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-rw-r--r--carts/init.lua595
1 files changed, 0 insertions, 595 deletions
diff --git a/carts/init.lua b/carts/init.lua
deleted file mode 100644
index 90b6c5e..0000000
--- a/carts/init.lua
+++ /dev/null
@@ -1,595 +0,0 @@
-
-dofile(minetest.get_modpath("carts").."/functions.lua")
-
---
--- Cart entity
---
-
-local cart = {
- physical = false,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "mesh",
- mesh = "cart.x",
- visual_size = {x=1, y=1},
- textures = {"cart.png"},
-
- driver = nil,
- velocity = {x=0, y=0, z=0},
- old_pos = nil,
- old_velocity = nil,
- pre_stop_dir = nil,
- MAX_V = 8, -- Limit of the velocity
-}
-
-function cart:on_rightclick(clicker)
- if not clicker or not clicker:is_player() then
- return
- end
- if self.driver and clicker == self.driver then
- self.driver = nil
- clicker:set_detach()
- elseif not self.driver then
- self.driver = clicker
- clicker:set_attach(self.object, "", {x=0,y=5,z=0}, {x=0,y=0,z=0})
- end
-end
-
-function cart:on_activate(staticdata, dtime_s)
- self.object:set_armor_groups({immortal=1})
- if staticdata then
- local tmp = minetest.deserialize(staticdata)
- if tmp then
- self.velocity = tmp.velocity
- end
- if tmp and tmp.pre_stop_dir then
- self.pre_stop_dir = tmp.pre_stop_dir
- end
- end
- self.old_pos = self.object:getpos()
- self.old_velocity = self.velocity
-end
-
-function cart:get_staticdata()
- return minetest.serialize({
- velocity = self.velocity,
- pre_stop_dir = self.pre_stop_dir,
- })
-end
-
--- Remove the cart if holding a tool or accelerate it
-function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
- if not puncher or not puncher:is_player() then
- return
- end
-
- if puncher:get_player_control().sneak then
- self.object:remove()
- local inv = puncher:get_inventory()
- if minetest.setting_getbool("creative_mode") then
- if not inv:contains_item("main", "carts:cart") then
- inv:add_item("main", "carts:cart")
- end
- else
- inv:add_item("main", "carts:cart")
- end
- return
- end
-
- if puncher == self.driver then
- return
- end
-
- local d = cart_func:velocity_to_dir(direction)
- local s = self.velocity
- if time_from_last_punch > tool_capabilities.full_punch_interval then
- time_from_last_punch = tool_capabilities.full_punch_interval
- end
- local f = 4*(time_from_last_punch/tool_capabilities.full_punch_interval)
- local v = {x=s.x+d.x*f, y=s.y, z=s.z+d.z*f}
- if math.abs(v.x) < 6 and math.abs(v.z) < 6 then
- self.velocity = v
- else
- if math.abs(self.velocity.x) < 6 and math.abs(v.x) >= 6 then
- self.velocity.x = 6*cart_func:get_sign(self.velocity.x)
- end
- if math.abs(self.velocity.z) < 6 and math.abs(v.z) >= 6 then
- self.velocity.z = 6*cart_func:get_sign(self.velocity.z)
- end
- end
-end
-
--- Returns the direction as a unit vector
-function cart:get_rail_direction(pos, dir)
- local d = cart_func.v3:copy(dir)
-
- -- Check front
- d.y = 0
- local p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
-
- -- Check downhill
- d.y = -1
- p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
-
- -- Check uphill
- d.y = 1
- p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
- d.y = 0
-
- -- Check left and right
- local view_dir
- local other_dir
- local a
-
- if d.x == 0 and d.z ~= 0 then
- view_dir = "z"
- other_dir = "x"
- if d.z < 0 then
- a = {1, -1}
- else
- a = {-1, 1}
- end
- elseif d.z == 0 and d.x ~= 0 then
- view_dir = "x"
- other_dir = "z"
- if d.x > 0 then
- a = {1, -1}
- else
- a = {-1, 1}
- end
- else
- return {x=0, y=0, z=0}
- end
-
- d[view_dir] = 0
- d[other_dir] = a[1]
- p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
- d.y = -1
- p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
- d.y = 0
- d[other_dir] = a[2]
- p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
- d.y = -1
- p = cart_func.v3:add(cart_func.v3:copy(pos), d)
