summaryrefslogtreecommitdiff
path: root/carbone_mobs/api.lua
diff options
context:
space:
mode:
Diffstat (limited to 'carbone_mobs/api.lua')
-rw-r--r--carbone_mobs/api.lua556
1 files changed, 556 insertions, 0 deletions
diff --git a/carbone_mobs/api.lua b/carbone_mobs/api.lua
new file mode 100644
index 0000000..227b0c0
--- /dev/null
+++ b/carbone_mobs/api.lua
@@ -0,0 +1,556 @@
+local monster_damage = minetest.setting_get("monster_damage_factor") or 1.0
+
+carbone_mobs = {}
+
+function carbone_mobs:register_mob(name, def)
+ minetest.register_entity(name, {
+ hp_max = def.hp_max,
+ physical = true,
+ collisionbox = def.collisionbox,
+ collide_with_objects = def.collide_with_objects,
+ visual = def.visual,
+ visual_size = def.visual_size,
+ mesh = def.mesh,
+ textures = def.textures,
+ makes_footstep_sound = def.makes_footstep_sound,
+ view_range = def.view_range,
+ walk_velocity = def.walk_velocity,
+ run_velocity = def.run_velocity,
+ damage = def.damage,
+ light_damage = def.light_damage,
+ water_damage = def.water_damage,
+ lava_damage = def.lava_damage,
+ disable_fall_damage = def.disable_fall_damage,
+ drops = def.drops,
+ armor = def.armor,
+ drawtype = def.drawtype,
+ on_rightclick = def.on_rightclick,
+ type = def.type,
+ attack_type = def.attack_type,
+ arrow = def.arrow,
+ shoot_interval = def.shoot_interval,
+ sounds = def.sounds,
+ animation = def.animation,
+ follow = def.follow,
+ jump = def.jump or true,
+
+ timer = 0,
+ env_damage_timer = 0, -- only if state = "attack"
+ attack = {player = nil, dist = nil},
+ state = "stand",
+ v_start = false,
+ old_y = nil,
+ lifetimer = 600,
+ tamed = false,
+
+ set_velocity = function(self, v)
+ local yaw = self.object:getyaw()
+ if self.drawtype == "side" then
+ yaw = yaw+(math.pi/2)
+ end
+ local x = math.sin(yaw) * -v
+ local z = math.cos(yaw) * v
+ self.object:setvelocity({x =x, y = self.object:getvelocity().y, z =z})
+ end,
+
+ get_velocity = function(self)
+ local v = self.object:getvelocity()
+ return (v.x^ 2 + v.z^ 2) ^ (0.5)
+ end,
+
+ set_animation = function(self, type)
+ if not self.animation then
+ return
+ end
+ if not self.animation.current then
+ self.animation.current = ""
+ end
+ if type == "stand" and self.animation.current ~= "stand" then
+ if
+ self.animation.stand_start
+ and self.animation.stand_end
+ and self.animation.speed_normal
+ then
+ self.object:set_animation(
+ {x = self.animation.stand_start,y = self.animation.stand_end},
+ self.animation.speed_normal, 0
+ )
+ self.animation.current = "stand"
+ end
+ elseif type == "walk" and self.animation.current ~= "walk" then
+ if
+ self.animation.walk_start
+ and self.animation.walk_end
+ and self.animation.speed_normal
+ then
+ self.object:set_animation(
+ {x = self.animation.walk_start,y = self.animation.walk_end},
+ self.animation.speed_normal, 0
+ )
+ self.animation.current = "walk"
+ end
+ elseif type == "run" and self.animation.current ~= "run" then
+ if
+ self.animation.run_start
+ and self.animation.run_end
+ and self.animation.speed_run
+ then
+ self.object:set_animation(
+ {x = self.animation.run_start,y = self.animation.run_end},
+ self.animation.speed_run, 0
+ )
+ self.animation.current = "run"
+ end
+ elseif type == "punch" and self.animation.current ~= "punch" then
+ if
+ self.animation.punch_start
+ and self.animation.punch_end
+ and self.animation.speed_normal
+ then
+ self.object:set_animation(
+ {x = self.animation.punch_start,y = self.animation.punch_end},
+ self.animation.speed_normal, 0
+ )
+ self.animation.current = "punch"
+ end
+ end
+ end,
+
+ on_step = function(self, dtime)
+
+
+ self.lifetimer = self.lifetimer - dtime
+ if self.lifetimer <= 0 and not self.tamed then
+ local player_count = 0
+ for _,obj in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do
+ if obj:is_player() then
+ player_count = player_count + 1
+ end
+ end
+ if player_count == 0 and self.state ~= "attack" then
+ local pos = self.object:getpos()
+ local hp = self.object:get_hp()
+ minetest.log("action", "A mob with " .. tostring(hp) .. " HP despawned at " .. minetest.pos_to_string(pos) .. ".")
