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-rw-r--r-- | anvil/LICENSE | 675 | ||||
-rw-r--r-- | anvil/README.txt | 3 | ||||
-rw-r--r-- | anvil/depends.txt | 3 | ||||
-rw-r--r-- | anvil/description.txt | 1 | ||||
-rw-r--r-- | anvil/init.lua | 366 | ||||
-rw-r--r-- | anvil/intllib.lua | 45 | ||||
-rw-r--r-- | anvil/locale/de.po | 87 | ||||
-rw-r--r-- | anvil/locale/template.pot | 59 | ||||
-rw-r--r-- | anvil/mod.conf | 1 | ||||
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-rw-r--r-- | anvil/sounds/anvil_clang.ogg | bin | 0 -> 9445 bytes | |||
-rw-r--r-- | anvil/sounds/license.txt | 1 | ||||
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-rw-r--r-- | anvil/textures/license.txt | 2 |
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diff --git a/anvil/LICENSE b/anvil/LICENSE new file mode 100644 index 0000000..733c072 --- /dev/null +++ b/anvil/LICENSE @@ -0,0 +1,675 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. 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If not, see <http://www.gnu.org/licenses/>. + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {project} Copyright (C) {year} {fullname} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<http://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<http://www.gnu.org/philosophy/why-not-lgpl.html>. + diff --git a/anvil/README.txt b/anvil/README.txt new file mode 100644 index 0000000..227321f --- /dev/null +++ b/anvil/README.txt @@ -0,0 +1,3 @@ +Anvil mod by Sokomine, originally a part of the Cottages mod but extracted to stand alone. + +This anvil (and its associated hammer) allows a player to repair worn tools. Place the worn tool in the anvil's inventory and strike it with the hammer to improve its condition.
\ No newline at end of file diff --git a/anvil/depends.txt b/anvil/depends.txt new file mode 100644 index 0000000..e5122e9 --- /dev/null +++ b/anvil/depends.txt @@ -0,0 +1,3 @@ +default +doc? +intllib?
\ No newline at end of file diff --git a/anvil/description.txt b/anvil/description.txt new file mode 100644 index 0000000..0561b90 --- /dev/null +++ b/anvil/description.txt @@ -0,0 +1 @@ +Hammer and anvil for repairing tools
\ No newline at end of file diff --git a/anvil/init.lua b/anvil/init.lua new file mode 100644 index 0000000..1567894 --- /dev/null +++ b/anvil/init.lua @@ -0,0 +1,366 @@ +--------------------------------------------------------------------------------------- +-- simple anvil that can be used to repair tools +--------------------------------------------------------------------------------------- +-- * can be used to repair tools +-- * the hammer gets dammaged a bit at each repair step +--------------------------------------------------------------------------------------- + +minetest.register_alias("castle:anvil", "anvil:anvil") + +-- internationalization boilerplate +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + +local item_displacement = 7/16 + +-- the hammer for the anvil +minetest.register_tool("anvil:hammer", { + description = S("Steel blacksmithing hammer"), + _doc_items_longdesc = S("A tool for repairing other tools at a blacksmith's anvil."), + _doc_items_usagehelp = S("Use this hammer to strike blows upon an anvil bearing a damaged tool and you can repair it. It can also be used for smashing stone, but it is not well suited to this task."), + image = "anvil_tool_steelhammer.png", + inventory_image = "anvil_tool_steelhammer.png", + + tool_capabilities = { + full_punch_interval = 0.8, + max_drop_level=1, + groupcaps={ + -- about equal to a stone pick (it's not intended as a tool) + cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1}, + }, + damage_groups = {fleshy=6}, + } +}) + +local tmp = {} + +minetest.register_entity("anvil:item",{ + hp_max = 1, + visual="wielditem", + visual_size={x=.33,y=.33}, + collisionbox = {0,0,0,0,0,0}, + physical=false, + textures={"air"}, + on_activate = function(self, staticdata) + if tmp.nodename ~= nil and tmp.texture ~= nil then + self.nodename = tmp.nodename + tmp.nodename = nil + self.texture = tmp.texture + tmp.texture = nil + else + if staticdata ~= nil and staticdata ~= "" then + local data = staticdata:split(';') + if data and data[1] and data[2] then + self.nodename = data[1] + self.texture = data[2] + end + end + end + if self.texture ~= nil then + self.object:set_properties({textures={self.texture}}) + end + end, + get_staticdata = function(self) + if self.nodename ~= nil and self.texture ~= nil then + return self.nodename .. ';' .. self.texture + end + return "" + end, +}) + +local remove_item = function(pos, node) + local objs = minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y + item_displacement, z = pos.z}, .5) + if objs then + for _, obj in ipairs(objs) do + if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then + obj:remove() + end + end + end +end + +local update_item = function(pos, node) + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("input") then + pos.y = pos.y + item_displacement + tmp.nodename = node.name + tmp.texture = inv:get_stack("input", 1):get_name() + local e = minetest.env:add_entity(pos,"anvil:item") + local yaw = math.pi*2 - node.param2 * math.pi/2 + e:setyaw(yaw) + end +end + +local metal_sounds +-- Apparently node_sound_metal_defaults is a newer thing, I ran into games using an older version of the default mod without it. +if default.node_sound_metal_defaults ~= nil then + metal_sounds = default.node_sound_metal_defaults() +else + metal_sounds = default.node_sound_stone_defaults() +end + +minetest.register_node("anvil:anvil", { + drawtype = "nodebox", + description = S("Anvil"), + _doc_items_longdesc = S("A tool for repairing other tools in conjunction with a blacksmith's hammer."), + _doc_items_usagehelp = S("Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand."), + tiles = {"default_stone.png"}, + paramtype = "light", + paramtype2 = "facedir", + groups = {cracky=2}, + sounds = metal_sounds, + -- the nodebox model comes from realtest + node_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, + {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, + {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, + {-0.35,-0.1,-0.2,0.35,0.1,0.2}, + }, + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5,-0.5,-0.3,0.5,-0.4,0.3}, + {-0.35,-0.4,-0.25,0.35,-0.3,0.25}, + {-0.3,-0.3,-0.15,0.3,-0.1,0.15}, + {-0.35,-0.1,-0.2,0.35,0.1,0.2}, + } + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_size("input", 1) + end, + + after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + end, + + can_dig = function(pos,player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if not inv:is_empty("input") then + return false + end + return true + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + local meta = minetest.get_meta(pos) + if listname~="input" then + return 0 + end + if (listname=='input' + and(stack:get_wear() == 0 + or stack:get_name() == "technic:water_can" + or stack:get_name() == "technic:lava_can" )) then + + minetest.chat_send_player( player:get_player_name(), S('This anvil is for damaged tools only.')) + return 0 + end + + if meta:get_inventory():room_for_item("input", stack) then + return stack:get_count() + end + return 0 + end, + + allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if listname~="input" then + return 0 + end + return stack:get_count() + end, + + on_rightclick = function(pos, node, clicker, itemstack) + if itemstack:get_count() == 0 then + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("input") then + local return_stack = inv:get_stack("input", 1) + inv:set_stack("input", 1, nil) + clicker:get_inventory():add_item("main", return_stack) + remove_item(pos, node) + return return_stack + end + end + local this_def = minetest.registered_nodes[node.name] + if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then + local s = itemstack:take_item() + local meta = minetest.env:get_meta(pos) + local inv = meta:get_inventory() + inv:add_item("input", s) + update_item(pos,node) + end + return itemstack + end, + + on_punch = function(pos, node, puncher) + if( not( pos ) or not( node ) or not( puncher )) then + return + end + + local wielded = puncher:get_wielded_item() + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + + if wielded:get_count() == 0 then + if not inv:is_empty("input") then + local return_stack = inv:get_stack("input", 1) + inv:set_stack("input", 1, nil) + puncher:get_inventory():add_item("main", return_stack) + remove_item(pos, node) + end + end + + -- only punching with the hammer is supposed to work + if wielded:get_name() ~= 'anvil:hammer' then + return + end + + local input = inv:get_stack('input',1) + + -- only tools can be repaired + if( not( input ) + or input:is_empty() + or input:get_name() == "technic:water_can" + or input:get_name() == "technic:lava_can" ) then + return + end + + -- 65535 is max damage + local damage_state = 