- if cart_func:is_rail(p) then
- return d
- end
- d.y = 0
-
- return {x=0, y=0, z=0}
-end
-
-function cart:calc_rail_direction(pos, vel)
- local velocity = cart_func.v3:copy(vel)
- local p = cart_func.v3:copy(pos)
- if cart_func:is_int(p.x) and cart_func:is_int(p.z) then
-
- local dir = cart_func:velocity_to_dir(velocity)
- local dir_old = cart_func.v3:copy(dir)
-
- dir = self:get_rail_direction(cart_func.v3:round(p), dir)
-
- local v = math.max(math.abs(velocity.x), math.abs(velocity.z))
- velocity = {
- x = v * dir.x,
- y = v * dir.y,
- z = v * dir.z,
- }
-
- if cart_func.v3:equal(velocity, {x=0, y=0, z=0}) and not cart_func:is_rail(p) then
-
- -- First try this HACK
- -- Move the cart on the rail if above or under it
- if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=1, z=0})) and vel.y >= 0 then
- p = cart_func.v3:add(p, {x=0, y=1, z=0})
- return self:calc_rail_direction(p, vel)
- end
- if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-1, z=0})) and vel.y <= 0 then
- p = cart_func.v3:add(p, {x=0, y=-1, z=0})
- return self:calc_rail_direction(p, vel)
- end
- -- Now the HACK gets really dirty
- if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=2, z=0})) and vel.y >= 0 then
- p = cart_func.v3:add(p, {x=0, y=1, z=0})
- return self:calc_rail_direction(p, vel)
- end
- if cart_func:is_rail(cart_func.v3:add(p, {x=0, y=-2, z=0})) and vel.y <= 0 then
- p = cart_func.v3:add(p, {x=0, y=-1, z=0})
- return self:calc_rail_direction(p, vel)
- end
-
- return {x=0, y=0, z=0}, p
- end
-
- if not cart_func.v3:equal(dir, dir_old) then
- return velocity, cart_func.v3:round(p)
- end
-
- end
- return velocity, p
-end
-
-function cart:on_step(dtime)
-
- local pos = self.object:getpos()
- local dir = cart_func:velocity_to_dir(self.velocity)
-
- if not cart_func.v3:equal(self.velocity, {x=0,y=0,z=0}) then
- self.pre_stop_dir = cart_func:velocity_to_dir(self.velocity)
- end
-
- -- Stop the cart if the velocity is nearly 0
- -- Only if on a flat railway
- if dir.y == 0 then
- if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then
- -- Start the cart if powered from mesecons
- local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
- if a and a ~= 0 then
- if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then
- self.velocity = {
- x = self.pre_stop_dir.x * 0.2,
- y = self.pre_stop_dir.y * 0.2,
- z = self.pre_stop_dir.z * 0.2,
- }
- self.old_velocity = self.velocity
- return
- end
- for _,y in ipairs({0,-1,1}) do
- for _,z in ipairs({1,-1}) do
- if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=0, y=y, z=z}), {x=0, y=y, z=z}) then
- self.velocity = {
- x = 0,
- y = 0.2*y,
- z = 0.2*z,
- }
- self.old_velocity = self.velocity
- return
- end
- end
- for _,x in ipairs({1,-1}) do
- if cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), {x=x, y=y, z=0}), {x=x, y=y, z=0}) then
- self.velocity = {
- x = 0.2*x,
- y = 0.2*y,
- z = 0,
- }
- self.old_velocity = self.velocity
- return
- end
- end
- end
- end
-
- self.velocity = {x=0, y=0, z=0}
- self.object:setvelocity(self.velocity)
- self.old_velocity = self.velocity
- self.old_pos = self.object:getpos()
- return
- end
- end
-
- --
- -- Set the new moving direction
- --
-
- -- Recalcualte the rails that are passed since the last server step
- local old_dir = cart_func:velocity_to_dir(self.old_velocity)
- if old_dir.x ~= 0 then
- local sign = cart_func:get_sign(pos.x-self.old_pos.x)
- while true do
- if sign ~= cart_func:get_sign(pos.x-self.old_pos.x) or pos.x == self.old_pos.x then
- break
- end
- self.old_pos.x = self.old_pos.x + cart_func:get_sign(pos.x-self.old_pos.x)*0.1
- self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.x-self.old_pos.x)*0.1*old_dir.y
- self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
- old_dir = cart_func:velocity_to_dir(self.old_velocity)