+ self.object:remove()
+ return
+ end
+ end
+
+ if self.object:getvelocity().y > 0.1 then
+ local yaw = self.object:getyaw()
+ if self.drawtype == "side" then
+ yaw = yaw+(math.pi/2)
+ end
+ local x = math.sin(yaw) * -2
+ local z = math.cos(yaw) * 2
+ if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
+ self.object:setacceleration({x = x, y = 1.5, z = z})
+ else
+ self.object:setacceleration({x = x, y = -14.5, z = z})
+ end
+ else
+ if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
+ self.object:setacceleration({x = 0, y = 1.5, z = 0})
+ else
+ self.object:setacceleration({x = 0, y = -14.5, z = 0})
+ end
+ end
+
+ --[[
+ if self.disable_fall_damage and self.object:getvelocity().y == 0 then
+ if not self.old_y then
+ self.old_y = self.object:getpos().y
+ else
+ local d = self.old_y - self.object:getpos().y
+ if d > 5 then
+ local damage = d-5
+ self.object:set_hp(self.object:get_hp()-damage)
+ minetest.sound_play("player_damage", {object = self.object, gain = 0.25})
+ if self.object:get_hp() == 0 then
+ minetest.sound_play("player_death", {object = self.object, gain = 0.4})
+ self.object:remove()
+ end
+ end
+ self.old_y = self.object:getpos().y
+ end
+ end
+ --]]
+
+ self.timer = self.timer + dtime
+ if self.state ~= "attack" then
+ if self.timer < 0.9 then return end
+ self.timer = 0
+ end
+
+-- if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
+-- minetest.sound_play(self.sounds.random, {object = self.object})
+-- end
+
+ local do_env_damage = function(self)
+ local pos = self.object:getpos()
+ local n = minetest.get_node(pos)
+
+ if self.light_damage and self.light_damage ~= 0
+ and pos.y > 0
+ and minetest.get_node_light(pos)
+ and minetest.get_node_light(pos) > 4
+ and minetest.get_timeofday() > 0.2
+ and minetest.get_timeofday() < 0.8
+ then
+ self.object:set_hp(self.object:get_hp()-self.light_damage)
+ minetest.sound_play("player_damage", {object = self.object, gain = 0.25})
+ if self.object:get_hp() <= 0 then
+ minetest.sound_play("player_death", {object = self.object, gain = 0.4})
+ self.object:remove()
+ end
+ end
+
+ if self.water_damage and self.water_damage ~= 0 and
+ minetest.get_item_group(n.name, "water") ~= 0
+ then
+ self.object:set_hp(self.object:get_hp()-self.water_damage)
+ minetest.sound_play("player_damage", {object = self.object, gain = 0.25})
+ if self.object:get_hp() <= 0 then
+ minetest.sound_play("player_death", {object = self.object, gain = 0.4})
+ self.object:remove()
+ end
+ end
+
+ if self.lava_damage and self.lava_damage ~= 0 and
+ minetest.get_item_group(n.name, "lava") ~= 0
+ then
+ self.object:set_hp(self.object:get_hp()-self.lava_damage)
+ minetest.sound_play("player_damage", {object = self.object, gain = 0.25})
+ if self.object:get_hp() <= 0 then
+ minetest.sound_play("player_death", {object = self.object, gain = 0.4})
+ self.object:remove()
+ end
+ end
+ end
+
+ self.env_damage_timer = self.env_damage_timer + dtime
+ if self.state == "attack" and self.env_damage_timer > 0.9 then
+ self.env_damage_timer = 0
+ do_env_damage(self)
+ elseif self.state ~= "attack" then
+ do_env_damage(self)
+ end
+
+ if self.type == "monster" then
+ for _,player in pairs(minetest.get_connected_players()) do
+ local s = self.object:getpos()
