diff options
Diffstat (limited to 'coloredwood/wood.lua')
-rw-r--r-- | coloredwood/wood.lua | 230 |
1 files changed, 0 insertions, 230 deletions
diff --git a/coloredwood/wood.lua b/coloredwood/wood.lua deleted file mode 100644 index 8fd4d01..0000000 --- a/coloredwood/wood.lua +++ /dev/null @@ -1,230 +0,0 @@ --- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17 --- based on my unified dyes modding template. --- --- License: WTFPL - -coloredwood.enable_stairsplus = true - -if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then - coloredwood.enable_stairsplus = false -end - -local colored_block_modname = "coloredwood" -local colored_block_description = "Wood Planks" -local neutral_block = "default:wood" -local colored_block_sunlight = "false" -local colored_block_walkable = "true" -local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1} -local colored_block_sound = "default.node_sound_wood_defaults()" - -for shade = 1, 3 do - - local shadename = coloredwood.shades[shade] - local shadename2 = coloredwood.shades2[shade] - - for hue = 1, 12 do - - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - - local colorname = colored_block_modname..":wood_"..shadename..huename - local pngname = colored_block_modname.."_wood_"..shadename..huename..".png" - local nodedesc = shadename2..huename2..colored_block_description - local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50" - local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png" - local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)" - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - minetest.register_node(s50colorname, { - description = s50nodedesc, - tiles = { s50pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - if coloredwood.enable_stairsplus then - --- stairsplus:register_all(modname, subname, recipeitem, {fields}) - - stairsplus:register_all( - "coloredwood", - "wood_"..shadename..huename, - colorname, - { - groups = colored_block_groups, - tiles = { pngname }, - description = nodedesc, - drop = "wood_"..shadename..huename, - } - ) - - stairsplus:register_all( - "coloredwood", - "wood_"..shadename..huename.."_s50", - s50colorname, - { - groups = colored_block_groups, - tiles = { s50pngname }, - description = s50nodedesc, - drop = "wood_"..shadename..huename.."_s50", - } - ) - end - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft({ - type = "fuel", - recipe = s50colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename - }, - }) - - minetest.register_craft( { - type = "shapeless", - output = s50colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:"..shadename..huename.."_s50" - }, - }) - - end -end - --- Generate the "light" shades separately, since they don"t have a low-sat version. - -for hue = 1, 12 do - - local huename = coloredwood.hues[hue] - local huename2 = coloredwood.hues2[hue] - local colorname = colored_block_modname..":wood_light_"..huename - local pngname = colored_block_modname.."_wood_light_"..huename..".png" - local nodedesc = "Light "..huename2..colored_block_description - - minetest.register_node(colorname, { - description = nodedesc, - tiles = { pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - if coloredwood.enable_stairsplus then - stairsplus:register_all( - "coloredwood", - "wood_light_"..huename, - colorname, - { - groups = colored_block_groups, - tiles = { pngname }, - description = nodedesc, - drop = "wood_light_"..huename, - } - ) - end - - minetest.register_craft({ - type = "fuel", - recipe = colorname, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = colorname.." 2", - recipe = { - neutral_block, - neutral_block, - "unifieddyes:light_"..huename - }, - }) -end - - --- ============================================================ --- The 5 levels of greyscale. --- --- Oficially these are 0, 25, 50, 75, and 100% relative to white, --- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%. --- (otherwise black and white would wash out). - -for grey = 1,5 do - - local greyname = coloredwood.greys[grey] - local greyname2 = coloredwood.greys2[grey] - local greyname3 = coloredwood.greys3[grey] - - local greyshadename = colored_block_modname..":wood_"..greyname - local pngname = colored_block_modname.."_wood_"..greyname..".png" - local nodedesc = greyname2..colored_block_description - - minetest.register_node(greyshadename, { - description = nodedesc, - tiles = { pngname }, - sunlight_propagates = colored_block_sunlight, - paramtype = "light", - walkable = colored_block_walkable, - groups = colored_block_groups, - sounds = colored_block_sound - }) - - if coloredwood.enable_stairsplus then - stairsplus:register_all( - "coloredwood", - "wood_"..greyname, - greyshadename, - { - groups = colored_block_groups, - tiles = { pngname }, - description = nodedesc, - drop = "wood_"..greyname, - } - ) - end - - minetest.register_craft({ - type = "fuel", - recipe = greyshadename, - burntime = 7, - }) - - minetest.register_craft( { - type = "shapeless", - output = greyshadename.." 2", - recipe = { - neutral_block, - neutral_block, - greyname3 - }, - }) - -end |