40-math.floor(input:get_wear()/1638) + + local tool_name = input:get_name() + + local hud2 = nil + local hud3 = nil + if( input:get_wear()>0 ) then + hud2 = puncher:hud_add({ + hud_elem_type = "statbar", + text = "default_cloud.png^[colorize:#ff0000:256", + number = 40, + direction = 0, -- left to right + position = {x=0.5, y=0.65}, + alignment = {x = 0, y = 0}, + offset = {x = -320, y = 0}, + size = {x=32, y=32}, + }) + hud3 = puncher:hud_add({ + hud_elem_type = "statbar", + text = "default_cloud.png^[colorize:#00ff00:256", + number = damage_state, + direction = 0, -- left to right + position = {x=0.5, y=0.65}, + alignment = {x = 0, y = 0}, + offset = {x = -320, y = 0}, + size = {x=32, y=32}, + }) + end + minetest.after(2, function() + if( puncher ) then + puncher:hud_remove(hud2) + puncher:hud_remove(hud3) + end + end) + + -- tell the player when the job is done + if( input:get_wear() == 0 ) then + local tool_desc + if minetest.registered_items[tool_name] and minetest.registered_items[tool_name].description then + tool_desc = minetest.registered_items[tool_name].description + else + tool_desc = tool_name + end + minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc)) + return + else + pos.y = pos.y + item_displacement + minetest.sound_play({name="anvil_clang"}, {pos=pos}) + minetest.add_particlespawner({ + amount = 10, + time = 0.1, + minpos = pos, + maxpos = pos, + minvel = {x=2, y=3, z=2}, + maxvel = {x=-2, y=1, z=-2}, + minacc = {x=0, y= -10, z=0}, + maxacc = {x=0, y= -10, z=0}, + minexptime = 0.5, + maxexptime = 1, + minsize = 1, + maxsize = 1, + collisiondetection = true, + vertical = false, + texture = "anvil_spark.png", + }) + end + + -- do the actual repair + input:add_wear( -5000 ) -- equals to what technic toolshop does in 5 seconds + inv:set_stack("input", 1, input) + + -- damage the hammer slightly + wielded:add_wear( 100 ) + puncher:set_wielded_item( wielded ) + end, + is_ground_content = false, +}) + +-- automatically restore entities lost due to /clearobjects or similar +minetest.register_lbm({ + name = "anvil:anvil_item_restoration", + nodenames = { "anvil:anvil" }, + run_at_every_load = true, + action = function(pos, node, active_object_count, active_object_count_wider) + local test_pos = {x=pos.x, y=pos.y + item_displacement, z=pos.z} + if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end + update_item(pos, node) + end +}) + +-- Transfer the hammer from the old hammer storage slot to the main slot, or else drop it in world +minetest.register_lbm({ + name = "anvil:hammer_ejection", + nodenames = "anvil:anvil", + run_at_every_load = false, + action = function(pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if not inv:is_empty("hammer") then + local hammer = inv:get_stack("hammer", 1) + inv:set_stack("hammer", 1, nil) + inv:set_size("hammer", 0) + if inv:is_empty("input") then + inv:set_stack("input", 1, hammer) -- the abm will ensure there's an entity showing the hammer is here + else + minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, hammer) + end + end + end +}) + +--------------------------------------------------------------------------------------- +-- crafting receipes +--------------------------------------------------------------------------------------- +minetest.register_craft({ + output = "anvil:anvil", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {'', "default:steel_ingot",'' }, + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"} }, +}) + +minetest.register_craft({ + output = "anvil:hammer", + recipe = { + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, + {'', "group:stick", '' } } +}) + diff --git a/anvil/intllib.lua b/anvil/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/anvil/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense <http://unlicense.org>. + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/anvil/locale/de.po b/anvil/locale/de.po new file mode 100644 index 0000000..80a33a6 --- /dev/null +++ b/anvil/locale/de.po @@ -0,0 +1,87 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-07 22:17-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: XanthinLanguage-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:19 +msgid "Steel blacksmithing hammer" +msgstr "" + +#: init.lua:20 +#, fuzzy +msgid "A tool for repairing other tools at a blacksmith's anvil." +msgstr "Stahlhammer um Werkzeuge auf dem Amboss zu reparieren" + +#: init.lua:21 +msgid "" +"Use this hammer to strike blows upon an