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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
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+Changelog
+---------
+
+2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
+transport mod as a default part of this mod, to make tubes do something useful!
+Thanks to Nore and RealBadAngel for the code contributions!
+
+2013-01-05: made storage tanks connect from top/bottom, made storage tank and
+pipe textures use the ^ combine operator so they can show the actual liquid
+going through the pipes/tanks.
+
+2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
+logic error resulting from moving the water flowing code into it's own file
+when I originally imported it. Many thanks to Mauvebic for writing it!
+
+2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
+experimental and doesn't move water yet - but at least it doesn't break
+anything :-)
+
+2013-01-01: Various minor tweaks to textures, facedir settings, some other
+stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
+Now requires the moreores mod and most recent git (for mese crystal fragments)
+to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
+pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
+always drop the empty ones. Revamped pumps so that now they should sit in/on
+liquid and be connected only from the top, relegated grates to decorational-
+only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
+that whole _x and _z naming thing - now all directional devices (pumps, valves,
+spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
+nearby pipes.
+
+2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
+connect to it and any object that bears groups={tubedevice=1} (connects to any
+side)
+
+2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
+that is derived from home decor)
+
+2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
+objects, with options: If homedecor is installed, use the plastic sheeting
+therein. If not, we define it manually. If the Technic mod is installed,
+don't define any recipes at all. Also removed the extra "loaded!" messages and
+tweaked the default pipe alias to point to something that is actually visible
+:-)
+
+2012-09-01: flattened wielded pipe segment.
+
+2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
+(does not connect to steel pipes or pipe-oriented devices), then revised their
+textures shortly after. Fixed a recursion bug that sometimes caused a stack
+overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
+with the new pipes.
+
+2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
+Extended storage tank to show fill level in 10% steps (0% to 100%). Added
+"expansion tank" that appears if the user stacks tanks upwards. (Downwards is
+not checked).
+
+2012-08-21: Made storage tank participate in autoplace algorithm. Tuned API a
+little to allow for more flexible placement. Re-organized code a bit to allow
+for some upcoming rules changes. Made storage tanks' upper/lower fittins and
+intake grate participate in autoplace algorithm.
+
+2012-08-20: Added temporary nodes for storage tank and intake grating, but
+without autoplace.
+
+2012-08-19: Pumps and valves now fully participate in the
+auto-rotate/auto-place algorithm.
+
+2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
+they auto-connect! Also added temporary nodes for pump and valve (each with an
+on/off setting - punch to change). No crafting recipes yet and the pipes still
+don't do anything useful yet. Soon.
+
+2012-08-06: Moved this changelog off the forum post and into a separate file.
+
+2012-08-05 (multiple updates): Rewrote pipeworks to use loops and tables to
+create the nodes. Requires far less code now. Added -X, +X, -Y, +Y, -Z, +Z
+capped stubs and a short centered horizontal segment. Changed node definitions
+so that the aforementioned "short centered" segment is given on dig/drop.
+Renamed it to just "pipeworks:pipe" (and pipe_loaded). Added empty/loaded
+indicator images to the capped ends, removed some redundant comments. Made the
+empty/loaded indication at the capped end more prominent.
+
+2012-07-21: Added screenshot showing pipes as they look now that nodebox
+texture rotation is fixed.
+
+2012-07-18: Changed the mod name and all internals to 'pipeworks' instead of
+'pipes'... after a couple of mistakes :-)
+
+2012-07-12: moved project to github.
+
+2012-06-23: Initial release, followed by reworking the textures a bit.