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| author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:00:20 -0400 | 
|---|---|---|
| committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:10:04 -0400 | 
| commit | 888b0ebfec8c2eff9015163549a7e47443cb8665 (patch) | |
| tree | 915080159bfaa6ba6e226087c7ce0e8d5464b518 /streets/streetsmod/libs/smartfs | |
| parent | da66780a569712c23ae4f2996cfb4608a9f9d69d (diff) | |
| download | dreambuilder_modpack-888b0ebfec8c2eff9015163549a7e47443cb8665.tar dreambuilder_modpack-888b0ebfec8c2eff9015163549a7e47443cb8665.tar.gz dreambuilder_modpack-888b0ebfec8c2eff9015163549a7e47443cb8665.tar.bz2 dreambuilder_modpack-888b0ebfec8c2eff9015163549a7e47443cb8665.tar.xz dreambuilder_modpack-888b0ebfec8c2eff9015163549a7e47443cb8665.zip | |
"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
Diffstat (limited to 'streets/streetsmod/libs/smartfs')
| -rw-r--r-- | streets/streetsmod/libs/smartfs/README.md | 88 | ||||
| -rw-r--r-- | streets/streetsmod/libs/smartfs/api.md | 107 | ||||
| -rw-r--r-- | streets/streetsmod/libs/smartfs/depends.txt | 2 | ||||
| -rw-r--r-- | streets/streetsmod/libs/smartfs/example.lua | 66 | ||||
| -rw-r--r-- | streets/streetsmod/libs/smartfs/example.smartfs | 1 | ||||
| -rw-r--r-- | streets/streetsmod/libs/smartfs/init.lua | 2 | ||||
| -rw-r--r-- | streets/streetsmod/libs/smartfs/smartfs.lua | 760 | 
7 files changed, 0 insertions, 1026 deletions
| diff --git a/streets/streetsmod/libs/smartfs/README.md b/streets/streetsmod/libs/smartfs/README.md deleted file mode 100644 index df0e166..0000000 --- a/streets/streetsmod/libs/smartfs/README.md +++ /dev/null @@ -1,88 +0,0 @@ -smartfs -======= - -This mod provides a 2nd generation way of creating forms - this means that the modder does not need to worry about complex formspec strings - -* Expandable: you can register your own elements to use on the form. -* Easy event handling: use binding to handle events. -* New elements: Includes a toggle button - -License: WTFPL -To install this library, place the smartfs.lua file in your mod and then include it (dofile). -There is an init.lua file in the download that shows you how to do this. - -#Using Smart Formspec -Smartfs provides 2nd generation Minetest forms to replace clunky formspec strings. Each smartfs form is a container filled with GUI elements. A number of default elements are included with smartfs, but modders can also define their own custom elements. This document describes the basic usage of the smartfs API. - -##Installation -Smartfs can be used as a library or a mod. - -To use smartfs as a library, copy the smartfs.lua file to your mod folder and add -    dofile(minetest.get\_modpath(minetest.get\_current\_modname()).."/smartfs.lua") -to the top of any files that use it. - -To use smartfs as a mod, add it to your game's mods folder or to the user mods folder and enable it. - -## Creating and showing forms -A form is a rectangular area of the screen upon which all elements are placed. Use the smartfs.create() function to create a new form. This function takes two arguments and returns a form object. - -The first argument is a unique string that identifies the form. The second argument is a function that should take a single argument called state which is used to set form properties like size and background color. State also has constructors for all form elements and can be used with state:element_name. Below is a quick example. - -    myform = smartfs.create("My Form",function(state) -        --sets the form's size -        -- (width, hieght) -        state:size(5,5) - -        --creates a label and places it on the form -        --(x-pos, y-pos, name, text) -        state:label(3,3,"label1", "A label!") -    end) - -Forms can be shown to the player by using the show(target) function. The target argument is the name of the player that will see the form. - -    myform:show("singleplayer") - -Here is a list of steps the library takes. -* You create a new form using smartfs.create(). -* The form is registered and stored for later use. -* You show a form to a player using the