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-rw-r--r--biome_lib/search_functions.lua60
1 files changed, 60 insertions, 0 deletions
diff --git a/biome_lib/search_functions.lua b/biome_lib/search_functions.lua
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+
+-- function to decide if a node has a wall that's in verticals_list{}
+-- returns wall direction of valid node, or nil if invalid.
+
+function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
+ local verts = dump(verticals)
+ if randomflag then
+ local walltab = {}
+
+ if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
+ if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then walltab[#walltab + 1] = 4 end
+
+ if #walltab > 0 then return walltab[math.random(1, #walltab)] end
+
+ else
+ if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
+ if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then return 5 end
+ if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z+1 }).name) then return 4 end
+ end
+ return nil
+end
+
+-- Function to search downward from the given position, looking for the first
+-- node that matches the ground table. Returns the new position, or nil if
+-- height limit is exceeded before finding it.
+
+function biome_lib:search_downward(pos, heightlimit, ground)
+ for i = 0, heightlimit do
+ if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
+ return {x=pos.x, y=pos.y-i, z = pos.z}
+ end
+ end
+ return false
+end
+
+function biome_lib:find_open_side(pos)
+ if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
+ return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
+ end
+ if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
+ return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
+ end
+ if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
+ return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
+ end
+ if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
+ return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
+ end
+ return nil
+end
+
+-- "Record" the chunks being generated by the core mapgen
+
+minetest.register_on_generated(function(minp, maxp, blockseed)
+ biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
+ biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
+end)