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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-29 19:42:50 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-29 19:42:50 -0400
commitba470a69750df16eac4278c30471d813c2581202 (patch)
treee6b6774749c54a771cac250c2156063c902505e3 /unifieddyes
parent7760b046e47d84872831646538e41f51a9f4a7e8 (diff)
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update homedecor, steel, unified dyes
Diffstat (limited to 'unifieddyes')
-rw-r--r--unifieddyes/API.md4
-rw-r--r--unifieddyes/init.lua38
2 files changed, 28 insertions, 14 deletions
diff --git a/unifieddyes/API.md b/unifieddyes/API.md
index c8abd8b..bd06164 100644
--- a/unifieddyes/API.md
+++ b/unifieddyes/API.md
@@ -28,7 +28,9 @@ minetest.register_node("mymod:colored_node", {
- "unifieddyes_palette_colorwallmounted.png"
- or one of the "split" hues palettes (see below).
-`groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
+`groups`: If your node can be colored by using the airbrush, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
+
+If your node if of the kind where you need the split palette, but you need to put the *full color name* into the node name, as opposed to just the hue, then add the keys `ud_color_start` and `ud_color_end` and set them to the positions of the first and last characters of the color name (where 1 is the first character of the mod name at the start of the node name, i.e. "mymod:foo_bar_orange_baz" would have the start set to 15 and the end at 20).
`on_construct`: see below.
diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua
index 77d42d3..8eeb133 100644
--- a/unifieddyes/init.lua
+++ b/unifieddyes/init.lua
@@ -665,7 +665,7 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
return
end
- if not def.palette then
+ if not def.palette or not (def.groups and def.groups.ud_param2_colorable > 0) then
minetest.chat_send_player(player_name, "*** That node can't be colored.")
return
end
@@ -699,29 +699,41 @@ function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
end
local oldidx = node.param2 - fdir
-
local name = def.airbrush_replacement_node or node.name
if palette == true then
- local s = string.sub(def.palette, 21)
- local oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
-
local modname = string.sub(name, 1, string.find(name, ":")-1)
local nodename2 = string.sub(name, string.find(name, ":")+1)
+ local oldcolor = "snozzberry"
+ local newcolor = "razzberry" -- intentionally misspelled ;-)
+
+ if def.ud_color_start and def.ud_color_end then
+ oldcolor = string.sub(node.name, def.ud_color_start, def.ud_color_end)
+ newcolor = string.sub(painting_with, 5)
+ else
+ if hue ~= 0 then
+ newcolor = unifieddyes.HUES[hue]
+ else
+ newcolor = "grey"
+ end
- local a,b
+ local s = string.sub(def.palette, 21)
+ oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
+ end
- local newcolor = "grey"
- if hue ~= 0 then
- newcolor = unifieddyes.HUES[hue]
+ if newcolor == "spring" then newcolor = "aqua"
+ elseif newcolor == "azure" then newcolor = "skyblue"
+ elseif newcolor == "rose" then newcolor = "redviolet"
end
- local a,b = string.gsub(nodename2, oldcolor, newcolor)
- name = modname..":"..a
+ name = modname..":"..string.gsub(nodename2, oldcolor, newcolor)
+ if not minetest.registered_items[name] then
+ minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.")
+ return
+ end
elseif idx == oldidx then
return
end
-
minetest.swap_node(pos, {name = name, param2 = fdir + idx})
if not creative or not creative.is_enabled_for(player_name) then
inv:remove_item("main", painting_with)
@@ -969,7 +981,7 @@ function unifieddyes.show_airbrush_form(player)
if dye == painting_with then
overlay = "^unifieddyes_select_overlay.png"
- slindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
+ selindic = "unifieddyes_white_square.png"..colorize..overlay.."]"..
"tooltip["..grey2..";"..grey2.."]"
end