diff options
Diffstat (limited to 'building_blocks/node_stairs.lua')
-rw-r--r-- | building_blocks/node_stairs.lua | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/building_blocks/node_stairs.lua b/building_blocks/node_stairs.lua new file mode 100644 index 0000000..2436e22 --- /dev/null +++ b/building_blocks/node_stairs.lua @@ -0,0 +1,229 @@ +local S = homedecor_i18n.gettext + +local function building_blocks_stairs(nodename, def) + minetest.register_node(nodename, def) + if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then + local mod, name = nodename:match("(.*):(.*)") + minetest.register_alias(mod .. ":slab_" .. name, "stairs:slab_" .. name) + minetest.register_alias(mod .. ":stair_" .. name, "stairs:stair_" .. name) + for groupname,value in pairs(def.groups) do + if groupname ~= "cracky" and + groupname ~= "choppy" and + groupname ~="flammable" and + groupname ~="crumbly" and + groupname ~="snappy" + then + def.groups.groupname = nil + end + end + if minetest.get_modpath("moreblocks") then + stairsplus:register_all( + mod, + name, + nodename, + { + description = def.description, + tiles = def.tiles, + groups = def.groups, + sounds = def.sounds, + } + ) + else + stairs.register_stair_and_slab(name,nodename, + def.groups, + def.tiles, + ("%s Stair"):format(def.description), + ("%s Slab"):format(def.description), + def.sounds + ) + end + end +end + +building_blocks_stairs("building_blocks:grate", { + drawtype = "glasslike", + description = S("Grate"), + tiles = {"building_blocks_grate.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {cracky=1}, + sounds = default.node_sound_metal_defaults(), +}) +building_blocks_stairs("building_blocks:smoothglass", { + drawtype = "glasslike", + description = S("Streak Free Glass"), + tiles = {"building_blocks_sglass.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), +}) +building_blocks_stairs("building_blocks:woodglass", { + drawtype = "glasslike", + description = S("Wood Framed Glass"), + tiles = {"building_blocks_wglass.png"}, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3}, + sounds = default.node_sound_glass_defaults(), +}) + +building_blocks_stairs("building_blocks:Adobe", { + tiles = {"building_blocks_Adobe.png"}, + description = S("Adobe"), + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_stone_defaults(), +}) +building_blocks_stairs("building_blocks:fakegrass", { + tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, + description = S("Fake Grass"), + is_ground_content = true, + groups = {crumbly=3}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_grass_footstep", gain=0.4}, + }), +}) +building_blocks_stairs("building_blocks:hardwood", { + tiles = {"building_blocks_hardwood.png"}, + is_ground_content = true, + description = S("Hardwood"), + groups = {choppy=1,flammable=1}, + sounds = default.node_sound_wood_defaults(), +}) +building_blocks_stairs("building_blocks:Roofing", { + tiles = {"building_blocks_Roofing.png"}, + is_ground_content = true, + description = S("Roof block"), + groups = {snappy=3}, + sounds = default.node_sound_stone_defaults(), +}) +building_blocks_stairs("building_blocks:Tar", { + description = S("Tar"), + tiles = {"building_blocks_tar.png"}, + is_ground_content = true, + groups = {crumbly=1, tar_block = 1}, + sounds = default.node_sound_stone_defaults(), +}) +building_blocks_stairs("building_blocks:Marble", { + description = S("Marble"), + tiles = {"building_blocks_marble.png"}, + is_ground_content = true, + groups = {cracky=3, marble = 1}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("building_blocks:brobble_spread", { + drawtype = "raillike", + -- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble". + -- Translate however you see fit. + description = S("Brobble Spread"), + tiles = {"building_blocks_brobble.png"}, + inventory_image = "building_blocks_brobble_spread_inv.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + sunlight_propagates = true, + is_ground_content = true, + groups = {crumbly=3}, +}) +minetest.register_node("building_blocks:gravel_spread", { + drawtype = "raillike", + description = S("Gravel Spread"), + tiles = {"default_gravel.png"}, + inventory_image = "building_blocks_gravel_spread_inv.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + sunlight_propagates = true, + is_ground_content = true, + groups = {crumbly=2}, + sounds = default.node_sound_dirt_defaults({ + footstep = {name="default_gravel_footstep", gain=0.5}, + dug = {name="default_gravel_footstep", gain=1.0}, + }), +}) +minetest.register_node("building_blocks:Tarmac_spread", { + drawtype = "raillike", + description = S("Tarmac Spread"), + tiles = {"building_blocks_tar.png"}, + inventory_image = "building_blocks_tar_spread_inv.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + sunlight_propagates = true, + is_ground_content = true, + groups = {cracky=3}, + sounds = default.node_sound_dirt_defaults(), +}) +minetest.register_node("building_blocks:terrycloth_towel", { + drawtype = "raillike", + description = S("Terrycloth towel"), + tiles = {"building_blocks_towel.png"}, + inventory_image = "building_blocks_towel_inv.png", + paramtype = "light", + walkable = false, + selection_box = { + type = "fixed", + -- but how to specify the dimensions for curved and sideways rails? + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + sunlight_propagates = true, + is_ground_content = true, + groups = {crumbly=3}, +}) + +minetest.register_node("building_blocks:BWtile", { + drawtype = "nodebox", + description = S("Chess board tiling"), + tiles = { + "building_blocks_BWtile.png", + "building_blocks_BWtile.png^[transformR90", + "building_blocks_BWtile.png^[transformR90", + "building_blocks_BWtile.png^[transformR90", + "building_blocks_BWtile.png", + "building_blocks_BWtile.png" + }, + inventory_image = "building_blocks_bwtile_inv.png", + paramtype = "light", + walkable = false, + node_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, + }, + sunlight_propagates = true, + is_ground_content = true, + groups = {crumbly=3}, +}) + +minetest.register_node("building_blocks:Fireplace", { + description = S("Fireplace"), + tiles = { + "building_blocks_cast_iron.png", + "building_blocks_cast_iron.png", + "building_blocks_cast_iron.png", + "building_blocks_cast_iron_fireplace.png" + }, + paramtype = "light", + paramtype2 = "facedir", + light_source = default.LIGHT_MAX, + sunlight_propagates = true, + is_ground_content = true, + groups = {cracky=2}, + sounds = default.node_sound_stone_defaults(), +}) |