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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
commit4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch)
treef5a13374fb176c21e381a2ae6ab53ac2ff282057 /signs_lib/init.lua
parent047a770ad04fc264039fa5b6109c803bd3d2d258 (diff)
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
Diffstat (limited to 'signs_lib/init.lua')
-rw-r--r--signs_lib/init.lua51
1 files changed, 31 insertions, 20 deletions
diff --git a/signs_lib/init.lua b/signs_lib/init.lua
index 775db95..5f3acfc 100644
--- a/signs_lib/init.lua
+++ b/signs_lib/init.lua
@@ -113,8 +113,9 @@ signs_lib.sign_post_model = {
}
}
--- Boilerplate to support localized strings if intllib mod is installed.
-local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
+-- Load support for intllib.
+local MP = minetest.get_modpath(minetest.get_current_modname())
+local S, NS = dofile(MP.."/intllib.lua")
signs_lib.gettext = S
-- the list of standard sign nodes
@@ -413,7 +414,7 @@ end
local function set_obj_text(obj, text, new, pos)
local split = new and split_lines_and_words or split_lines_and_words_old
local n = minetest.registered_nodes[minetest.get_node(pos).name]
- local text_scale = n.text_scale or DEFAULT_TEXT_SCALE
+ local text_scale = (n and n.text_scale) or DEFAULT_TEXT_SCALE
obj:set_properties({
textures={make_sign_texture(split(text), pos)},
visual_size = text_scale,
@@ -473,7 +474,7 @@ signs_lib.update_sign = function(pos, fields, owner)
signs_lib.destruct_sign(pos)
meta:set_string("keyword", current_keyword)
local ownstr = ""
- if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+ if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("infotext", ownstr..string.gsub(make_infotext(stored_text), "@KEYWORD", current_keyword).." ")
end
end
@@ -485,7 +486,7 @@ signs_lib.update_sign = function(pos, fields, owner)
fields.text = trim_input(fields.text)
local ownstr = ""
- if owner then ownstr = "Locked sign, owned by "..owner.."\n" end
+ if owner then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("infotext", ownstr..string.gsub(make_infotext(fields.text), "@KEYWORD", current_keyword).." ")
meta:set_string("text", fields.text)
@@ -631,11 +632,12 @@ function signs_lib.receive_fields(pos, formname, fields, sender, lock)
sender:get_player_name())
return
end
- local lockstr = lock and "locked " or ""
+ local lockstr = lock and S("locked ") or ""
if fields and fields.text and fields.ok then
- minetest.log("action", S("%s wrote \"%s\" to "..lockstr.."sign at %s"):format(
+ minetest.log("action", S("@1 wrote \"@2\" to @3sign at @4",
(sender:get_player_name() or ""),
fields.text,
+ lockstr,
minetest.pos_to_string(pos)
))
if lock then
@@ -766,10 +768,10 @@ minetest.register_node(":signs:sign_post", {
-- Locked wall sign
-minetest.register_privilege("sign_editor", "Can edit all locked signs")
+minetest.register_privilege("sign_editor", S("Can edit all locked signs"))
minetest.register_node(":locked_sign:sign_wall_locked", {
- description = S("Sign"),
+ description = S("Locked Sign"),
inventory_image = "signs_locked_inv.png",
wield_image = "signs_locked_inv.png",
node_placement_prediction = "",
@@ -849,14 +851,23 @@ end
-- metal, colored signs
if enable_colored_metal_signs then
- local sign_colors = { "green", "yellow", "red", "white_red", "white_black", "orange", "blue", "brown" }
- local sign_default_text_colors = { "f", "0", "f", "4", "0", "0", "f", "f" }
+ -- array : color, translated color, default text color
+ local sign_colors = {
+ {"green", S("green"), "f"},
+ {"yellow", S("yellow"), "0"},
+ {"red", S("red"), "f"},
+ {"white_red", S("white_red"), "4"},
+ {"white_black", S("white_black"), "0"},
+ {"orange", S("orange"), "0"},
+ {"blue", S("blue"), "f"},
+ {"brown", S("brown"), "f"},
+ }
for i, color in ipairs(sign_colors) do
- minetest.register_node(":signs:sign_wall_"..color, {
- description = S("Sign ("..color..", metal)"),
- inventory_image = "signs_"..color.."_inv.png",
- wield_image = "signs_"..color.."_inv.png",
+ minetest.register_node(":signs:sign_wall_"..color[1], {
+ description = S("Sign (@1, metal)", color[2]),
+ inventory_image = "signs_"..color[1].."_inv.png",
+ wield_image = "signs_"..color[1].."_inv.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
@@ -869,9 +880,9 @@ if enable_colored_metal_signs then
"signs_metal_sides.png",
"signs_metal_sides.png",
"signs_metal_back.png",
- "signs_"..color.."_front.png"
+ "signs_"..color[1].."_front.png"
},
- default_color = sign_default_text_colors[i],
+ default_color = color[3],
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
return signs_lib.determine_sign_type(itemstack, placer, pointed_thing)
@@ -919,7 +930,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
local def = minetest.registered_nodes[fencename]
local def_sign = minetest.registered_nodes[fencewithsignname]
if not (def and def_sign) then
- minetest.log("warning", "[signs_lib] Attempt to register unknown node as fence")
+ minetest.log("warning", "[signs_lib] "..S("Attempt to register unknown node as fence"))
return
end
def = signs_lib.table_copy(def)
@@ -982,7 +993,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
minetest.register_node(":"..fencename, def)
minetest.register_node(":"..fencewithsignname, def_sign)
table.insert(signs_lib.sign_node_list, fencewithsignname)
- minetest.log("verbose", S("Registered %s and %s"):format(fencename, fencewithsignname))
+ minetest.log("verbose", S("Registered @1 and @2", fencename, fencewithsignname))
end
build_char_db()
@@ -1159,5 +1170,5 @@ if enable_colored_metal_signs then
end
if minetest.settings:get("log_mods") then
- minetest.log("action", S("signs loaded"))
+ minetest.log("action", S("[MOD] signs loaded"))
end