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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-03-06 17:01:02 -0500 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-03-06 17:01:02 -0500 |
commit | b21c3d368077aa3a1c42ff1582cda6263c018585 (patch) | |
tree | 4053ef589ef5c5b99f0a87b567207e8c52cf4c76 /playeranim/README.md | |
parent | ec25fd83415d0ecb49f41295af3dc30f14850b2f (diff) | |
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updated cottages, areasprotector, bees, biome_lib, technic, facade,
farming redo, homedecor, maptools, mesecons, moreblocks, moreores,
pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2
delete the playeranim mod, not 5.0.0 compatible.
Diffstat (limited to 'playeranim/README.md')
-rw-r--r-- | playeranim/README.md | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/playeranim/README.md b/playeranim/README.md deleted file mode 100644 index 9938d60..0000000 --- a/playeranim/README.md +++ /dev/null @@ -1,47 +0,0 @@ -# playeranim - -Makes the head, and the right arm when you're mining, face the way you're facing, similar to Minecraft. Compatible with [3d_armor](https://github.com/stujones11/minetest-3d_armor). This is an ugly hack. Forked from [Kaeza's animplus mod](https://github.com/kaeza/minetest-animplus). - -The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head. -Works in both singleplayer and multiplayer. - -Created by [Rui](https://github.com/Rui-Minetest), this document was written by [sloantothebone](https://github.com/sloantothebone). - -## Configuration - -### Version of player model - -Player models supported by this mod: -- `MTG_4_Jun_2017` (minetest_game after 4 Jun 2017, 0.4.16) -- `MTG_4_Nov_2017` (minetest_game after 4 Nov 2017, 0.5.0) - -As there is no automatic way to determine which version is used, this must be configured with advanced settings menu, or by manually editing `playeranim.model_version` entry in minetest.conf. -The default value is `MTG_4_Jun_2017`. - -Symptoms of having configured the incorrect player model: -- In rest, arms are raised up, and are either detached from the body, or are too close to the body -- Cape (if visible) points upward - -### The delay of sideways body rotation - -Configure `playeranim.body_rotation_delay`. -It's the number of frame delay of sideways body rotation. -The default value is `7`. - -### Lengthways body rotation in sneaking - -Configure `playeranim.body_x_rotation_sneak`. -It's the degrees of the body's X-axis rotation in sneaking. -The default value is `6.0`. - -### The speed of an animation - -Configure `playeranim.animation_speed`. -It's the number of stepping per seconds. -The default value is `2.4`. - -### The speed of an animation in sneaking - -Configure `playeranim.animation_speed_sneak`. -It's the number of stepping per seconds in sneaking. -The default value is `0.8`. |