diff options
Diffstat (limited to 'boost_cart/init.lua')
| -rw-r--r-- | boost_cart/init.lua | 349 | 
1 files changed, 349 insertions, 0 deletions
diff --git a/boost_cart/init.lua b/boost_cart/init.lua new file mode 100644 index 0000000..e1363c7 --- /dev/null +++ b/boost_cart/init.lua @@ -0,0 +1,349 @@ + +boost_cart = {} +boost_cart.modpath = minetest.get_modpath("boost_cart") + +-- Maximal speed of the cart in m/s +boost_cart.speed_max = 10 +-- Set to nil to disable punching the cart from inside +boost_cart.punch_speed_min = 7 + + +if not boost_cart.modpath then +	error("\nWrong mod directory name! Please change it to 'boost_cart'.\n" .. +			"See also: http://dev.minetest.net/Installing_Mods") +end + +function vector.floor(v) +	return { +		x = math.floor(v.x), +		y = math.floor(v.y), +		z = math.floor(v.z) +	} +end + +dofile(boost_cart.modpath.."/functions.lua") +dofile(boost_cart.modpath.."/rails.lua") + +if mesecon then +	dofile(boost_cart.modpath.."/detector.lua") +end + +-- Support for non-default games +if not default.player_attached then +	default.player_attached = {} +end + +boost_cart.cart = { +	physical = false, +	collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, +	visual = "mesh", +	mesh = "cart.x", +	visual_size = {x=1, y=1}, +	textures = {"cart.png"}, + +	driver = nil, +	punched = false, -- used to re-send velocity and position +	velocity = {x=0, y=0, z=0}, -- only used on punch +	old_dir = {x=0, y=0, z=0}, +	old_pos = nil, +	old_switch = 0, +	railtype = nil, +	attached_items = {} +} + +function boost_cart.cart:on_rightclick(clicker) +	if not clicker or not clicker:is_player() then +		return +	end +	local player_name = clicker:get_player_name() +	if self.driver and player_name == self.driver then +		self.driver = nil +		boost_cart:manage_attachment(clicker, false) +	elseif not self.driver then +		self.driver = player_name +		boost_cart:manage_attachment(clicker, true, self.object) +	end +end + +function boost_cart.cart:on_activate(staticdata, dtime_s) +	self.object:set_armor_groups({immortal=1}) +	if string.sub(staticdata, 1, string.len("return")) ~= "return" then +		return +	end +	local data = minetest.deserialize(staticdata) +	if not data or type(data) ~= "table" then +		return +	end +	self.railtype = data.railtype +end + +function boost_cart.cart:get_staticdata() +	return minetest.serialize({ +		railtype = self.railtype +	}) +end + +function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) +	local pos = self.object:getpos() +	if not self.railtype then +		local bar = vector.floor(vector.add(pos, 0.1)) +		local node = minetest.get_node(bar).name +		self.railtype = minetest.get_item_group(node, "connect_to_raillike") +	end + +	if not puncher or not puncher:is_player() then +		local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype) +		if vector.equals(cart_dir, {x=0, y=0, z=0}) then +			return +		end +		self.velocity = vector.multiply(cart_dir, 3) +		self.old_pos = nil +		self.punched = true +		return +	end + +	if puncher:get_player_control().sneak then +		if self.driver then +			if self.old_pos then +				self.object:setpos(self.old_pos) +			end +			local player = minetest.get_player_by_name(self.driver) +			boost_cart:manage_attachment(player, false) +		end +		for _,obj_ in ipairs(self.attached_items) do +			if obj_ then +				obj_:set_detach() +			end +		end + +		local leftover = puncher:get_inventory():add_item("main", "carts:cart") +		if not leftover:is_empty() then +			minetest.add_item(self.object:getpos(), leftover) +		end +		self.object:remove() +		return +	end + + +	local vel = self.object:getvelocity() +	if puncher:get_player_name() == self.driver then +		if math.abs(vel.x + vel.z) > (boost_cart.punch_speed_min or -1) then +			return +		end +	end + +	local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir()) +	punch_dir.y = 0 +	local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype) +	if vector.equals(cart_dir, {x=0, y=0, z=0}) then +		return +	end + +	local punch_interval = 1 +	if tool_capabilities and tool_capabilities.full_punch_interval then +		punch_interval = tool_capabilities.full_punch_interval +	end +	time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval) +	local f = 3 * (time_from_last_punch / punch_interval) + +	self.velocity = vector.multiply(cart_dir, f) +	self.old_pos = nil +	self.punched = true +end + +function boost_cart.cart:on_step(dtime) +	local vel = self.object:getvelocity() +	local update = {} +	if self.punched then +		vel = vector.add(vel, self.velocity) +		self.object:setvelocity(vel) +		self.old_dir.y = 0 +	elseif vector.equals(vel, {x=0, y=0, z=0}) then +		return +	end + +	local dir, last_switch = nil, nil +	local pos = self.object:getpos() +	if self.old_pos and not self.punched then +		local flo_pos = vector.floor(pos) +		local flo_old = vector.floor(self.old_pos) +		if vector.equals(flo_pos, flo_old) then +			return +		end +	end + +	local ctrl, player = nil, nil +	if self.driver then +		player = minetest.get_player_by_name(self.driver) +		if player then +			ctrl = player:get_player_control() +		end +	end +	if self.old_pos then +		local diff = vector.subtract(self.old_pos, pos) +		for _,v in ipairs({"x","y","z"}) do +			if math.abs(diff[v]) > 1.1 then +				local expected_pos = vector.add(self.old_pos, self.old_dir) +				dir, last_switch = boost_cart:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch, self.railtype) +				if vector.equals(dir, {x=0, y=0, z=0}) then +					dir = false +					pos = vector.new(expected_pos) +					update.pos = true +				end +				break +			end +		end +	end + +	if vel.y == 0 then +		for _,v in ipairs({"x", "z"}) do +			if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then +				vel[v] = 0 +				update.vel = true +			end +		end +	end + +	local cart_dir = boost_cart:velocity_to_dir(vel) +	local max_vel = boost_cart.speed_max +	if not dir then +		dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype) +	end + +	local new_acc = {x=0, y=0, z=0} +	if vector.equals(dir, {x=0, y=0, z=0}) then +		vel = {x=0, y=0, z=0} +		update.vel = true +	else +		-- If the direction changed +		if dir.x ~= 0 and self.old_dir.z ~= 0 then +			vel.x = dir.x * math.abs(vel.z) +			vel.z = 0 +			pos.z = math.floor(pos.z + 0.5) +			update.pos = true +		end +		if dir.z ~= 0 and self.old_dir.x ~= 0 then +			vel.z = dir.z * math.abs(vel.x) +			vel.x = 0 +			pos.x = math.floor(pos.x + 0.5) +			update.pos = true +		end +		-- Up, down? +		if dir.y ~= self.old_dir.y then +			vel.y = dir.y * math.abs(vel.x + vel.z) +			pos = vector.round(pos) +			update.pos = true +		end + +		-- Slow down or speed up.. +		local acc = dir.y * -1.8 + +		local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration")) +		if speed_mod and speed_mod ~= 0 then +			if speed_mod > 0 then +				for _,v in ipairs({"x","y","z"}) do +					if math.abs(vel[v]) >= max_vel then +						speed_mod = 0 +						break +					end +				end +			end +			acc = acc + (speed_mod * 8) +		else +			acc = acc - 0.4 +			-- Handbrake +			if ctrl and ctrl.down and math.abs(vel.x + vel.z) > 1.2 then +				acc = acc - 1.2 +			end +		end + +		new_acc = vector.multiply(dir, acc) +	end + +	if mesecon then +		boost_cart:signal_detector_rail(vector.floor(pos)) +	end + +	self.object:setacceleration(new_acc) +	self.old_pos = vector.new(pos) +	self.old_dir = vector.new(dir) +	self.old_switch = last_switch + +	-- Limits +	for _,v in ipairs({"x","y","z"}) do +		if math.abs(vel[v]) > max_vel then +			vel[v] = boost_cart:get_sign(vel[v]) * max_vel +			update.vel = true +		end +	end + +	if self.punched then +		-- Collect dropped items +		for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do +			if not obj_:is_player() and +					obj_:get_luaentity() and +					not obj_:get_luaentity().physical_state and +					obj_:get_luaentity().name == "__builtin:item" then +				obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0}) +				self.attached_items[#self.attached_items + 1] = obj_ +			end +		end +		self.punched = false +	end + +	if not (update.vel or update.pos) then +		return +	end + +	local yaw = 0 +	if dir.x < 0 then +		yaw = 0.5 +	elseif dir.x > 0 then +		yaw = 1.5 +	elseif dir.z < 0 then +		yaw = 1 +	end +	self.object:setyaw(yaw * math.pi) + +	local anim = {x=0, y=0} +	if dir.y == -1 then +		anim = {x=1, y=1} +	elseif dir.y == 1 then +		anim = {x=2, y=2} +	end +	self.object:set_animation(anim, 1, 0) + +	self.object:setvelocity(vel) +	if update.pos then +		self.object:setpos(pos) +	end +	update = nil +end + +minetest.register_entity(":carts:cart", boost_cart.cart) +minetest.register_craftitem(":carts:cart", { +	description = "Cart (Sneak+Click to pick up)", +	inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"), +	wield_image = "cart_side.png", +	on_place = function(itemstack, placer, pointed_thing) +		if not pointed_thing.type == "node" then +			return +		end +		if boost_cart:is_rail(pointed_thing.under) then +			minetest.add_entity(pointed_thing.under, "carts:cart") +		elseif boost_cart:is_rail(pointed_thing.above) then +			minetest.add_entity(pointed_thing.above, "carts:cart") +		else return end + +		itemstack:take_item() +		return itemstack +	end, +}) + +minetest.register_craft({ +	output = "carts:cart", +	recipe = { +		{"default:steel_ingot", "", "default:steel_ingot"}, +		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, +	}, +})
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