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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /streets/delineator
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'streets/delineator')
-rw-r--r--streets/delineator/depends.txt2
-rw-r--r--streets/delineator/init.lua27
2 files changed, 29 insertions, 0 deletions
diff --git a/streets/delineator/depends.txt b/streets/delineator/depends.txt
new file mode 100644
index 0000000..48ef5e1
--- /dev/null
+++ b/streets/delineator/depends.txt
@@ -0,0 +1,2 @@
+default
+streetsmod \ No newline at end of file
diff --git a/streets/delineator/init.lua b/streets/delineator/init.lua
new file mode 100644
index 0000000..cf78142
--- /dev/null
+++ b/streets/delineator/init.lua
@@ -0,0 +1,27 @@
+--[[
+ StreetsMod: Delineator
+]]
+minetest.register_node(":streets:delineator", {
+ description = streets.S("Delineator"),
+ tiles = {"streets_delineator_top.png","streets_delineator.png"},
+ drawtype = "nodebox",
+ paramtype = "light",
+ groups = {cracky=3, oddly_breakable_by_hand=2},
+ light_source = 8,
+ sunlight_propagates = true,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1},
+ },
+ }
+})
+
+minetest.register_craft({
+ output = "streets:delineator 4",
+ recipe = {
+ {"","",""},
+ {"","default:torch",""},
+ {"","default:fence_wood",""}
+ }
+}) \ No newline at end of file