- if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
- self.velocity = self.old_velocity
- pos = self.old_pos
- self.object:setpos(self.old_pos)
- break
- end
- end
- elseif old_dir.z ~= 0 then
- local sign = cart_func:get_sign(pos.z-self.old_pos.z)
- while true do
- if sign ~= cart_func:get_sign(pos.z-self.old_pos.z) or pos.z == self.old_pos.z then
- break
- end
- self.old_pos.z = self.old_pos.z + cart_func:get_sign(pos.z-self.old_pos.z)*0.1
- self.old_pos.y = self.old_pos.y + cart_func:get_sign(pos.z-self.old_pos.z)*0.1*old_dir.y
- self.old_velocity, self.old_pos = self:calc_rail_direction(self.old_pos, self.old_velocity)
- old_dir = cart_func:velocity_to_dir(self.old_velocity)
- if not cart_func.v3:equal(cart_func:velocity_to_dir(self.old_velocity), dir) then
- self.velocity = self.old_velocity
- pos = self.old_pos
- self.object:setpos(self.old_pos)
- break
- end
- end
- end
-
- -- Calculate the new step
- self.velocity, pos = self:calc_rail_direction(pos, self.velocity)
- self.object:setpos(pos)
- dir = cart_func:velocity_to_dir(self.velocity)
-
- -- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node
- local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
- if not a then
- a = 0
- end
- if self.velocity.y < 0 then
- self.velocity = {
- x = self.velocity.x + (a+0.13)*cart_func:get_sign(self.velocity.x),
- y = self.velocity.y + (a+0.13)*cart_func:get_sign(self.velocity.y),
- z = self.velocity.z + (a+0.13)*cart_func:get_sign(self.velocity.z),
- }
- elseif self.velocity.y > 0 then
- self.velocity = {
- x = self.velocity.x + (a-0.1)*cart_func:get_sign(self.velocity.x),
- y = self.velocity.y + (a-0.1)*cart_func:get_sign(self.velocity.y),
- z = self.velocity.z + (a-0.1)*cart_func:get_sign(self.velocity.z),
- }
- else
- self.velocity = {
- x = self.velocity.x + (a-0.03)*cart_func:get_sign(self.velocity.x),
- y = self.velocity.y + (a-0.03)*cart_func:get_sign(self.velocity.y),
- z = self.velocity.z + (a-0.03)*cart_func:get_sign(self.velocity.z),
- }
-
- -- Place the cart exactly on top of the rail
- if cart_func:is_rail(cart_func.v3:round(pos)) then
- self.object:setpos({x=pos.x, y=math.floor(pos.y+0.5), z=pos.z})
- pos = self.object:getpos()
- end
- end
-
- -- Dont switch moving direction
- -- Only if on flat railway
- if dir.y == 0 then
- if cart_func:get_sign(dir.x) ~= cart_func:get_sign(self.velocity.x) then
- self.velocity.x = 0
- end
- if cart_func:get_sign(dir.y) ~= cart_func:get_sign(self.velocity.y) then
- self.velocity.y = 0
- end
- if cart_func:get_sign(dir.z) ~= cart_func:get_sign(self.velocity.z) then
- self.velocity.z = 0
- end
- end
-
- -- Allow only one moving direction (multiply the other one with 0)
- dir = cart_func:velocity_to_dir(self.velocity)
- self.velocity = {
- x = math.abs(self.velocity.x) * dir.x,
- y = self.velocity.y,
- z = math.abs(self.velocity.z) * dir.z,
- }
-
- -- Move cart exactly on the rail
- if dir.x ~= 0 and not cart_func:is_int(pos.z) then
- pos.z = math.floor(0.5+pos.z)
- self.object:setpos(pos)
- elseif dir.z ~= 0 and not cart_func:is_int(pos.x) then
- pos.x = math.floor(0.5+pos.x)
- self.object:setpos(pos)
- end
-
- -- Limit the velocity
- if math.abs(self.velocity.x) > self.MAX_V then
- self.velocity.x = self.MAX_V*cart_func:get_sign(self.velocity.x)
- end
- if math.abs(self.velocity.y) > self.MAX_V then
- self.velocity.y = self.MAX_V*cart_func:get_sign(self.velocity.y)
- end
- if math.abs(self.velocity.z) > self.MAX_V then
- self.velocity.z = self.MAX_V*cart_func:get_sign(self.velocity.z)
- end
-
- self.object:setvelocity(self.velocity)
-
- self.old_pos = self.object:getpos()
- self.old_velocity = cart_func.v3:copy(self.velocity)
-
- if dir.x < 0 then
- self.object:setyaw(math.pi/2)
- elseif dir.x > 0 then
- self.object:setyaw(3*math.pi/2)
- elseif dir.z < 0 then
- self.object:setyaw(math.pi)
- elseif dir.z > 0 then