myform:show() -* The state is created and stored. -* The function in smartfs.create runs and creates the elements. -* The form is displayed to the player. - -## Modifying Elements -Elements have functions of the form element:function(args) where you need to have access to the element object. - -You can get the element object by assigning a variable to its creation function like so: - -    local button1 = state:button(0,0, 1,4, "btn1", "A button") -    --button1 is now a table representing the button - -You can also get the element by using state:get(name). The example below will retrieve a button with the name "btn1": - -    button1 = state:get("btn1") -    --or -    state:get("btn1"):onClick(your\_onclick\_function - -Both of these methods should be used inside the form creation callback function, the function you pass to smartfs.create, or in event callbacks. - -Now that you have located your element you can modify it. - -    button1:setPos(4,0) - -## Inventory Support -Smartfs supports adding a button to Inventory+ or Unified Inventory which will open one of your own custom forms. Use the smartfs.add\_to\_inventory(form, icon, title) function where form is the smartfs form linked to by the button, icon is the button image (only for unified inventory), and title is the button text (only for inventory+). - -    smartfs.add_to_inventory(form, icon, title) - -## Dynamic forms -Dynamic forms allow you to make a form without having to register it before the game finished loading. - -    local state = smartfs.dynamic("smartfs:dyn_form", name) -    state:load(minetest.get_modpath("smartfs").."/example.smartfs") -    state:get("btn"):click(function(self,state) -    	print("Button clicked!") -    end) -    state:show() - -Make sure you call state:show() diff --git a/streets/streetsmod/libs/smartfs/api.md b/streets/streetsmod/libs/smartfs/api.md deleted file mode 100644 index 69e3f47..0000000 --- a/streets/streetsmod/libs/smartfs/api.md +++ /dev/null @@ -1,107 +0,0 @@ -#Full API -##Smartfs -* smartfs( name ) - returns the form regisered with the name 'name' -* smartfs.create( name,function ) - creates a new form and adds elements to it by running the function. Use before Minetest loads. (like minetest.register_node) -* smartfs.element( name, data ) - creates a new element type. -* smartfs.dynamic( formname, playername ) - creates a dynamic form. Returns state. See example.lua for example. Remember to call state:show() -* smartfs.add\_to\_inventory(form, icon, title) - Adds a form to an installed advanced inventory. Returns true on success. -* smartfs.inventory_mod() - Returns the name of an installed and supported inventory mod that will be used above, or null. -* smartfs.override\_load\_checks() - Allows you to use smartfs.create after the game loads. Not recommended! - -##Form -* form:show( playername [, parameters] ) - shows the form to a player. See state.param. -* form.name - the name of the form. - -##State - -### Methods -* state:size( width,height ) - sets the forms width and height. -* state:get( name ) - gets an element by name. -* state:show() - reshows the form to the player. -* state:close() - closes the form (does not work yet, due to no MT api support). -* state:load( filepath ) - Loads elements from a file. -* state:save( filepath ) - Saves elements to a file. -* state:button( x,y,w,h,name,text [, exit_on_click] ) - create a new button at x,y with name and caption (text) - * ^ optional: exit_on_click - set to true to exit the form when the button is clicked. ( Also see button.setClose() ) -* state:toggle( x,y,w,h,name,list ) - create a new toggle button at x,y with name and possible list of values -* state:label( x,y,name,text ) - create a new label at x,y with name and caption (text) -* state:field( x,y,w,h,name,label ) - create a new field at x,y with label -  * state:pwdfield( x,y,w,h,name,label ) - create a password field -  * state:textarea( x,y,w,h,name,label ) - create a new textarea -* state:image( x,y,w,h,name,imagepath ) - create an image box. -* state:inventory( x,y,w,h,name ) - create an inventory listing (use 'main' as