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-rw-r--r--farming/hoebomb.lua149
1 files changed, 0 insertions, 149 deletions
diff --git a/farming/hoebomb.lua b/farming/hoebomb.lua
deleted file mode 100644
index 05e939b..0000000
--- a/farming/hoebomb.lua
+++ /dev/null
@@ -1,149 +0,0 @@
-
--- load support for intllib.
-local MP = minetest.get_modpath(minetest.get_current_modname())
-local S, NS = dofile(MP.."/intllib.lua")
-
-
--- creative check
-local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-function is_creative(name)
- return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
-end
-
-
--- hoe bomb function
-local function hoe_area(pos, player)
-
- -- check for protection
- if minetest.is_protected(pos, player:get_player_name()) then
- minetest.record_protection_violation(pos, player:get_player_name())
- return
- end
-
- local r = 5 -- radius
-
- -- remove flora (grass, flowers etc.)
- local res = minetest.find_nodes_in_area(
- {x = pos.x - r, y = pos.y - 1, z = pos.z - r},
- {x = pos.x + r, y = pos.y + 2, z = pos.z + r},
- {"group:flora"})
-
- for n = 1, #res do
- minetest.swap_node(res[n], {name = "air"})
- end
-
- -- replace dirt with tilled soil
- res = nil
- res = minetest.find_nodes_in_area_under_air(
- {x = pos.x - r, y = pos.y - 1, z = pos.z - r},
- {x = pos.x + r, y = pos.y + 2, z = pos.z + r},
- {"group:soil"})
-
- for n = 1, #res do
- minetest.swap_node(res[n], {name = "farming:soil"})
- end
-end
-
-
--- throwable hoe bomb
-minetest.register_entity("farming:hoebomb_entity", {
- physical = true,
- visual = "sprite",
- visual_size = {x = 1.0, y = 1.0},
- textures = {"farming_hoe_bomb.png"},
- collisionbox = {0,0,0,0,0,0},
- lastpos = {},
- player = "",
-
- on_step = function(self, dtime)
-
- if not self.player then
-
- self.object:remove()
-
- return
- end
-
- local pos = self.object:get_pos()
-
- if self.lastpos.x ~= nil then
-
- local vel = self.object:getvelocity()
-
- -- only when potion hits something physical
- if vel.x == 0
- or vel.y == 0
- or vel.z == 0 then
-
- if self.player ~= "" then
-
- -- round up coords to fix glitching through doors
- self.lastpos = vector.round(self.lastpos)
-
- hoe_area(self.lastpos, self.player)
- end
-
- self.object:remove()
-
- return
-
- end
- end
-
- self.lastpos = pos
- end
-})
-
-
--- actual throwing function
-local function throw_potion(itemstack, player)
-
- local playerpos = player:get_pos()
-
- local obj = minetest.add_entity({
- x = playerpos.x,
- y = playerpos.y + 1.5,
- z = playerpos.z
- }, "farming:hoebomb_entity")
-
- local dir = player:get_look_dir()
- local velocity = 20
-
- obj:setvelocity({
- x = dir.x * velocity,
- y = dir.y * velocity,
- z = dir.z * velocity
- })
-
- obj:setacceleration({
- x = dir.x * -3,
- y = -9.5,
- z = dir.z * -3
- })
-
- obj:setyaw(player:get_look_yaw() + math.pi)
- obj:get_luaentity().player = player
-end
-
-
--- hoe bomb item
-minetest.register_craftitem("farming:hoe_bomb", {
- description = S("Hoe Bomb (use or throw on grassy areas to hoe land"),
- inventory_image = "farming_hoe_bomb.png",
- groups = {flammable = 2, not_in_creative_inventory = 1},
- on_use = function(itemstack, user, pointed_thing)
-
- if pointed_thing.type == "node" then
- hoe_area(pointed_thing.above, user)
- else
- throw_potion(itemstack, user)
-
- if not is_creative(user:get_player_name()) then
-
- itemstack:take_item()
-
- return itemstack
- end
- end
- end,
-})