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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /plantlife_modpack/flowers_plus/flowers-changelog.txt
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
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+Changelog
+---------
+
+2012-08-06: Tweaked selection boxes on all nodes. Tweaked seaweed to use
+signlike instead of raillike drawtype, (still forced to only spawn flat as
+usual). Adjusted light level limits to give it more time to grow. Created
+this changelog file using github commit messages as the basis. Shrunk the
+geranium flower down a bit to better match the others.
+
+2012-08-03: Tuned out the random-numbers-inside-ABM stuff. Uses the ABM's
+chance setting instead. Should be approximately the same as before, but
+hopefully using a tad less CPU. Minor tweak to ABM interval/growing delay.
+
+2012-08-01: Added blue geranium to the collection of flowers.
+
+2012-07-31: Disable debug by default.
+
+2012-07-30: many updates over the course of the day - first commit, removed
+some redundant files, added wield/inventory image entries for each item, to
+force the game to draw them properly (these shouldn't be needed, must be a
+bug). Tweaked spawn code so that the radius check also includes the name of
+the item being spawned as well as items in group:flower, that way all items can
+have a radius test, and not just those in group:flower. Fiddled with the spawn
+rates a bit.