name for the main player inventory) -* state:checkbox( x,y,name,label,selected ) - create a check box. -* state:element( element_type, data ) - Semi-private, create an element with type and data. - -### Variables -* state.player - The name of the player. -* state.param - The parameters supplied by form:show. -* state.def - The form definition. -* state.is_inv - Boolean which is true if this form is being shown as an inventory. - -##Button -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setSize( w,h ) - set the size -* element:getSize() - get the size -* element:setText( text ) - set the caption of the button -* element:getText() - get the caption of the button -* element:setImage( filename ) - sets the background of the button -* element:getImage() - get the background filename of the button -* element:click( func(self,state) ) - specify a function to run when the button is clicked - -##Toggle Button -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setSize( w,h ) - set the size -* element:getSize() - get the size -* element:getText() - get the text of the toggle option -* element:setId( filename ) - sets the selected id -* element:getId() - get the selected id -* element:onToggle( func(self,state) ) - specify a function to run when the value if toggled - -##Label -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setText( text ) - set the caption of the label -* element:getText() - get the caption of the label - -##Field and Text Area -* element:setPosition( x,y ) - change the position -* element:getPosition() - get the current position -* element:setSize( w,h ) - set the size -* element:getSize() - get the size -* element:setText( text ) - set the caption of the button -* element:getText() - get the caption of the field -* element:setImage( filename ) - sets the background of the field -* element:getImage() - get the background filename of the field - -##List box -* element:onClick( func(self,state,idx) ) - function to run when listbox item idx is clicked -* element:onDoubleClick( func(self,state,idx) ) - function to run when listbox item idx is double clicked -* element:setPosition( x,y ) - set the position -* element:getPosition() - returns {x=x, y=y} -* element:setSize( w,h ) - set the size -* element:getSize() - gets the size {w=w, h=h} -* element:addItem( item ) - appends and item -* element:removeItem( idx ) - remove item -* element:popItem() - removes last item and returns - -##Inventory listing -* element:setPosition( x,y ) - set the position -* element:getPosition() - returns {x=x, y=y} -* element:setSize( w,h ) - set the size -* element:getSize() - gets the size {w=w, h=h} -* element:setLocation( location ) - set a custom inventory location or nil for the default (current_player) -  * element:usePosition( position ) - use a node metadata attached inventory of the node at the given positon -  * element:useDetached( name ) - use a detached inventory with the given name -  * element:usePlayer( name ) - use a player inventory other than the current player -* element:getLocation() - returns the inventory location (default: current_player) -* element:setIndex( index ) - set the inventory starting index -* element:getIndex() - returns the inventory starting index - -##Custom Code -* element:onSubmit( func(self) ) - on form submit -* element:onBuild( func(self) ) - run every time form is shown. You can set code from here -* element:setCode( code ) - set the formspec code -* element:getCode( code ) - get the formspec code diff --git a/streets/streetsmod/libs/smartfs/depends.txt b/streets/streetsmod/libs/smartfs/depends.txt deleted file mode 100644 index 4893cdc..0000000 --- a/streets/streetsmod/libs/smartfs/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -unified_inventory? -inventory_plus? diff --git a/streets/streetsmod/libs/smartfs/example.lua b/streets/streetsmod/libs/smartfs/example.lua deleted file mode 100644 index 935dd70..0000000 --- a/streets/streetsmod/libs/smartfs/example.lua +++ /dev/null @@ -1,66 +0,0 @@ -dofile(minetest.get_modpath("smartfs").."