- self.object:setyaw(0)
- end
-
- if dir.y == -1 then
- self.object:set_animation({x=1, y=1}, 1, 0)
- elseif dir.y == 1 then
- self.object:set_animation({x=2, y=2}, 1, 0)
- else
- self.object:set_animation({x=0, y=0}, 1, 0)
- end
-
-end
-
-minetest.register_entity("carts:cart", cart)
-
-
-minetest.register_craftitem("carts:cart", {
- description = "Minecart",
- inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
- wield_image = "cart_side.png",
-
- on_place = function(itemstack, placer, pointed_thing)
- if not pointed_thing.type == "node" then
- return
- end
- if cart_func:is_rail(pointed_thing.under) then
- minetest.add_entity(pointed_thing.under, "carts:cart")
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
- elseif cart_func:is_rail(pointed_thing.above) then
- minetest.add_entity(pointed_thing.above, "carts:cart")
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
- end
- end,
-})
-
-minetest.register_craft({
- output = "carts:cart",
- recipe = {
- {"", "", ""},
- {"default:steel_ingot", "", "default:steel_ingot"},
- {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
- },
-})
-
---
--- Mesecon support
---
-
-minetest.register_node(":default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
-})
-
-minetest.register_node("carts:powerrail", {
- description = "Powered Rail",
- drawtype = "raillike",
- tiles = {"carts_rail_pwr.png", "carts_rail_curved_pwr.png", "carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"},
- inventory_image = "carts_rail_pwr.png",
- wield_image = "carts_rail_pwr.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
-
- after_place_node = function(pos, placer, itemstack)
- if not mesecon then
- minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
- end
- end,
-
- mesecons = {
- effector = {
- action_on = function(pos, node)
- minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
- end,
-
- action_off = function(pos, node)
- minetest.get_meta(pos):set_string("cart_acceleration", "0")
- end,
- },
- },
-})
-
-minetest.register_node("carts:brakerail", {
- description = "Brake Rail",
- drawtype = "raillike",
- tiles = {"carts_rail_brk.png", "carts_rail_curved_brk.png", "carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"},
- inventory_image = "carts_rail_brk.png",
- wield_image = "carts_rail_brk.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1,rail=1,connect_to_raillike=1},
-
- after_place_node = function(pos, placer, itemstack)
- if not mesecon then
- minetest.get_meta(pos):set_string("cart_acceleration", "-0.2")
- end
- end,
-
- mesecons = {
- effector = {
- action_on = function(pos, node)
- minetest.get_meta(pos):set_string("cart_acceleration", "-0.2")
- end,
-
- action_off = function(pos, node)
- minetest.get_meta(pos):set_string("cart_acceleration", "0")
- end,
- },
- },
-})
-
-minetest.register_craft({
- output = "carts:powerrail 2",
- recipe = {
- {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
- {"default:steel_ingot", "default:stick", "default:steel_ingot"},
- {"default:steel_ingot", "", "default:steel_ingot"},
- }
-})
-
-minetest.register_craft({
- output = "carts:powerrail 2",
- recipe = {
- {"default:steel_ingot", "", "default:steel_ingot"},
- {"default:steel_ingot", "default:stick", "default:steel_ingot"},
- {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
- }
-})
-
-minetest.register_craft({
- output = "carts:brakerail 2",
- recipe = {
- {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
- {"default:steel_ingot", "default:stick", "default:steel_ingot"},
- {"default:steel_ingot", "", "default:steel_ingot"},
- }
-})
-
-minetest.register_craft({
- output = "carts:brakerail 2",
- recipe = {
- {"default:steel_ingot", "", "default:steel_ingot"},
- {"default:steel_ingot", "default:stick", "default:steel_ingot"},
- {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
- }
-})