farming/hoebomb.lua
new file mode 100644
index 0000000..05e939b
--- /dev/null
+++ b/farming/hoebomb.lua
@@ -0,0 +1,149 @@
+
+-- load support for intllib.
+local MP = minetest.get_modpath(minetest.get_current_modname())
+local S, NS = dofile(MP.."/intllib.lua")
+
+
+-- creative check
+local creative_mode_cache = minetest.settings:get_bool("creative_mode")
+function is_creative(name)
+ return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
+end
+
+
+-- hoe bomb function
+local function hoe_area(pos, player)
+
+ -- check for protection
+ if minetest.is_protected(pos, player:get_player_name()) then
+ minetest.record_protection_violation(pos, player:get_player_name())
+ return
+ end
+
+ local r = 5 -- radius
+
+ -- remove flora (grass, flowers etc.)
+ local res = minetest.find_nodes_in_area(
+ {x = pos.x - r, y = pos.y - 1, z = pos.z - r},
+ {x = pos.x + r, y = pos.y + 2, z = pos.z + r},
+ {"group:flora"})
+
+ for n = 1, #res do
+ minetest.swap_node(res[n], {name = "air"})
+ end
+
+ -- replace dirt with tilled soil
+ res = nil
+ res = minetest.find_nodes_in_area_under_air(
+ {x = pos.x - r, y = pos.y - 1, z = pos.z - r},
+ {x = pos.x + r, y = pos.y + 2, z = pos.z + r},
+ {"group:soil"})
+
+ for n = 1, #res do
+ minetest.swap_node(res[n], {name = "farming:soil"})
+ end
+end
+
+
+-- throwable hoe bomb
+minetest.register_entity("farming:hoebomb_entity", {
+ physical = true,
+ visual = "sprite",
+ visual_size = {x = 1.0, y = 1.0},
+ textures = {"farming_hoe_bomb.png"},
+ collisionbox = {0,0,0,0,0,0},
+ lastpos = {},
+ player = "",
+
+ on_step = function(self, dtime)
+
+ if not self.player then
+
+ self.object:remove()
+
+ return
+ end
+
+ local pos = self.object:get_pos()
+
+ if self.lastpos.x ~= nil then
+
+ local vel = self.object:getvelocity()
+
+ -- only when potion hits something physical
+ if vel.x == 0
+ or vel.y == 0
+ or vel.z == 0 then
+
+ if self.player ~= "" then
+
+ -- round up coords to fix glitching through doors
+ self.lastpos = vector.round(self.lastpos)
+
+ hoe_area(self.lastpos, self.player)
+ end
+
+ self.object:remove()
+
+ return
+
+ end
+ end
+
+ self.lastpos = pos
+ end
+})
+
+
+-- actual throwing function
+local function throw_potion(itemstack, player)
+
+ local playerpos = player:get_pos()
+
+ local obj = minetest.add_entity({
+ x = playerpos.x,
+ y = playerpos.y + 1.5,
+ z = playerpos.z
+ }, "farming:hoebomb_entity")
+
+ local dir = player:get_look_dir()
+ local velocity = 20
+
+ obj:setvelocity({
+ x = dir.x * velocity,
+ y = dir.y * velocity,
+ z = dir.z * velocity
+ })
+
+ obj:setacceleration({
+ x = dir.x * -3,
+ y = -9.5,
+ z = dir.z * -3
+ })
+
+ obj:setyaw(player:get_look_yaw() + math.pi)
+ obj:get_luaentity().player = player
+end
+
+
+-- hoe bomb item
+minetest.register_craftitem("farming:hoe_bomb", {
+ description = S("Hoe Bomb (use or throw on grassy areas to hoe land"),
+ inventory_image = "farming_hoe_bomb.png",
+ groups = {flammable = 2, not_in_creative_inventory = 1},
+ on_use = function(itemstack, user, pointed_thing)
+
+ if pointed_thing.type == "node" then
+ hoe_area(pointed_thing.above, user)
+ else
+ throw_potion(itemstack, user)
+
+ if not is_creative(user:get_player_name()) then
+
+ itemstack:take_item()
+
+ return itemstack
+ end
+ end
+ end,
+})