/smartfs.lua") - -s = smartfs.create("smartfs:form",function(state) -	state:size(10,7) -	state:label(2,0,"lbl","SmartFS example formspec!") -	state:field(7,1,3,1,"txt","Textbox") -	state:image(0,0,2,2,"img","default_stone.png") -	state:toggle(0,2,3,1,"tg",{"plenty..","of..","custom..","elements"}) -	state:checkbox(2,1,"c","Easy code",true) -	local res = "smartfs.create(\"smartfs:form\",function(state)\n" -	res = res .. "\tstate:size(10,7)\n" -	res = res .. "\tstate:label(2,0,\"lbl\",\"SmartFS example formspec!\")\n" -	res = res .. "\tstate:field(7,1,3,1,\"txt\",\"Textbox\")\n" -	res = res .. "\tstate:image(0,0,2,2,\"img\",\"default_stone.png\")\n" -	res = res .. "\tstate:toggle(0,2,3,1,\"tg\",{\"plenty..\",\"of..\",\"custom..\",\"elements\"})\n" -	res = res .. "\tstate:checkbox(2,1,\"c\",\"Easy code\",true)\n" -	res = res .. "end)" -	state:textarea(1,3.5,9,4,"ta","Code:"):setText(res) -	return true -end) - -l = smartfs.create("smartfs:load",function(state) -	state:load(minetest.get_modpath("smartfs").."/example.smartfs") -	state:get("btn"):click(function(self,state) -		print("Button clicked!") -	end) -	return true -end) - -smartfs.add_to_inventory(l,"icon.png","SmartFS") - -minetest.register_chatcommand("sfs_s", { -	params = "", -	description = "SmartFS test formspec 1: basics", -	func = function(name, param) -		s:show(name) -	end, -}) -minetest.register_chatcommand("sfs_l", { -	params = "", -	description = "SmartFS test formspec 2: loading", -	func = function(name, param) -		l:show(name) -	end, -}) - -minetest.register_chatcommand("sfs_d", { -	params = "", -	description = "SmartFS test formspec 3: dynamic", -	func = function(name, param) -		local state = smartfs.dynamic("smartfs:dyn_form", name) -		state:load(minetest.get_modpath("smartfs").."/example.smartfs") -		state:get("btn"):click(function(self,state) -			print("Button clicked!") -		end) -		state:show() -	end, -}) - -minetest.register_chatcommand("sfs_lc", { -	params = "", -	description = "SmartFS test formspec 4: smartfs.create error catching", -	func = function(name, param) -		smartfs.create("asdinas",function() end) -	end -}) diff --git a/streets/streetsmod/libs/smartfs/example.smartfs b/streets/streetsmod/libs/smartfs/example.smartfs deleted file mode 100644 index cbbaabf..0000000 --- a/streets/streetsmod/libs/smartfs/example.smartfs +++ /dev/null @@ -1 +0,0 @@ -return { ["ele"] = { ["c"] = { ["pos"] = { ["y"] = 1, ["x"] = 1 }, ["label"] = "Check", ["value"] = true, ["type"] = "checkbox", ["name"] = "c" }, ["btn"] = { ["pos"] = { ["y"] = 2, ["x"] = 1 }, ["size"] = { ["h"] = 1, ["w"] = 1 }, ["value"] = "Button", ["type"] = "button", ["name"] = "btn" } }, ["size"] = { ["h"] = 3, ["w"] = 5 } }
\ No newline at end of file diff --git a/streets/streetsmod/libs/smartfs/init.lua b/streets/streetsmod/libs/smartfs/init.lua deleted file mode 100644 index b2aaa29..0000000 --- a/streets/streetsmod/libs/smartfs/init.lua +++ /dev/null @@ -1,2 +0,0 @@ -dofile(minetest.get_modpath("smartfs").."/smartfs.lua") ---dofile(minetest.get_modpath("smartfs").."/example.lua") diff --git a/streets/streetsmod/libs/smartfs/smartfs.lua b/streets/streetsmod/libs/smartfs/smartfs.lua deleted file mode 100644 index dfa0819..0000000 --- a/streets/streetsmod/libs/smartfs/smartfs.lua +++ /dev/null @@ -1,760 +0,0 @@ ---------------------------- --- SmartFS: Smart Formspecs ---    by Rubenwardy ---------------------------- - -smartfs = { -	_fdef = {}, -	_edef = {}, -	opened = {}, -	inv = {} -} - --- the smartfs() function -function smartfs.__call(self, name) -	return smartfs._fdef[name] -end - --- Register forms and elements -function smartfs.create(name,onload) -	if smartfs._fdef[name] then -		error("SmartFS - (Error) Form "..name.." already exists!") -	end -	if smartfs.loaded and not smartfs._loaded_override then -		error("SmartFS - (Error) Forms should be declared while the game loads.") -	end - -	smartfs._fdef[name] = { -		_reg = onload, -		name = name, -		show = smartfs._show_ -	} - -	return smartfs._fdef[name] -end -function smartfs.override_load_checks() -	smartfs._loaded_override = true -end - -minetest.after(0, function() -	smartfs.loaded = true -end) -function