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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-03 09:31:05 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-03 09:31:05 -0400
commit2fa93b219eadfcdcf8f1d472aad046fc62d5b99d (patch)
treecff2e96e78cd89aa965976553d2ff8989b5a02b5 /pipeworks/luaentity.lua
parent76594f4bd5f825eaf1245965e2c0933bec47320d (diff)
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update castles, cottages, digistuff, gloopblocks, locks,
maptools, mesecons, pipeworks, technic, unified inventory, unified dyes, and xban2
Diffstat (limited to 'pipeworks/luaentity.lua')
-rw-r--r--pipeworks/luaentity.lua38
1 files changed, 19 insertions, 19 deletions
diff --git a/pipeworks/luaentity.lua b/pipeworks/luaentity.lua
index 34b6665..c11c030 100644
--- a/pipeworks/luaentity.lua
+++ b/pipeworks/luaentity.lua
@@ -74,7 +74,7 @@ local move_entities_globalstep_part1 = function(dtime)
local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
local new_active_blocks = {}
for _, player in ipairs(minetest.get_connected_players()) do
- local blockpos = get_blockpos(player:getpos())
+ local blockpos = get_blockpos(player:get_pos())
local minp = vector.subtract(blockpos, active_block_range)
local maxp = vector.add(blockpos, active_block_range)
@@ -114,9 +114,9 @@ local entitydef_default = {
if not def.entity then
return
end
- def.entity:setpos(vector.add(self._pos, def.offset))
- def.entity:setvelocity(self._velocity)
- def.entity:setacceleration(self._acceleration)
+ def.entity:set_pos(vector.add(self._pos, def.offset))
+ def.entity:set_velocity(self._velocity)
+ def.entity:set_acceleration(self._acceleration)
end,
_attach_all = function(self)
local master = self._attached_entities_master
@@ -186,43 +186,43 @@ local entitydef_default = {
self:_add_attached(id)
end
end,
- getid = function(self)
+ get_id = function(self)
return self._id
end,
- getpos = function(self)
+ get_pos = function(self)
return vector.new(self._pos)
end,
- setpos = function(self, pos)
+ set_pos = function(self, pos)
self._pos = vector.new(pos)
--for _, entity in pairs(self._attached_entities) do
-- if entity.entity then
- -- entity.entity:setpos(vector.add(self._pos, entity.offset))
+ -- entity.entity:set_pos(vector.add(self._pos, entity.offset))
-- end
--end
local master = self._attached_entities_master
if master then
local master_def = self._attached_entities[master]
- master_def.entity:setpos(vector.add(self._pos, master_def.offset))
+ master_def.entity:set_pos(vector.add(self._pos, master_def.offset))
end
end,
- getvelocity = function(self)
+ get_velocity = function(self)
return vector.new(self._velocity)
end,
- setvelocity = function(self, velocity)
+ set_velocity = function(self, velocity)
self._velocity = vector.new(velocity)
local master = self._attached_entities_master
if master then
- self._attached_entities[master].entity:setvelocity(self._velocity)
+ self._attached_entities[master].entity:set_velocity(self._velocity)
end
end,
- getacceleration = function(self)
+ get_acceleration = function(self)
return vector.new(self._acceleration)
end,
- setacceleration = function(self, acceleration)
+ set_acceleration = function(self, acceleration)
self._acceleration = vector.new(acceleration)
local master = self._attached_entities_master
if master then
- self._attached_entities[master].entity:setacceleration(self._acceleration)
+ self._attached_entities[master].entity:set_acceleration(self._acceleration)
end
end,
remove = function(self)
@@ -314,7 +314,7 @@ function luaentity.get_objects_inside_radius(pos, radius)
local objects = {}
local index = 1
for id, entity in pairs(luaentity.entities) do
- if vector.distance(pos, entity:getpos()) <= radius then
+ if vector.distance(pos, entity:get_pos()) <= radius then
objects[index] = entity
index = index + 1
end
@@ -329,11 +329,11 @@ local move_entities_globalstep_part2 = function(dtime)
local master = entity._attached_entities_master
local master_def = master and entity._attached_entities[master]
local master_entity = master_def and master_def.entity
- local master_entity_pos = master_entity and master_entity:getpos()
+ local master_entity_pos = master_entity and master_entity:get_pos()
if master_entity_pos then
entity._pos = vector.subtract(master_entity_pos, master_def.offset)
- entity._velocity = master_entity:getvelocity()
- entity._acceleration = master_entity:getacceleration()
+ entity._velocity = master_entity:get_velocity()
+ entity._acceleration = master_entity:get_acceleration()
else
entity._pos = vector.add(vector.add(
entity._pos,