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diff --git a/coloredwood/wood.lua b/coloredwood/wood.lua
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+-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
+-- based on my unified dyes modding template.
+--
+-- License: WTFPL
+
+coloredwood.enable_stairsplus = true
+
+if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
+ coloredwood.enable_stairsplus = false
+end
+
+local colored_block_modname = "coloredwood"
+local colored_block_description = "Wood Planks"
+local neutral_block = "default:wood"
+local colored_block_sunlight = "false"
+local colored_block_walkable = "true"
+local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
+local colored_block_sound = "default.node_sound_wood_defaults()"
+
+for shade = 1, 3 do
+
+ local shadename = coloredwood.shades[shade]
+ local shadename2 = coloredwood.shades2[shade]
+
+ for hue = 1, 12 do
+
+ local huename = coloredwood.hues[hue]
+ local huename2 = coloredwood.hues2[hue]
+
+ local colorname = colored_block_modname..":wood_"..shadename..huename
+ local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
+ local nodedesc = shadename2..huename2..colored_block_description
+ local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
+ local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
+ local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
+
+ minetest.register_node(colorname, {
+ description = nodedesc,
+ tiles = { pngname },
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_sound
+ })
+
+ minetest.register_node(s50colorname, {
+ description = s50nodedesc,
+ tiles = { s50pngname },
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_sound
+ })
+
+ if coloredwood.enable_stairsplus then
+
+-- stairsplus:register_all(modname, subname, recipeitem, {fields})
+
+ stairsplus:register_all(
+ "coloredwood",
+ "wood_"..shadename..huename,
+ colorname,
+ {
+ groups = colored_block_groups,
+ tiles = { pngname },
+ description = nodedesc,
+ drop = "wood_"..shadename..huename,
+ }
+ )
+
+ stairsplus:register_all(
+ "coloredwood",
+ "wood_"..shadename..huename.."_s50",
+ s50colorname,
+ {
+ groups = colored_block_groups,
+ tiles = { s50pngname },
+ description = s50nodedesc,
+ drop = "wood_"..shadename..huename.."_s50",
+ }
+ )
+ end
+
+ minetest.register_craft({
+ type = "fuel",
+ recipe = colorname,
+ burntime = 7,
+ })
+
+ minetest.register_craft({
+ type = "fuel",
+ recipe = s50colorname,
+ burntime = 7,
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = colorname.." 2",
+ recipe = {
+ neutral_block,
+ neutral_block,
+ "unifieddyes:"..shadename..huename
+ },
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = s50colorname.." 2",
+ recipe = {
+ neutral_block,
+ neutral_block,
+ "unifieddyes:"..shadename..huename.."_s50"
+ },
+ })
+
+ end
+end
+
+-- Generate the "light" shades separately, since they don"t have a low-sat version.
+
+for hue = 1, 12 do
+
+ local huename = coloredwood.hues[hue]
+ local huename2 = coloredwood.hues2[hue]
+ local colorname = colored_block_modname..":wood_light_"..huename
+ local pngname = colored_block_modname.."_wood_light_"..huename..".png"
+ local nodedesc = "Light "..huename2..colored_block_description
+
+ minetest.register_node(colorname, {
+ description = nodedesc,
+ tiles = { pngname },
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_sound
+ })
+
+ if coloredwood.enable_stairsplus then
+ stairsplus:register_all(
+ "coloredwood",
+ "wood_light_"..huename,
+ colorname,
+ {
+ groups = colored_block_groups,
+ tiles = { pngname },
+ description = nodedesc,
+ drop = "wood_light_"..huename,
+ }
+ )
+ end
+
+ minetest.register_craft({
+ type = "fuel",
+ recipe = colorname,
+ burntime = 7,
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = colorname.." 2",
+ recipe = {
+ neutral_block,
+ neutral_block,
+ "unifieddyes:light_"..huename
+ },
+ })
+end
+
+
+-- ============================================================
+-- The 5 levels of greyscale.
+--
+-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
+-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
+-- (otherwise black and white would wash out).
+
+for grey = 1,5 do
+
+ local greyname = coloredwood.greys[grey]
+ local greyname2 = coloredwood.greys2[grey]
+ local greyname3 = coloredwood.greys3[grey]
+
+ local greyshadename = colored_block_modname..":wood_"..greyname
+ local pngname = colored_block_modname.."_wood_"..greyname..".png"
+ local nodedesc = greyname2..colored_block_description
+
+ minetest.register_node(greyshadename, {
+ description = nodedesc,
+ tiles = { pngname },
+ sunlight_propagates = colored_block_sunlight,
+ paramtype = "light",
+ walkable = colored_block_walkable,
+ groups = colored_block_groups,
+ sounds = colored_block_sound
+ })
+
+ if coloredwood.enable_stairsplus then
+ stairsplus:register_all(
+ "coloredwood",
+ "wood_"..greyname,
+ greyshadename,
+ {
+ groups = colored_block_groups,
+ tiles = { pngname },
+ description = nodedesc,
+ drop = "wood_"..greyname,
+ }
+ )
+ end
+
+ minetest.register_craft({
+ type = "fuel",
+ recipe = greyshadename,
+ burntime = 7,
+ })
+
+ minetest.register_craft( {
+ type = "shapeless",
+ output = greyshadename.." 2",
+ recipe = {
+ neutral_block,
+ neutral_block,
+ greyname3
+ },
+ })
+
+end