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-rw-r--r--coloredwood/wood.lua230
1 files changed, 0 insertions, 230 deletions
diff --git a/coloredwood/wood.lua b/coloredwood/wood.lua
deleted file mode 100644
index 8fd4d01..0000000
--- a/coloredwood/wood.lua
+++ /dev/null
@@ -1,230 +0,0 @@
--- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
--- based on my unified dyes modding template.
---
--- License: WTFPL
-
-coloredwood.enable_stairsplus = true
-
-if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
- coloredwood.enable_stairsplus = false
-end
-
-local colored_block_modname = "coloredwood"
-local colored_block_description = "Wood Planks"
-local neutral_block = "default:wood"
-local colored_block_sunlight = "false"
-local colored_block_walkable = "true"
-local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1}
-local colored_block_sound = "default.node_sound_wood_defaults()"
-
-for shade = 1, 3 do
-
- local shadename = coloredwood.shades[shade]
- local shadename2 = coloredwood.shades2[shade]
-
- for hue = 1, 12 do
-
- local huename = coloredwood.hues[hue]
- local huename2 = coloredwood.hues2[hue]
-
- local colorname = colored_block_modname..":wood_"..shadename..huename
- local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
- local nodedesc = shadename2..huename2..colored_block_description
- local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
- local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
- local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
-
- minetest.register_node(colorname, {
- description = nodedesc,
- tiles = { pngname },
- sunlight_propagates = colored_block_sunlight,
- paramtype = "light",
- walkable = colored_block_walkable,
- groups = colored_block_groups,
- sounds = colored_block_sound
- })
-
- minetest.register_node(s50colorname, {
- description = s50nodedesc,
- tiles = { s50pngname },
- sunlight_propagates = colored_block_sunlight,
- paramtype = "light",
- walkable = colored_block_walkable,
- groups = colored_block_groups,
- sounds = colored_block_sound
- })
-
- if coloredwood.enable_stairsplus then
-
--- stairsplus:register_all(modname, subname, recipeitem, {fields})
-
- stairsplus:register_all(
- "coloredwood",
- "wood_"..shadename..huename,
- colorname,
- {
- groups = colored_block_groups,
- tiles = { pngname },
- description = nodedesc,
- drop = "wood_"..shadename..huename,
- }
- )
-
- stairsplus:register_all(
- "coloredwood",
- "wood_"..shadename..huename.."_s50",
- s50colorname,
- {
- groups = colored_block_groups,
- tiles = { s50pngname },
- description = s50nodedesc,
- drop = "wood_"..shadename..huename.."_s50",
- }
- )
- end
-
- minetest.register_craft({
- type = "fuel",
- recipe = colorname,
- burntime = 7,
- })
-
- minetest.register_craft({
- type = "fuel",
- recipe = s50colorname,
- burntime = 7,
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = colorname.." 2",
- recipe = {
- neutral_block,
- neutral_block,
- "unifieddyes:"..shadename..huename
- },
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = s50colorname.." 2",
- recipe = {
- neutral_block,
- neutral_block,
- "unifieddyes:"..shadename..huename.."_s50"
- },
- })
-
- end
-end
-
--- Generate the "light" shades separately, since they don"t have a low-sat version.
-
-for hue = 1, 12 do
-
- local huename = coloredwood.hues[hue]
- local huename2 = coloredwood.hues2[hue]
- local colorname = colored_block_modname..":wood_light_"..huename
- local pngname = colored_block_modname.."_wood_light_"..huename..".png"
- local nodedesc = "Light "..huename2..colored_block_description
-
- minetest.register_node(colorname, {
- description = nodedesc,
- tiles = { pngname },
- sunlight_propagates = colored_block_sunlight,
- paramtype = "light",
- walkable = colored_block_walkable,
- groups = colored_block_groups,
- sounds = colored_block_sound
- })
-
- if coloredwood.enable_stairsplus then
- stairsplus:register_all(
- "coloredwood",
- "wood_light_"..huename,
- colorname,
- {
- groups = colored_block_groups,
- tiles = { pngname },
- description = nodedesc,
- drop = "wood_light_"..huename,
- }
- )
- end
-
- minetest.register_craft({
- type = "fuel",
- recipe = colorname,
- burntime = 7,
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = colorname.." 2",
- recipe = {
- neutral_block,
- neutral_block,
- "unifieddyes:light_"..huename
- },
- })
-end
-
-
--- ============================================================
--- The 5 levels of greyscale.
---
--- Oficially these are 0, 25, 50, 75, and 100% relative to white,
--- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
--- (otherwise black and white would wash out).
-
-for grey = 1,5 do
-
- local greyname = coloredwood.greys[grey]
- local greyname2 = coloredwood.greys2[grey]
- local greyname3 = coloredwood.greys3[grey]
-
- local greyshadename = colored_block_modname..":wood_"..greyname
- local pngname = colored_block_modname.."_wood_"..greyname..".png"
- local nodedesc = greyname2..colored_block_description
-
- minetest.register_node(greyshadename, {
- description = nodedesc,
- tiles = { pngname },
- sunlight_propagates = colored_block_sunlight,
- paramtype = "light",
- walkable = colored_block_walkable,
- groups = colored_block_groups,
- sounds = colored_block_sound
- })
-
- if coloredwood.enable_stairsplus then
- stairsplus:register_all(
- "coloredwood",
- "wood_"..greyname,
- greyshadename,
- {
- groups = colored_block_groups,
- tiles = { pngname },
- description = nodedesc,
- drop = "wood_"..greyname,
- }
- )
- end
-
- minetest.register_craft({
- type = "fuel",
- recipe = greyshadename,
- burntime = 7,
- })
-
- minetest.register_craft( {
- type = "shapeless",
- output = greyshadename.." 2",
- recipe = {
- neutral_block,
- neutral_block,
- greyname3
- },
- })
-
-end