smartfs.dynamic(name,player) -	if not smartfs._dynamic_warned then -		smartfs._dynamic_warned = true -		print("SmartFS - (Warning) On the fly forms are being used. May cause bad things to happen") -	end -	local state = smartfs._makeState_({name=name},player,nil,false) -	state.show = state._show_ -	smartfs.opened[player] = state -	return state -end -function smartfs.element(name,data) -	if smartfs._edef[name] then -		error("SmartFS - (Error) Element type "..name.." already exists!") -	end -	smartfs._edef[name] = data -	return smartfs._edef[name] -end - -function smartfs.inventory_mod() -	if unified_inventory then -		return "unified_inventory" -	elseif inventory_plus then -		return "inventory_plus" -	else -		return nil -	end -end - -function smartfs.add_to_inventory(form,icon,title) -	if unified_inventory then -		unified_inventory.register_button(form.name, { -			type = "image", -			image = icon, -		}) -		unified_inventory.register_page(form.name, { -			get_formspec = function(player, formspec) -				local name = player:get_player_name() -				local opened = smartfs._show_(form, name, nil, true) -				return {formspec = opened:_getFS_(false)} -			end -		}) -		return true -	elseif inventory_plus then -		minetest.register_on_joinplayer(function(player) -			inventory_plus.register_button(player, form.name, title) -		end) -		minetest.register_on_player_receive_fields(function(player, formname, fields) -			if formname == "" and fields[form.name] then -				local name = player:get_player_name() -				local opened = smartfs._show_(form, name, nil, true) -				inventory_plus.set_inventory_formspec(player, opened:_getFS_(true)) -			end -		end) -		return true -	else -		return false -	end -end - -function smartfs._makeState_(form,player,params,is_inv) -	return { -		_ele = {}, -		def = form, -		player = player, -		param = params, -		is_inv = is_inv, -		get = function(self,name) -			return self._ele[name] -		end, -		close = function(self) -			self.closed = true -		end, -		size = function(self,w,h) -			self._size = {w=w,h=h} -		end, -		_getFS_ = function(self,size) -			local res = "" -			if self._size and size then -				res = "size["..self._size.w..","..self._size.h.."]" -			end -			for key,val in pairs(self._ele) do -				res = res .. val:build() -			end -			return res -		end, -		_show_ = function(self) -			if self.is_inv then -				if unified_inventory then -					unified_inventory.set_inventory_formspec(minetest.get_player_by_name(self.player), self.def.name) -				elseif inventory_plus then -					inventory_plus.set_inventory_formspec(minetest.get_player_by_name(self.player), self:_getFS_(true)) -				end -			else -				local res = self:_getFS_(true) -				minetest.show_formspec(player,form.name,res) -			end -		end, -		load = function(self,file) -			local file = io.open(file, "r") -			if file then -				local table = minetest.deserialize(file:read("*all")) -				if type(table) == "table" then -					if table.size then -						self._size = table.size -					end -					for key,val in pairs(table.ele) do -						self:element(val.type,val) -					end -					return true -				end -			end -			return false -		end, -		save = function(self,file) -			local res = {ele={}} - -			if self._size then -				res.size = self._size -			end - -			for key,val in pairs(self._ele) do -				res.ele[key] = val.data -			end - -			local file = io.open(file, "w") -			if file then -				file:write(minetest.serialize(res)) -				file:close() -				return true -			end -			return false -		end, -		button = function(self,x,y,w,h,name,text,exitf) -			if exitf == nil then exitf = false end -			return self:element("button",{pos={x=x,y=y},size={w=w,h=h},name=name,value=text,closes=exitf}) -		end, -		label = function(self,x,y,name,text) -			return self:element("label",{pos={x=x,y=y},name=name,value=text}) -		end, -		toggle = function(self,x,y,w,h,name,list) -			return self:element("toggle",{pos={x=x,y=y},size={w=w,h=h},name=name,id=1,list=list}) -		end, -		field = function(self,x,y,w,h,name,label) -			return self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) -		end, -		pwdfield = function(self,x,y,w,h,name,label) -			