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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
commit4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch)
treef5a13374fb176c21e381a2ae6ab53ac2ff282057 /peaceful_npc
parent047a770ad04fc264039fa5b6109c803bd3d2d258 (diff)
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
Diffstat (limited to 'peaceful_npc')
-rw-r--r--peaceful_npc/README.txt.md4
-rw-r--r--peaceful_npc/changelog.txt27
-rw-r--r--peaceful_npc/commands.lua39
-rw-r--r--peaceful_npc/depends.txt2
-rw-r--r--peaceful_npc/init.lua21
-rw-r--r--peaceful_npc/items.lua184
-rw-r--r--peaceful_npc/models/archer.pngbin0 -> 2054 bytes
-rw-r--r--peaceful_npc/models/builder.pngbin0 -> 987 bytes
-rw-r--r--peaceful_npc/models/charmander.pngbin0 -> 1018 bytes
-rw-r--r--peaceful_npc/models/clonetrooper.pngbin0 -> 1614 bytes
-rw-r--r--peaceful_npc/models/cool_girl.pngbin0 -> 2208 bytes
-rw-r--r--peaceful_npc/models/diamond_ninja.pngbin0 -> 1105 bytes
-rw-r--r--peaceful_npc/models/dragon.pngbin0 -> 2424 bytes
-rw-r--r--peaceful_npc/models/dwarf_commoner.pngbin0 -> 1987 bytes
-rw-r--r--peaceful_npc/models/dwarf_girl.pngbin0 -> 2558 bytes
-rw-r--r--peaceful_npc/models/dwarf_king.pngbin0 -> 2445 bytes
-rw-r--r--peaceful_npc/models/dwarf_warrior.pngbin0 -> 1258 bytes
-rw-r--r--peaceful_npc/models/gangnam_dude.pngbin0 -> 2149 bytes
-rw-r--r--peaceful_npc/models/golem.pngbin0 -> 3135 bytes
-rw-r--r--peaceful_npc/models/hunter.pngbin0 -> 3225 bytes
-rw-r--r--peaceful_npc/models/ironknight.pngbin0 -> 2121 bytes
-rw-r--r--peaceful_npc/models/katniss.pngbin0 -> 1166 bytes
-rw-r--r--peaceful_npc/models/kitty.pngbin0 -> 1579 bytes
-rw-r--r--peaceful_npc/models/knightking.pngbin0 -> 2311 bytes
-rw-r--r--peaceful_npc/models/miner.pngbin0 -> 3121 bytes
-rw-r--r--peaceful_npc/models/ninja.pngbin0 -> 1503 bytes
-rw-r--r--peaceful_npc/models/panda_girl.pngbin0 -> 1906 bytes
-rw-r--r--peaceful_npc/models/penguin_knight.pngbin0 -> 2499 bytes
-rw-r--r--peaceful_npc/models/pikachu.pngbin0 -> 1266 bytes
-rw-r--r--peaceful_npc/models/santa_bikini_girl.pngbin0 -> 1395 bytes
-rw-r--r--peaceful_npc/models/squirtle.pngbin0 -> 859 bytes
-rw-r--r--peaceful_npc/models/tron.pngbin0 -> 1647 bytes
-rw-r--r--peaceful_npc/models/warrior_panda.pngbin0 -> 2635 bytes
-rw-r--r--peaceful_npc/models/witch.pngbin0 -> 1418 bytes
-rw-r--r--peaceful_npc/models/wizard.pngbin0 -> 2142 bytes
-rw-r--r--peaceful_npc/npc/npc_def.lua345
-rw-r--r--peaceful_npc/npc/npc_dwarf.lua345
-rw-r--r--peaceful_npc/npc/npc_fast.lua346
-rw-r--r--peaceful_npc/recipes.lua37
-rw-r--r--peaceful_npc/schematics/Gambit_village_house.we268
-rw-r--r--peaceful_npc/schematics/npc_blacksmith.we275
-rw-r--r--peaceful_npc/spawning.lua86
-rw-r--r--peaceful_npc/textures/peaceful_npc_npc_summoner_def.pngbin0 -> 491 bytes
-rw-r--r--peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.pngbin0 -> 482 bytes
-rw-r--r--peaceful_npc/textures/peaceful_npc_npc_summoner_fast.pngbin0 -> 482 bytes
-rw-r--r--peaceful_npc/textures/peaceful_npc_spawnegg.pngbin0 -> 151 bytes
-rw-r--r--peaceful_npc/textures/peaceful_npc_spawner_def.pngbin0 -> 190 bytes
-rw-r--r--peaceful_npc/textures/peaceful_npc_spawner_dwarf.pngbin0 -> 187 bytes
-rw-r--r--peaceful_npc/textures/peaceful_npc_spawner_fast.pngbin0 -> 187 bytes
-rw-r--r--peaceful_npc/todo.txt1
50 files changed, 1980 insertions, 0 deletions
diff --git a/peaceful_npc/README.txt.md b/peaceful_npc/README.txt.md
new file mode 100644
index 0000000..f42f051
--- /dev/null
+++ b/peaceful_npc/README.txt.md
@@ -0,0 +1,4 @@
+peaceful_npc
+============
+
+Adds peaceful npcs. They do not attack you. They can jump and open doors unles the doors are locked. There is an automatic spawner.
