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-rw-r--r--boost_cart/init.lua349
1 files changed, 349 insertions, 0 deletions
diff --git a/boost_cart/init.lua b/boost_cart/init.lua
new file mode 100644
index 0000000..e1363c7
--- /dev/null
+++ b/boost_cart/init.lua
@@ -0,0 +1,349 @@
+
+boost_cart = {}
+boost_cart.modpath = minetest.get_modpath("boost_cart")
+
+-- Maximal speed of the cart in m/s
+boost_cart.speed_max = 10
+-- Set to nil to disable punching the cart from inside
+boost_cart.punch_speed_min = 7
+
+
+if not boost_cart.modpath then
+ error("\nWrong mod directory name! Please change it to 'boost_cart'.\n" ..
+ "See also: http://dev.minetest.net/Installing_Mods")
+end
+
+function vector.floor(v)
+ return {
+ x = math.floor(v.x),
+ y = math.floor(v.y),
+ z = math.floor(v.z)
+ }
+end
+
+dofile(boost_cart.modpath.."/functions.lua")
+dofile(boost_cart.modpath.."/rails.lua")
+
+if mesecon then
+ dofile(boost_cart.modpath.."/detector.lua")
+end
+
+-- Support for non-default games
+if not default.player_attached then
+ default.player_attached = {}
+end
+
+boost_cart.cart = {
+ physical = false,
+ collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ visual = "mesh",
+ mesh = "cart.x",
+ visual_size = {x=1, y=1},
+ textures = {"cart.png"},
+
+ driver = nil,
+ punched = false, -- used to re-send velocity and position
+ velocity = {x=0, y=0, z=0}, -- only used on punch
+ old_dir = {x=0, y=0, z=0},
+ old_pos = nil,
+ old_switch = 0,
+ railtype = nil,
+ attached_items = {}
+}
+
+function boost_cart.cart:on_rightclick(clicker)
+ if not clicker or not clicker:is_player() then
+ return
+ end
+ local player_name = clicker:get_player_name()
+ if self.driver and player_name == self.driver then
+ self.driver = nil
+ boost_cart:manage_attachment(clicker, false)
+ elseif not self.driver then
+ self.driver = player_name
+ boost_cart:manage_attachment(clicker, true, self.object)
+ end
+end
+
+function boost_cart.cart:on_activate(staticdata, dtime_s)
+ self.object:set_armor_groups({immortal=1})
+ if string.sub(staticdata, 1, string.len("return")) ~= "return" then
+ return
+ end
+ local data = minetest.deserialize(staticdata)
+ if not data or type(data) ~= "table" then
+ return
+ end
+ self.railtype = data.railtype
+end
+
+function boost_cart.cart:get_staticdata()
+ return minetest.serialize({
+ railtype = self.railtype
+ })
+end
+
+function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
+ local pos = self.object:getpos()
+ if not self.railtype then
+ local bar = vector.floor(vector.add(pos, 0.1))
+ local node = minetest.get_node(bar).name
+ self.railtype = minetest.get_item_group(node, "connect_to_raillike")
+ end
+
+ if not puncher or not puncher:is_player() then
+ local cart_dir = boost_cart:get_rail_direction(pos, {x=1, y=0, z=0}, nil, nil, self.railtype)
+ if vector.equals(cart_dir, {x=0, y=0, z=0}) then
+ return
+ end
+ self.velocity = vector.multiply(cart_dir, 3)
+ self.old_pos = nil
+ self.punched = true
+ return
+ end
+
+ if puncher:get_player_control().sneak then
+ if self.driver then
+ if self.old_pos then
+ self.object:setpos(self.old_pos)
+ end
+ local player = minetest.get_player_by_name(self.driver)
+ boost_cart:manage_attachment(player, false)
+ end
+ for _,obj_ in ipairs(self.attached_items) do
+ if obj_ then
+ obj_:set_detach()
+ end
+ end
+
+ local leftover = puncher:get_inventory():add_item("main", "carts:cart")
+ if not leftover:is_empty() then
+ minetest.add_item(self.object:getpos(), leftover)
+ end
+ self.object:remove()
+ return
+ end
+
+
+ local vel = self.object:getvelocity()
+ if puncher:get_player_name() == self.driver then
+ if math.abs(vel.x + vel.z) > (boost_cart.punch_speed_min or -1) then
+ return
+ end
+ end
+
+ local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
+ punch_dir.y = 0
+ local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
+ if vector.equals(cart_dir, {x=0, y=0, z=0}) then
+ return
+ end
+
+ local punch_interval = 1
+ if tool_capabilities and tool_capabilities.full_punch_interval then
+ punch_interval = tool_capabilities.full_punch_interval
+ end
+ time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
+ local f = 3 * (time_from_last_punch / punch_interval)
+
+ self.velocity = vector.multiply(cart_dir, f)
+ self.old_pos = nil
+ self.punched = true
+end
+
+function boost_cart.cart:on_step(dtime)
+ local vel = self.object:getvelocity()
+ local update = {}
+ if self.punched then
+ vel = vector.add(vel, self.velocity)
+ self.object:setvelocity(vel)
+ self.old_dir.y = 0