local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) -			res:isPassword(true) -			return res -		end, -		textarea = function(self,x,y,w,h,name,label) -			local res = self:element("field",{pos={x=x,y=y},size={w=w,h=h},name=name,value="",label=label}) -			res:isMultiline(true) -			return res -		end, -		image = function(self,x,y,w,h,name,img) -			return self:element("image",{pos={x=x,y=y},size={w=w,h=h},name=name,value=img}) -		end, -		checkbox = function(self,x,y,name,label,selected) -			return self:element("checkbox",{pos={x=x,y=y},name=name,value=selected,label=label}) -		end, -		listbox = function(self,x,y,w,h,name) -			return self:element("list", { pos={x=x,y=y}, size={w=w,h=h}, name=name }) -		end, -		inventory = function(self,x,y,w,h,name) -			return self:element("inventory", { pos={x=x,y=y}, size={w=w,h=h}, name=name }) -		end, -		element = function(self,typen,data) -			local type = smartfs._edef[typen] - -			if not type then -				error("Element type "..typen.." does not exist!") -			end - -			if self._ele[data.name] then -				error("Element "..data.name.." already exists") -			end -			data.type = typen - -			local ele = { -				name = data.name, -				root = self, -				data = data, -				remove = function(self) -					self.root._ele[self.name] = nil -				end -			} - -			for key,val in pairs(type) do -				ele[key] = val -			end - -			self._ele[data.name] = ele - -			return self._ele[data.name] -		end -	} -end - --- Show a formspec to a user -function smartfs._show_(form, player, params, is_inv) -	local state = smartfs._makeState_(form, player, params, is_inv) -	state.show = state._show_ -	if form._reg(state)~=false then -		if not is_inv then -			smartfs.opened[player] = state -			state:_show_() -		else -			smartfs.inv[player] = state -		end -	end -	return state -end - --- Receive fields from formspec -local function _sfs_recieve_(state,name,fields) -	if (fields.quit == "true") then -		if not state.is_inv then -			smartfs.opened[name] = nil -		end -		return true -	end - -	for key,val in pairs(fields) do -		if state._ele[key] then -			state._ele[key].data.value = val -		end -	end -	for key,val in pairs(state._ele) do -		if val.submit then -			if (val:submit(fields)==true) then -				return true -			end -		end -	end -	if state.closed ~= true then -		state:_show_() -	else -		minetest.show_formspec(name,"","size[5,1]label[0,0;Formspec closing not yet created!]") -		if not state.is_inv then -			smartfs.opened[name] = nil -		end -	end -	return true -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) -	local name = player:get_player_name() -	if smartfs.opened[name] and not smartfs.opened[name].is_inv then -		if smartfs.opened[name].def.name == formname then -			local state = smartfs.opened[name] -			return _sfs_recieve_(state,name,fields) -		else -			smartfs.opened[name] = nil -		end -	elseif smartfs.inv[name] and smartfs.inv[name].is_inv then -		local state = smartfs.inv[name] -		_sfs_recieve_(state,name,fields) -	end -	return false -end) - - ------------------------------------------------------------------ --------------------------  ELEMENTS  ---------------------------- ------------------------------------------------------------------ - -smartfs.element("button",{ -	build = function(self) -		if self.data.img then -			return "image_button[".. -				self.data.pos.x..","..self.data.pos.y.. -				";".. -				self.data.size.w..","..self.data.size.h.. -				";".. -				self.data.img.. -				";".. -				self.name.. -				";".. -				self.data.value.. -				"]" -		else -			if self.data.closes then -				return "button_exit[".. -					self.data.pos.x..","..self.data.pos.y.. -					";".. -					self.data.size.w..","..self.data.size.h.. -					";".. -					self.name.. -					";".. -					self.data.value.. -					"]" -			else -				return "button[".. -					self.data.pos.x..","..self.data.pos.y.. -					";".. -					self.data.size.w..","..self.data.size.h.. -					";".. -					self.name.. -					";".. -					self.data.value.. -					"]" -			end -		end -	end, -	submit = function(self,fields,state) -		if fields[self.name] and self._click then -			self:_click(self.root) -		