diff --git a/peaceful_npc/changelog.txt b/peaceful_npc/changelog.txt
new file mode 100644
index 0000000..215429e
--- /dev/null
+++ b/peaceful_npc/changelog.txt
@@ -0,0 +1,27 @@
+===Changelog===
+1.8.5.2 plants_lib was renamed to biome_lib
+1.8.5.1 fixed some bugs
+1.8.5 adds a bunch. i have been editing this so much i forgot
+1.8 idk
+1.7.4 almost a complete rewrite
+1.7.3 code reverted to 1.7.1 aka bug fix, singleplayer gets privs
+1.7.2 singleplayer gets peacefulnpc privs by default, added config stuff
+1.7.1 added textures, added aliases
+1.7 fixed bug, spawner max=10 range=50, changed spawn method, added to spawn command can't spawn if 30 npc are within a 50 node radius
+1.6.4 cant spawn > 20 with spawn command, index fix
+1.6.3 need priv to use summoner
+1.6.2 bug fix
+1.6.1 added npc fence, spawn command, npc priv, they spawn rarer naturally
+1.6 Fixed bug in post 62, added 4 textures, changed hp to 50, changed kill drop from mese crystal to mese block (so it is compatable with older games), added a compatable recipe for summoner and spawner (mese instead of crystals), changed mobspawnegg to npc summoner and it has a new texture
+1.5.6 Added textures.
+1.5.5 Made Tron purple, die in lava and water after 10 seconds, set hp to 40
+1.5 Added spawning and they die in water after a set amount of time.
+1.4 Fixed bugs, added spawning, changed health to 25, made drop mese crystals, changed spawn limit to 10
+1.3 Added textures, Fixed a bug
+1.2 Set limit for how many can be spawned around a spawner.
+1.1 Added textures,changed recipes,made npcs drop a mese crystal fragment when killed, set npc health to 20
+1.0 The NPC Portal is now clear and does not look dark.
+0.4 I added npc skins, changed the name Box O' NPCs to NPC Portal, changed the picture for NPC Portal, and fixed the spawn egg recipe
+0.3 I don't know exactly but i did change something
+0.2 The npc's don't attack anymore at night and i added a different texture for the npc spawner.
+0.1 Initial release
diff --git a/peaceful_npc/commands.lua b/peaceful_npc/commands.lua
new file mode 100644
index 0000000..ca3b7d3
--- /dev/null
+++ b/peaceful_npc/commands.lua
@@ -0,0 +1,39 @@
+--Spawn Command Function
+function npc_command( command_name, npc_command_type, command_desc)
+ local function spawn_for_command(name, param)
+ local npcs_to_spawn = tonumber(param) or 1
+ local player = minetest.get_player_by_name(name)
+ local pos = player:getpos()
+ local max_spawn = 20
+ local max_surround_npc = 30
+ local active_npc_count = table.getn(minetest.get_objects_inside_radius(pos, 50))
+ if active_npc_count == nil then
+ active_npc_count = 0
+ end
+ if npcs_to_spawn + active_npc_count > max_surround_npc then
+ minetest.chat_send_player(name, "There are too many NPCs around you.")