anvil bearing a damaged tool and you " +"can repair it. It can also be used for smashing stone, but it is not well " +"suited to this task." +msgstr "" + +#: init.lua:98 +msgid "Anvil" +msgstr "Amboss" + +#: init.lua:99 +msgid "" +"A tool for repairing other tools in conjunction with a blacksmith's hammer." +msgstr "" + +#: init.lua:100 +msgid "" +"Right-click on this anvil with a damaged tool to place the damaged tool upon " +"it. You can then repair the damaged tool by striking it with a blacksmith's " +"hammer. Repeated blows may be necessary to fully repair a badly worn tool. " +"To retrieve the tool either punch or right-click the anvil with an empty " +"hand." +msgstr "" + +#: init.lua:155 +#, fuzzy +msgid "This anvil is for damaged tools only." +msgstr "Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug." + +#: init.lua:267 +msgid "Your @1 has been repaired successfully." +msgstr "" + +#~ msgid "Workpiece:" +#~ msgstr "Werkstueck:" + +#~ msgid "Optional" +#~ msgstr "Moegliche" + +#~ msgid "storage for" +#~ msgstr "Aufbewahrung fuer" + +#~ msgid "your hammer" +#~ msgstr "deinen Hammer" + +#~ msgid "Punch anvil with hammer to" +#~ msgstr "Schlage mit dem Hammer auf den Amboss um" + +#~ msgid "repair tool in workpiece-slot." +#~ msgstr "das Werkzeug im Werkstueckfeld zu reparieren." + +#~ msgid "anvil" +#~ msgstr "Amboss" + +#~ msgid "Anvil (owned by %s)" +#~ msgstr "Amboss (gehoert %s)" + +#~ msgid "Owner: %s" +#~ msgstr "Besitzer: %s" diff --git a/anvil/locale/template.pot b/anvil/locale/template.pot new file mode 100644 index 0000000..0be726a --- /dev/null +++ b/anvil/locale/template.pot @@ -0,0 +1,59 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-03-07 22:17-0700\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" +"Language-Team: LANGUAGE <LL@li.org>\n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua:19 +msgid "Steel blacksmithing hammer" +msgstr "" + +#: init.lua:20 +msgid "A tool for repairing other tools at a blacksmith's anvil." +msgstr "" + +#: init.lua:21 +msgid "" +"Use this hammer to strike blows upon an anvil bearing a damaged tool and you " +"can repair it. It can also be used for smashing stone, but it is not well " +"suited to this task." +msgstr "" + +#: init.lua:98 +msgid "Anvil" +msgstr "" + +#: init.lua:99 +msgid "" +"A tool for repairing other tools in conjunction with a blacksmith's hammer." +msgstr "" + +#: init.lua:100 +msgid "" +"Right-click on this anvil with a damaged tool to place the damaged tool upon " +"it. You can then repair the damaged tool by striking it with a blacksmith's " +"hammer. Repeated blows may be necessary to fully repair a badly worn tool. " +"To retrieve the tool either punch or right-click the anvil with an empty " +"hand." +msgstr "" + +#: init.lua:155 +msgid "This anvil is for damaged tools only." +msgstr "" + +#: init.lua:267 +msgid "Your @1 has been repaired successfully." +msgstr "" diff --git a/anvil/mod.conf b/anvil/mod.conf new file mode 100644 index 0000000..2372a4a --- /dev/null +++ b/anvil/mod.conf @@ -0,0 +1 @@ +name = anvil diff --git a/anvil/screenshot.png b/anvil/screenshot.png Binary files differnew file mode 100644 index 0000000..e3d3edb --- /dev/null +++ b/anvil/screenshot.png diff --git a/anvil/sounds/anvil_clang.ogg b/anvil/sounds/anvil_clang.ogg Binary files differnew file mode 100644 index 0000000..f960a28 --- /dev/null +++ b/anvil/sounds/anvil_clang.ogg diff --git a/anvil/sounds/license.txt b/anvil/sounds/license.txt new file mode 100644 index 0000000..b719c14 --- /dev/null +++ b/anvil/sounds/license.txt @@ -0,0 +1 @@ +anvil_clang.ogg - from https://freesound.org/people/Benboncan/sounds/103631/ by Benboncan under the CC BY 3.0 license
\ No newline at end of file diff --git a/anvil/textures/anvil_spark.png b/anvil/textures/anvil_spark.png Binary files differnew file mode 100644 index 0000000..a18643a --- /dev/null +++ b/anvil/textures/anvil_spark.png diff --git a/anvil/textures/anvil_tool_steelhammer.png b/anvil/textures/anvil_tool_steelhammer.png Binary files differnew file mode 100644 index 0000000..b662a71 --- /dev/null +++ b/anvil/textures/anvil_tool_steelhammer.png diff --git a/anvil/textures/license.txt b/anvil/textures/license.txt new file mode 100644 index 0000000..4441a6d --- /dev/null +++ b/anvil/textures/license.txt @@ -0,0 +1,2 @@ +License of the hammer picture: CC-by-SA; done by GloopMaster; source: +https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png |