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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-01-31 19:39:31 -0500
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-01-31 19:39:31 -0500
commit39f5cba27eef35877c91291f518974f34130fcb6 (patch)
tree117a9d1b7d4ee5f78f73e1216e982c366ed9ecc6 /worldedit_commands/wand.lua
parent2922421f4a88e56a0a1c819f62bf2bc287835388 (diff)
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Huge update - lots of mods:
areas, biome_lib, blox, bobblocks, boost_cart, homedecor, mobs, coloredwood, ilights, inbox, item_tweaks, moreblocks, moreores, pipeworks, plasticbox, signs_lib, stainedglass, roads, unifieddyes, vines, worldedit, xban2, maybe some others I didn't think about ;-)
Diffstat (limited to 'worldedit_commands/wand.lua')
-rw-r--r--worldedit_commands/wand.lua34
1 files changed, 34 insertions, 0 deletions
diff --git a/worldedit_commands/wand.lua b/worldedit_commands/wand.lua
new file mode 100644
index 0000000..79d9eb2
--- /dev/null
+++ b/worldedit_commands/wand.lua
@@ -0,0 +1,34 @@
+minetest.register_tool(":worldedit:wand", {
+ description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd",
+ inventory_image = "worldedit_wand.png",
+ stack_max = 1, -- there is no need to have more than one
+ liquids_pointable = true, -- ground with only water on can be selected as well
+ -- the tool_capabilities are completely irrelevant here - no need to dig
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level = 0,
+ groupcaps={
+ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
+ }
+ },
+
+ on_use = function(itemstack, placer, pointed_thing)
+ if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
+ local name = placer:get_player_name()
+ worldedit.pos1[name] = pointed_thing.under
+ worldedit.mark_pos1(name)
+ end
+ return itemstack -- nothing consumed, nothing changed
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing) -- Left Click
+ if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
+ local name = placer:get_player_name()
+ worldedit.pos2[name] = pointed_thing.under
+ worldedit.mark_pos2(name)
+ end
+ return itemstack -- nothing consumed, nothing changed
+ end,
+})