+ elseif vector.equals(vel, {x=0, y=0, z=0}) then
+ return
+ end
+
+ local dir, last_switch = nil, nil
+ local pos = self.object:getpos()
+ if self.old_pos and not self.punched then
+ local flo_pos = vector.floor(pos)
+ local flo_old = vector.floor(self.old_pos)
+ if vector.equals(flo_pos, flo_old) then
+ return
+ end
+ end
+
+ local ctrl, player = nil, nil
+ if self.driver then
+ player = minetest.get_player_by_name(self.driver)
+ if player then
+ ctrl = player:get_player_control()
+ end
+ end
+ if self.old_pos then
+ local diff = vector.subtract(self.old_pos, pos)
+ for _,v in ipairs({"x","y","z"}) do
+ if math.abs(diff[v]) > 1.1 then
+ local expected_pos = vector.add(self.old_pos, self.old_dir)
+ dir, last_switch = boost_cart:get_rail_direction(pos, self.old_dir, ctrl, self.old_switch, self.railtype)
+ if vector.equals(dir, {x=0, y=0, z=0}) then
+ dir = false
+ pos = vector.new(expected_pos)
+ update.pos = true
+ end
+ break
+ end
+ end
+ end
+
+ if vel.y == 0 then
+ for _,v in ipairs({"x", "z"}) do
+ if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
+ vel[v] = 0
+ update.vel = true
+ end
+ end
+ end
+
+ local cart_dir = boost_cart:velocity_to_dir(vel)
+ local max_vel = boost_cart.speed_max
+ if not dir then
+ dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch, self.railtype)
+ end
+
+ local new_acc = {x=0, y=0, z=0}
+ if vector.equals(dir, {x=0, y=0, z=0}) then
+ vel = {x=0, y=0, z=0}
+ update.vel = true
+ else
+ -- If the direction changed
+ if dir.x ~= 0 and self.old_dir.z ~= 0 then
+ vel.x = dir.x * math.abs(vel.z)
+ vel.z = 0
+ pos.z = math.floor(pos.z + 0.5)
+ update.pos = true
+ end
+ if dir.z ~= 0 and self.old_dir.x ~= 0 then
+ vel.z = dir.z * math.abs(vel.x)
+ vel.x = 0
+ pos.x = math.floor(pos.x + 0.5)
+ update.pos = true
+ end
+ -- Up, down?
+ if dir.y ~= self.old_dir.y then
+ vel.y = dir.y * math.abs(vel.x + vel.z)
+ pos = vector.round(pos)
+ update.pos = true
+ end
+
+ -- Slow down or speed up..
+ local acc = dir.y * -1.8
+
+ local speed_mod = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
+ if speed_mod and speed_mod ~= 0 then
+ if speed_mod > 0 then
+ for _,v in ipairs({"x","y","z"}) do
+ if math.abs(vel[v]) >= max_vel then
+ speed_mod = 0
+ break
+ end
+ end
+ end
+ acc = acc + (speed_mod * 8)
+ else
+ acc = acc - 0.4
+ -- Handbrake
+ if ctrl and ctrl.down and math.abs(vel.x + vel.z) > 1.2 then
+ acc = acc - 1.2
+ end
+ end
+
+ new_acc = vector.multiply(dir, acc)
+ end
+
+ if mesecon then
+ boost_cart:signal_detector_rail(vector.floor(pos))
+ end
+
+ self.object:setacceleration(new_acc)
+ self.old_pos = vector.new(pos)
+ self.old_dir = vector.new(dir)
+ self.old_switch = last_switch
+
+ -- Limits
+ for _,v in ipairs({"x","y","z"}) do
+ if math.abs(vel[v]) > max_vel then
+ vel[v] = boost_cart:get_sign(vel[v]) * max_vel
+ update.vel = true
+ end
+ end
+
+ if self.punched then
+ -- Collect dropped items
+ for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
+ if not obj_:is_player() and
+ obj_:get_luaentity() and
+ not obj_:get_luaentity().physical_state and
+ obj_:get_luaentity().name == "__builtin:item" then
+ obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
+ self.attached_items[#self.attached_items + 1] = obj_
+ end
+ end
+ self.punched = false
+ end
+
+ if not (update.vel or update.pos) then
+ return
+ end
+
+ local yaw = 0
+ if dir.x < 0 then
+ yaw = 0.5
+ elseif dir.x > 0 then
+ yaw = 1.5
+ elseif dir.z < 0 then
+ yaw = 1
+ end
+ self.object:setyaw(yaw * math.pi)
+
+ local anim = {x=0, y=0}
+ if dir.y == -1 then
+ anim = {x=1, y=1}
+ elseif dir.y == 1 then
+ anim = {x=2, y=2}
+ end
+ self.object:set_animation(anim, 1, 0)
+
+ self.object:setvelocity(vel)
+ if update.pos then
+ self.object:setpos(pos)
+ end
+ update = nil
+end
+
+minetest.register_entity(":carts:cart", boost_cart.cart)
+minetest.register_craftitem(":carts:cart", {
+ description = "Cart (Sneak+Click to pick up)",
+ inventory_image = minetest.inventorycube("cart_top.png", "cart_side.png", "cart_side.png"),
+ wield_image = "cart_side.png",
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return
+ end
+ if boost_cart:is_rail(pointed_thing.under) then
+ minetest.add_entity(pointed_thing.under, "carts:cart")
+ elseif boost_cart:is_rail(pointed_thing.above) then
+ minetest.add_entity(pointed_thing.above, "carts:cart")
+ else return end
+
+ itemstack:take_item()
+ return itemstack
+ end,
+})
+
+minetest.register_craft({
+ output = "carts:cart",
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ },
+}) \ No newline at end of file