+ local p = player:getpos()
+ local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
+ if dist <= self.view_range then
+ self.state = "attack"
+ self.attack.player = player
+ end
+ end
+ end
+
+ if self.follow ~= "" and not self.following then
+ for _,player in pairs(minetest.get_connected_players()) do
+ local s = self.object:getpos()
+ local p = player:getpos()
+ local dist = ((p.x -s.x) ^ 2 + (p.y -s.y) ^ 2 + (p.z -s.z) ^ 2) ^ 0.5
+ if self.view_range and dist < self.view_range then
+ self.following = player
+ end
+ end
+ end
+
+ if self.following and self.following:is_player() then
+ if self.following:get_wielded_item():get_name() ~= self.follow then
+ self.following = nil
+ else
+ local s = self.object:getpos()
+ local p = self.following:getpos()
+ local dist = ((p.x -s.x) ^ 2 + (p.y -s.y) ^ 2 + (p.z -s.z) ^ 2) ^ 0.5
+ if dist > self.view_range then
+ self.following = nil
+ self.v_start = false
+ else
+ local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
+ local yaw = math.atan(vec.z/vec.x)+math.pi/2
+ if self.drawtype == "side" then
+ yaw = yaw+(math.pi/2)
+ end
+ if p.x > s.x then
+ yaw = yaw+math.pi
+ end
+ self.object:setyaw(yaw)
+ if dist > 2 then
+ if not self.v_start then
+ self.v_start = true
+ self.set_velocity(self, self.walk_velocity)
+ else
+ if self.get_velocity(self) <= 0.38 and self.object:getvelocity().y == 0 then
+ local v = self.object:getvelocity()
+ v.y = 8
+ self.object:setvelocity(v)
+ end
+ self.set_velocity(self, self.walk_velocity)
+ end
+ self:set_animation("walk")
+ else
+ self.v_start = false
+ self.set_velocity(self, 0)
+ self:set_animation("stand")
+ end
+ return
+ end
+ end
+ end
+
+ if self.state == "stand" then
+ if math.random(1, 4) == 1 then
+ self.object:setyaw(self.object:getyaw()+((math.random(0,360)- 14.50)/180*math.pi))
+ end
+ self.set_velocity(self, 0)
+ self.set_animation(self, "stand")
+ if math.random(1, 100) <= 50 then
+ self.set_velocity(self, self.walk_velocity)
+ self.state = "walk"
+ self.set_animation(self, "walk")
+ end
+ elseif self.state == "walk" then
+ if math.random(1, 100) <= 30 then
+ self.object:setyaw(self.object:getyaw()+((math.random(0,360)- 14.50)/180*math.pi))
+ end
+ if self.get_velocity(self) <= 0.38 and self.object:getvelocity().y == 0 then
+ local v = self.object:getvelocity()
+ v.y = 8
+ self.object:setvelocity(v)
+ end
+ self:set_animation("walk")
+ self.set_velocity(self, self.walk_velocity)
+ if math.random(1, 100) <= 30 then
+ self.set_velocity(self, 0)
+ self.state = "stand"
+ self:set_animation("stand")
+ end
+ elseif self.state == "attack" and self.attack_type == "dogfight" then
+ if not self.attack.player or not self.attack.player:is_player() then
+ self.state = "stand"
+ self:set_animation("stand")
+ return
+ end
+ local s = self.object:getpos()
+ local p = self.attack.player:getpos()
+ local dist = ((p.x - s.x) ^ 2 + (p.y - s.y) ^ 2 + (p.z - s.z) ^ 2) ^ 0.5
+ if dist > self.view_range or self.attack.player:get_hp() <= 0 then
+ self.state = "stand"
+ self.v_start = false
+ self.set_velocity(self, 0)
+ self.attack = {player = nil, dist = nil}
+ self:set_animation("stand")
+ return
+ else
+ self.attack.dist = dist
+ end
+
+ local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
