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+-- Here you can enable/disable the different plants
+REEDMACE_GENERATES = true
+SMALL_JUNCUS_GENERATES = true
+EXTRA_TALL_GRASS_GENERATES = true
+
+
+
+-- Amount of Reedmace near water or swamp
+REEDMACE_NEAR_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
+REEDMACE_NEAR_WATER_RARITY = 40 -- percent
+
+-- Amount of Reedmace in water
+REEDMACE_IN_WATER_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
+REEDMACE_IN_WATER_RARITY = 65 -- percent
+
+-- Amount of Reedmace for oases, tropical beaches and tropical swamps
+REEDMACE_FOR_OASES_PER_MAPBLOCK = 35 -- plants per 80x80x80 nodes (absolute maximum number)
+REEDMACE_FOR_OASES_RARITY = 90 -- percent
+
+-- growing of reedmace sapling
+REEDMACE_GROWING_TIME = 600 -- seconds
+REEDMACE_GROWING_CHANCE = 5 -- percent
+
+
+
+-- Amount of small Juncus near water or swamp
+JUNCUS_NEAR_WATER_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
+JUNCUS_NEAR_WATER_RARITY = 75 -- percent
+
+-- Amount of small Juncus at dunes/beach
+JUNCUS_AT_BEACH_PER_MAPBLOCK = 70 -- plants per 80x80x80 nodes (absolute maximum number)
+JUNCUS_AT_BEACH_RARITY = 75 -- percent
+
+
+
+-- Tall Grass on dirt with grass
+TALL_GRASS_PER_MAPBLOCK = 4800 -- plants per 80x80x80 nodes (absolute maximum number)
+TALL_GRASS_RARITY = 75 -- percent
+
+
+
+-- short grass becomes dirt with grass again
+GRASS_REGROWING_TIME = 1200 -- seconds
+GRASS_REGROWING_CHANCE = 5 -- percent
+
+HAY_DRYING_TIME = 3600 -- seconds
+
+REED_WILL_DRY = false -- wet reed nodes will become dry reed nodes
+REED_DRYING_TIME = 3600 -- seconds
+
+AUTO_ROOF_CORNER = true
+