summaryrefslogtreecommitdiff
path: root/boost_cart/init.lua
diff options
context:
space:
mode:
Diffstat (limited to 'boost_cart/init.lua')
-rw-r--r--boost_cart/init.lua61
1 files changed, 35 insertions, 26 deletions
diff --git a/boost_cart/init.lua b/boost_cart/init.lua
index e1363c7..42ea48c 100644
--- a/boost_cart/init.lua
+++ b/boost_cart/init.lua
@@ -4,7 +4,7 @@ boost_cart.modpath = minetest.get_modpath("boost_cart")
-- Maximal speed of the cart in m/s
boost_cart.speed_max = 10
--- Set to nil to disable punching the cart from inside
+-- Set to nil to disable punching the cart from inside (min = -1)
boost_cart.punch_speed_min = 7
@@ -103,6 +103,7 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
end
if puncher:get_player_control().sneak then
+ -- Pick up cart: Drop all attachments
if self.driver then
if self.old_pos then
self.object:setpos(self.old_pos)
@@ -124,10 +125,9 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
return
end
-
local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then
- if math.abs(vel.x + vel.z) > (boost_cart.punch_speed_min or -1) then
+ if math.abs(vel.x + vel.z) > boost_cart.punch_speed_min then
return
end
end
@@ -162,40 +162,44 @@ function boost_cart.cart:on_step(dtime)
return
end
- local dir, last_switch = nil, nil
+ -- dir: New moving direction of the cart
+ -- last_switch: Currently pressed L/R key, used to ignore the key on the next rail node
+ local dir, last_switch
local pos = self.object:getpos()
+
if self.old_pos and not self.punched then
- local flo_pos = vector.floor(pos)
- local flo_old = vector.floor(self.old_pos)
+ local flo_pos = vector.round(pos)
+ local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then
+ -- Do not check one node multiple times
return
end
end
- local ctrl, player = nil, nil
+ local ctrl, player
+
+ -- Get player controls
if self.driver then
player = minetest.get_player_by_name(self.driver)
if player then
ctrl = player:get_player_control()
end
end
+
if self.old_pos then
- local diff = vector.subtract(self.old_pos, pos)
- for _,v in ipairs({"x","y","z"}) do
- if math.abs(diff[v]) > 1.1 then
- local expected_pos = vector.add(self.old_pos, self.old_dir)
- dir, last_switch = boost_cart:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch, self.railtype)
- if vector.equals(dir, {x=0, y=0, z=0}) then
- dir = false
- pos = vector.new(expected_pos)
- update.pos = true
- end
- break
- end
+ -- Detection for "skipping" nodes
+ local expected_pos = vector.add(self.old_pos, self.old_dir)
+ local found_path = boost_cart:pathfinder(pos, expected_pos, self.old_dir, ctrl, self.old_switch, self.railtype)
+
+ if not found_path then
+ -- No rail found: reset back to the expected position
+ pos = expected_pos
+ update.pos = true
end
end
if vel.y == 0 then
+ -- Stop cart completely (do not swing)
for _,v in ipairs({"x", "z"}) do
if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
vel[v] = 0
@@ -213,6 +217,8 @@ function boost_cart.cart:on_step(dtime)
local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
+ pos = vector.round(pos)
+ update.pos = true
update.vel = true
else
-- If the direction changed
@@ -248,7 +254,8 @@ function boost_cart.cart:on_step(dtime)
end
end
end
- acc = acc + (speed_mod * 8)
+ -- Try to make it similar to the original carts mod
+ acc = acc + (speed_mod * 10)
else
acc = acc - 0.4
-- Handbrake
@@ -261,21 +268,23 @@ function boost_cart.cart:on_step(dtime)
end
if mesecon then
- boost_cart:signal_detector_rail(vector.floor(pos))
+ boost_cart:signal_detector_rail(vector.round(pos))
end
- self.object:setacceleration(new_acc)
- self.old_pos = vector.new(pos)
- self.old_dir = vector.new(dir)
- self.old_switch = last_switch
-
-- Limits
for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = boost_cart:get_sign(vel[v]) * max_vel
+ new_acc[v] = 0
update.vel = true
end
end
+
+ self.object:setacceleration(new_acc)
+ self.old_pos = vector.new(pos)
+ self.old_dir = vector.new(dir)
+ self.old_switch = last_switch
+
if self.punched then
-- Collect dropped items