+ local yaw = math.atan(vec.z/vec.x)+math.pi/2
+ if self.drawtype == "side" then
+ yaw = yaw+(math.pi/2)
+ end
+ if p.x > s.x then
+ yaw = yaw+math.pi
+ end
+ self.object:setyaw(yaw)
+ if self.attack.dist > 2 then
+ if not self.v_start then
+ self.v_start = true
+ self.set_velocity(self, self.run_velocity)
+ else
+ if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then
+ local v = self.object:getvelocity()
+ v.y = 8
+ self.object:setvelocity(v)
+ end
+ self.set_velocity(self, self.run_velocity)
+ end
+ self:set_animation("run")
+ else
+ self.set_velocity(self, 0)
+ self:set_animation("punch")
+ self.v_start = false
+ if self.timer > 0.9 then
+ self.timer = 0
+ minetest.sound_play("mobs_punch", {object = self.object, gain = 1})
+ self.attack.player:punch(self.object, monster_damage, {
+ full_punch_interval = 0.9,
+ damage_groups = {fleshy = self.damage}
+ }, vec)
+ end
+ end
+ elseif self.state == "attack" and self.attack_type == "shoot" then
+ if not self.attack.player or not self.attack.player:is_player() then
+ self.state = "stand"
+ self:set_animation("stand")
+ return
+ end
+ local s = self.object:getpos()
+ local p = self.attack.player:getpos()
+ local dist = ((p.x -s.x) ^ 2 + (p.y -s.y) ^ 2 + (p.z -s.z) ^ 2) ^ 0.5
+ if dist > self.view_range or self.attack.player:get_hp() <= 0 then
+ self.state = "stand"
+ self.v_start = false
+ self.set_velocity(self, 0)
+ self.attack = {player = nil, dist = nil}
+ self:set_animation("stand")
+ return
+ else
+ self.attack.dist = dist
+ end
+
+ local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
+ local yaw = math.atan(vec.z/vec.x)+math.pi/2
+ if self.drawtype == "side" then
+ yaw = yaw+(math.pi/2)
+ end
+ if p.x > s.x then
+ yaw = yaw+math.pi
+ end
+ self.object:setyaw(yaw)
+ self.set_velocity(self, 0)
+
+ if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
+ self.timer = 0
+
+ self:set_animation("punch")
+
+ if self.sounds and self.sounds.attack then
+ minetest.sound_play(self.sounds.attack, {object = self.object})
+ end
+
+ local p = self.object:getpos()
+ p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
+ local obj = minetest.add_entity(p, self.arrow)
+ local amount = (vec.x^ 2+vec.y^ 2+vec.z^ 2) ^ 0.5
+ local v = obj:get_luaentity().velocity
+ vec.y = vec.y+0
+ vec.x = vec.x*v/amount
+ vec.y = vec.y*v/amount
+ vec.z = vec.z*v/amount
+ obj:setvelocity(vec)
+ end
+ end
+ end,
+
+ on_activate = function(self, staticdata, dtime_s)
+ self.object:set_armor_groups({fleshy = self.armor})
+ self.object:setacceleration({x = 0, y = -14.5, z = 0})
+ self.state = "stand"
+ self.object:setvelocity({x = 0, y = self.object:getvelocity().y, z = 0})
+ self.object:setyaw(math.random(1, 360) / 180 * math.pi)
+ self.lifetimer = 600 - dtime_s
+ if staticdata then
+ local tmp = minetest.deserialize(staticdata)
+ if tmp and tmp.lifetimer then
+ self.lifetimer = tmp.lifetimer - dtime_s
+ end
+ if tmp and tmp.tamed then
+ self.tamed = tmp.tamed
+ end
+ end
+ if self.lifetimer <= 0 and not self.tamed then
+ local pos = self.object:getpos()
+ local hp = self.object:get_hp()
+ minetest.log("action", "A mob with " .. tostring(hp) .. " HP despawned at " .. minetest.pos_to_string(pos) .. " on activation.")
