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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /travelnet/doors.lua
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'travelnet/doors.lua')
-rw-r--r--travelnet/doors.lua142
1 files changed, 142 insertions, 0 deletions
diff --git a/travelnet/doors.lua b/travelnet/doors.lua
new file mode 100644
index 0000000..a45a9f6
--- /dev/null
+++ b/travelnet/doors.lua
@@ -0,0 +1,142 @@
+-- Doors that are especially useful for travelnet elevators but can also be used in other situations.
+-- All doors (not only these here) in front of a travelnet or elevator are opened automaticly when a player arrives
+-- and are closed when a player departs from the travelnet or elevator.
+-- Autor: Sokomine
+
+minetest.register_node("travelnet:elevator_door_steel_open", {
+ description = "elevator door (open)",
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"default_stone.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.90, -0.5, 0.4, -0.49, 1.5, 0.5},
+ { 0.49, -0.5, 0.4, 0.9, 1.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
+ },
+ },
+ drop = "travelnet:elevator_door_steel_closed",
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "travelnet:elevator_door_steel_closed", param2 = node.param2})
+ end,
+})
+
+minetest.register_node("travelnet:elevator_door_steel_closed", {
+ description = "elevator door (closed)",
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"default_stone.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
+ { 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "travelnet:elevator_door_steel_open", param2 = node.param2})
+ end,
+})
+
+
+
+
+minetest.register_node("travelnet:elevator_door_glass_open", {
+ description = "elevator door (open)",
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"travelnet_elevator_door_glass.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.99, -0.5, 0.4, -0.49, 1.5, 0.5},
+ { 0.49, -0.5, 0.4, 0.99, 1.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.9, -0.5, 0.4, 0.9, 1.5, 0.5},
+ },
+ },
+ drop = "travelnet:elevator_door_glass_closed",
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = node.param2})
+ end,
+})
+
+minetest.register_node("travelnet:elevator_door_glass_closed", {
+ description = "elevator door (closed)",
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"travelnet_elevator_door_glass.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ is_ground_content = true,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, -0.01, 1.5, 0.5},
+ { 0.01, -0.5, 0.4, 0.5, 1.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.5, 1.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "travelnet:elevator_door_glass_open", param2 = node.param2})
+ end,
+})
+
+minetest.register_craft({
+ output = "travelnet:elevator_door_glass_closed",
+ recipe = {
+ {"default:glass", "", "default:glass", },
+ {"default:glass", "", "default:glass", },
+ {"default:glass", "", "default:glass", }
+ }
+ })
+
+minetest.register_craft({
+ output = "travelnet:elevator_door_steel_closed",
+ recipe = {
+ {"default:steel_ingot", "", "default:steel_ingot", },
+ {"default:steel_ingot", "", "default:steel_ingot", },
+ {"default:steel_ingot", "", "default:steel_ingot", }
+ }
+ })
+-- local old_node = minetest.get_node( pos );
+-- minetest.add_node(pos, {name = "travelnet:elevator_door_glass_closed", param2 = old_node.param2})
+
+
+