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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 20:02:19 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:09:33 -0400 |
commit | da66780a569712c23ae4f2996cfb4608a9f9d69d (patch) | |
tree | 217556029a78bc23ad4564720afc86de97228a04 /technic/technic/machines/register/solar_array.lua | |
parent | 615b22df4d423aded3613db7716943a2f389b047 (diff) | |
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'technic/technic/machines/register/solar_array.lua')
-rw-r--r-- | technic/technic/machines/register/solar_array.lua | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/technic/technic/machines/register/solar_array.lua b/technic/technic/machines/register/solar_array.lua new file mode 100644 index 0000000..39f50d2 --- /dev/null +++ b/technic/technic/machines/register/solar_array.lua @@ -0,0 +1,65 @@ + +local S = technic.getter + +function technic.register_solar_array(data) + local tier = data.tier + local ltier = string.lower(tier) + + local run = function(pos, node) + -- The action here is to make the solar array produce power + -- Power is dependent on the light level and the height above ground + -- There are many ways to cheat by using other light sources like lamps. + -- As there is no way to determine if light is sunlight that is just a shame. + -- To take care of some of it solar panels do not work outside daylight hours or if + -- built below 0m + local pos1 = {} + local machine_name = S("Arrayed Solar %s Generator"):format(tier) + pos1.y = pos.y + 1 + pos1.x = pos.x + pos1.z = pos.z + + technic.get_or_load_node(pos1) + local light = minetest.get_node_light(pos1, nil) + local time_of_day = minetest.get_timeofday() + local meta = minetest.get_meta(pos) + light = light or 0 + + -- turn on array only during day time and if sufficient light + -- I know this is counter intuitive when cheating by using other light sources. + if light >= 12 and time_of_day >= 0.24 and time_of_day <= 0.76 and pos.y > 0 then + local charge_to_give = math.floor((light + pos.y) * data.power) + charge_to_give = math.max(charge_to_give, 0) + charge_to_give = math.min(charge_to_give, data.power * 50) + meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.prettynum(charge_to_give))) + meta:set_int(tier.."_EU_supply", charge_to_give) + else + meta:set_string("infotext", S("%s Idle"):format(machine_name)) + meta:set_int(tier.."_EU_supply", 0) + end + end + + minetest.register_node("technic:solar_array_"..ltier, { + tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png", + "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png", + "technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"}, + groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}, + sounds = default.node_sound_wood_defaults(), + description = S("Arrayed Solar %s Generator"):format(tier), + active = false, + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, + }, + on_construct = function(pos) + local meta = minetest.get_meta(pos) + local name = minetest.get_node(pos).name + meta:set_int(tier.."_EU_supply", 0) + end, + technic_run = run, + }) + + technic.register_machine(tier, "technic:solar_array_"..ltier, technic.producer) +end + |