+ self.object:remove()
+ end
+ end,
+
+ get_staticdata = function(self)
+ local tmp = {
+ lifetimer = self.lifetimer,
+ tamed = self.tamed,
+ }
+ return minetest.serialize(tmp)
+ end,
+
+ on_punch = function(self, hitter)
+ local hp = self.object:get_hp()
+ if hp >= 1 then
+ minetest.sound_play("player_damage", {object = self.object, gain = 0.25})
+ minetest.sound_play("hit", {pos = hitter:getpos(), gain = 0.4})
+ end
+ local y = self.object:getvelocity().y
+ if y <= 0 then
+ self.object:setvelocity({x = 0, y = y + 4.5, z = 0})
+ end
+ if hp <= 0 then
+ if hitter and hitter:is_player() and hitter:get_inventory() then
+ local pos = self.object:getpos()
+ minetest.sound_play("player_death", {object = self.object, gain = 0.4})
+ minetest.sound_play("hit_death", {pos = hitter:getpos(), gain = 0.4})
+ for _,drop in ipairs(self.drops) do
+ if math.random(1, drop.chance) == 1 then
+ hitter:get_inventory():add_item("main", ItemStack(drop.name .. " " .. math.random(drop.min, drop.max)))
+ end
+ end
+ end
+ end
+ end,
+
+ })
+end
+
+carbone_mobs.spawning_mobs = {}
+function carbone_mobs:register_spawn(name, description, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
+ carbone_mobs.spawning_mobs[name] = true
+ minetest.register_abm({
+ nodenames = nodes,
+ neighbors = {"air"},
+ interval = 2,
+ chance = chance,
+ action = function(pos, node, _, active_object_count_wider)
+ -- local players = #minetest.get_connected_players()
+ -- if players == 0 then return end
+ if active_object_count_wider > active_object_count then return end
+ if not carbone_mobs.spawning_mobs[name] then return end
+ pos.y = pos.y + 1
+ if minetest.get_node(pos).name ~= "air" then return end
+ if pos.y > max_height then return end
+ if not minetest.get_node_light(pos) then return end
+ if minetest.get_node_light(pos) > max_light then return end
+ if minetest.get_node_light(pos) < min_light then return end
+ if spawn_func and not spawn_func(pos, node) then return end
+ minetest.log("action", "Spawned " .. description .. " at " .. minetest.pos_to_string(pos) .. ".")
+ minetest.add_entity(pos, name)
+ if name ~= "carbone_mobs:rat" then return end
+ minetest.add_entity(pos, "carbone_mobs:rat") -- Rats spawn in pairs.
+ end
+ })
+end
+
+function carbone_mobs:register_arrow(name, def)
+ minetest.register_entity(name, {
+ physical = false,
+ collisionbox = {0, 0, 0, 0, 0, 0},
+ visual = def.visual,
+ visual_size = def.visual_size,
+ textures = def.textures,
+ velocity = def.velocity,
+ hit_player = def.hit_player,
+ hit_node = def.hit_node,
+
+ on_step = function(self, dtime)
+ local pos = self.object:getpos()
+ if minetest.registered_nodes[minetest.get_node(self.object:getpos()).name].walkable then
+ self.hit_node(self, pos, node)
+ self.object:remove()
+ return
+ end
+ pos.y = pos.y - 1
+ for _,player in pairs(minetest.get_objects_inside_radius(pos, 1)) do
+ if player:is_player() then
+ self.hit_player(self, player)
+ self.object:remove()
+ return
+ end
+ end
+ end
+ })
+end