end - -		if self.data.closes then -			return true -		end -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	onClick = function(self,func) -		self._click = func -	end, -	click = function(self,func) -		self._click = func -	end, -	setText = function(self,text) -		self.data.value = text -	end, -	getText = function(self) -		return self.data.value -	end, -	setImage = function(self,image) -		self.data.img = image -	end, -	getImage = function(self) -		return self.data.img -	end, -	setClose = function(self,bool) -		self.data.closes = bool -	end -}) - -smartfs.element("toggle",{ -	build = function(self) -		return "button[".. -			self.data.pos.x..","..self.data.pos.y.. -			";".. -			self.data.size.w..","..self.data.size.h.. -			";".. -			self.name.. -			";".. -			self.data.list[self.data.id].. -			"]" -	end, -	submit = function(self,fields) -		if fields[self.name] then -			self.data.id = self.data.id + 1 -			if self.data.id > #self.data.list then -				self.data.id = 1 -			end -			if self._tog then -				self:_tog(self.root) -			end -		end -	end, -	onToggle = function(self,func) -		self._tog = func -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	setId = function(self,id) -		self.data.id = id -	end, -	getId = function(self) -		return self.data.id -	end, -	getText = function(self) -		return self.data.list[self.data.id] -	end -}) - -smartfs.element("label",{ -	build = function(self) -		return "label[".. -			self.data.pos.x..","..self.data.pos.y.. -			";".. -			self.data.value.. -			"]" -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setText = function(self,text) -		self.data.value = text -	end, -	getText = function(self) -		return self.data.value -	end -}) - -smartfs.element("field",{ -	build = function(self) -		if self.data.ml then -			return "textarea[".. -				self.data.pos.x..","..self.data.pos.y.. -				";".. -				self.data.size.w..","..self.data.size.h.. -				";".. -				self.name.. -				";".. -				self.data.label.. -				";".. -				self.data.value.. -				"]" -		elseif self.data.pwd then -			return "pwdfield[".. -				self.data.pos.x..","..self.data.pos.y.. -				";".. -				self.data.size.w..","..self.data.size.h.. -				";".. -				self.name.. -				";".. -				self.data.label.. -				"]" -		else -			return "field[".. -				self.data.pos.x..","..self.data.pos.y.. -				";".. -				self.data.size.w..","..self.data.size.h.. -				";".. -				self.name.. -				";".. -				self.data.label.. -				";".. -				self.data.value.. -				"]" -		end -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	setText = function(self,text) -		self.data.value = text -	end, -	getText = function(self) -		return self.data.value -	end, -	isPassword = function(self,bool) -		self.data.pwd = bool -	end, -	isMultiline = function(self,bool) -		self.data.ml = bool -	end -}) - -smartfs.element("image",{ -	build = function(self) -		return "image[".. -			self.data.pos.x..","..self.data.pos.y.. -			";".. -			self.data.size.w..","..self.data.size.h.. -			";".. -			self.data.value.. -			"]" -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	setImage = function(self,text) -		self.data.value = text -	end, -	getImage = function(self) -		return self.data.value -	end -}) - -smartfs.element("checkbox",{ -	build = function(self) -		if self.data.value then -			return "checkbox[".. -				self.data.pos.x..","..self.data.pos.y.. -				";".. -				self.name.. -				";".. -				self.data.label.. -				";true]" -		else -			return "checkbox[".. -				self.data.pos.x..","..self.data.pos.y.. -				";".. -				self.name.. -				";".. -				self.data.label.. -				";false]" -		end -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	setText = function(self,text) -		self.data.value = text -	end, -	getText = function(self) -		return self.data.value -	end -}) - -smartfs.element("list",{ -        build = function(self) -                local listformspec = "textlist[".. -                                     self.data.pos.x..","..self.data.pos.y.. -                                     ";".. -                                     self.data.size.w..","..self.data.size.h.. -                                     ";".. -                                     self.data.name.. -                                     ";" - -                --loop through the list's items and add them to the formspec -		if not self.data.items then -			self.data.items = {" "} -		end -                for i,value in ipairs(self.data.items) do -                    listformspec = listformspec..value.."," -                end -                listformspec = string.sub(listformspec, 0, -2) --removes extra , -                --close out the list items section -                listformspec = listformspec..";" - -                --TODO support selected idx and transparency - -                --close formspec definition and return formspec -                listformspec = listformspec.."]" -                return listformspec -        end, -        submit = function(self,fields) -                if fields[self.name] then -                    local _type = string.sub(fields[self.data.name],1,3) -                    local index = string.sub(fields[self.data.name],5) -                    if _type == "CHG" and self._click then -                        self:_click(self.root, index) -                    elseif _type == "DCL" and self._doubleClick then -                        self:_doubleClick(self.root, index) -                    end -                end -        end, -	onClick = function(self, func) -		self._click = func -	end, -	click = function(self, func) -		self._click = func -	end, -	onDoubleClick = function(self, func) -		self._doubleClick = func -	end, -	doubleclick = function(self, func) -		self._doubleClick = func -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	addItem = function(self, item) -		if not self.data.items then -			self.data.items = {" "} -		end -		table.insert(self.data.items, item) -	end, -	removeItem = function(self,idx) -		if not self.data.items then -			self.data.items = {" "} -		end -		table.remove(self.data.items,idx) -	end, -	popItem = function(self) -		if not self.data.items then -			self.data.items = {" "} -		end -		local item = self.data.items[#self.data.items] -		table.remove(self.data.items) -		return item -	end -}) - -smartfs.element("inventory",{ -	build = function(self) -		return "list[".. -			(self.data.location or "current_player") .. -			";".. -			self.name.. -			";".. -			self.data.pos.x..","..self.data.pos.y.. -			";".. -			self.data.size.w..","..self.data.size.h.. -			";".. -			(self.data.index or "") .. -			"]" -	end, -	setPosition = function(self,x,y) -		self.data.pos = {x=x,y=y} -	end, -	getPosition = function(self,x,y) -		return self.data.pos -	end, -	setSize = function(self,w,h) -		self.data.size = {w=w,h=h} -	end, -	getSize = function(self,x,y) -		return self.data.size -	end, -	-- available inventory locations -	-- "current_player": Player to whom the menu is shown -	-- "player:<name>": Any player -	-- "nodemeta:<X>,<Y>,<Z>": Any node metadata -	-- "detached:<name>": A detached inventory -	-- "context" does not apply to smartfs, since there is no node-metadata as context available -	setLocation = function(self,location) -		self.data.location = location -	end, -	getLocation = function(self) -		return self.data.location or "current_player" -	end, -	usePosition = function(self, pos) -		self.data.location = string.format("nodemeta:%d,%d,%d", pos.x, pos.y, pos.z) -	end, -	usePlayer = function(self, name) -		self.data.location = "player:" .. name -	end, -	useDetached = function(self, name) -		self.data.location = "detached:" .. name -	end, -	setIndex = function(self,index) -		self.data.index = index -	end, -	getIndex = function(self) -		return self.data.index -	end -}) - -smartfs.element("code",{ -	build = function(self) -		if self._build then -			self:_build() -		end - -		return self.data.code -	end, -	submit = function(self,fields) -		if self._sub then -			self:_sub(fields) -		end -	end, -	onSubmit = function(self,func) -		self._sub = func -	end, -	onBuild = function(self,func) -		self._build = func -	end, -	setCode = function(self,code) -		self.data.code = code -	end, -	getCode = function(self) -		return self.data.code -	end -}) | 