+ elseif npcs_to_spawn >= max_spawn + 1 then
+ minetest.chat_send_player(name, "The spawn limit is"..max_spawn)
+ else
+ for n = 1, npcs_to_spawn do
+ offsetx = math.random(-5,5)
+ offsety = math.random(2,4)
+ offsetz = math.random(-5,5)
+ minetest.add_entity({ x=pos.x+offsetx, y=pos.y+offsety, z=pos.z+offsetz }, ("peaceful_npc:npc_"..npc_command_type))
+ end
+ end
+ end
+
+ --Spawn command
+ minetest.register_chatcommand(command_name, {
+ description = command_desc,
+ privs = {peacefulnpc=true},
+ func = spawn_for_command
+ })
+end
+
+npc_command( "summonnpc_fast", "fast", "Summons Fast NPCs")
+npc_command( "summonnpc_def", "def", "Summon Default NPCs")
+npc_command( "summonnpc_dwarf", "dwarf", "Summon Dwarf NPCs")
+
+print("Peaceful NPC commands.lua loaded! By jojoa1997!") \ No newline at end of file
diff --git a/peaceful_npc/depends.txt b/peaceful_npc/depends.txt
new file mode 100644
index 0000000..3e3d281
--- /dev/null
+++ b/peaceful_npc/depends.txt
@@ -0,0 +1,2 @@
+default
+biome_lib
diff --git a/peaceful_npc/init.lua b/peaceful_npc/init.lua
new file mode 100644
index 0000000..6f81405
--- /dev/null
+++ b/peaceful_npc/init.lua
@@ -0,0 +1,21 @@
+--Config
+instakill_sword = false
+mode_debug = false
+
+--Loads other files
+dofile(minetest.get_modpath("peaceful_npc").."/npc/npc_def.lua")
+dofile(minetest.get_modpath("peaceful_npc").."/npc/npc_fast.lua")
+dofile(minetest.get_modpath("peaceful_npc").."/npc/npc_dwarf.lua")
+dofile(minetest.get_modpath("peaceful_npc").."/commands.lua")
+dofile(minetest.get_modpath("peaceful_npc").."/items.lua")
+dofile(minetest.get_modpath("peaceful_npc").."/spawning.lua")
+dofile(minetest.get_modpath("peaceful_npc").."/recipes.lua")
+
+--NPC Privilege
+minetest.register_privilege("peacefulnpc", { description = "allows to use spawn command", give_to_singleplayer = true})
+
+--Aliases
+minetest.register_alias("peaceful_npc:npc", "peaceful_npc:npc_def")
+
+
+print("Peaceful NPC loaded! By jojoa1997!")
diff --git a/peaceful_npc/items.lua b/peaceful_npc/items.lua
new file mode 100644
index 0000000..f3a6828
--- /dev/null
+++ b/peaceful_npc/items.lua
@@ -0,0 +1,184 @@
+--Spawn code
+function npc_spawner(pos, SPAWN_TYPE)
+ local MAX_NPC = 5
+ local count = table.getn(minetest.get_objects_inside_radius(pos, 50))
+ if count == nil then
+ count = 0
+ end
+
+ if count <= MAX_NPC then
+ minetest.add_entity({x=pos.x+math.random(-1,1),y=pos.y+math.random(2,3),z=pos.z+math.random(-1,1)}, SPAWN_TYPE)
+ end
+end
+
+--Item Code for default npcs
+minetest.register_node("peaceful_npc:summoner_npc_def", {
+ description = "Default NPC Summoner",
+ image = "peaceful_npc_npc_summoner_def.png",
+ inventory_image = "peaceful_npc_npc_summoner_def.png",
+ wield_image = "peaceful_npc_npc_summoner_def.png",
+ paramtype = "light",
+ tiles = {"peaceful_npc_spawnegg.png"},
+ is_ground_content = true,
+ drawtype = "glasslike",
+ groups = {crumbly=3},
+ selection_box = {
+ type = "fixed",
+ fixed = {0,0,0,0,0,0}
+ },
+ sounds = default.node_sound_dirt_defaults(),
+ on_place = function(itemstack, placer, pointed)
+ local name = placer:get_player_name()
+ if (minetest.check_player_privs(name, {peacefulnpc=true})) then
+ pos = pointed.above
+ pos.y = pos.y + 1
+ minetest.add_entity(pointed.above,"peaceful_npc:npc_def")
+ itemstack:take_item(1)
+ else
+ minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!")
+ end
+ return itemstack
+end
+})
+
+minetest.register_node("peaceful_npc:spawner_npc_def", {
+ description = "Default NPC Portal",
+ drawtype = "glasslike",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_glass_defaults(),
+ tiles = {"peaceful_npc_spawner_def.png"},
+ sunlight_propagates = true,
+ paramtype = "light",
+ mesecons = {effector = {
+ action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_def") end,
+ }}
+})
+minetest.register_abm({
+ nodenames = {"peaceful_npc:spawner_npc_def"},
+ interval = 20,
+ chance = 10,
+ action = function(pos)
+ npc_spawner(pos, "peaceful_npc:npc_def")
+ end,
+})
+
+--Item Code for fast npcs
+minetest.register_node("peaceful_npc:summoner_npc_fast", {
+ description = "Fast NPC Summoner",
+ image = "peaceful_npc_npc_summoner_fast.png",
+ inventory_image = "peaceful_npc_npc_summoner_fast.png",
+ wield_image = "peaceful_npc_npc_summoner_fast.png",
+ paramtype = "light",
+ tiles = {"peaceful_npc_spawnegg.png"},
+ is_ground_content = true,
+ drawtype = "glasslike",
+ groups = {crumbly=3},
+ selection_box = {
+ type = "fixed",
+ fixed = {0,0,0,0,0,0}
+ },
+ sounds = default.node_sound_dirt_defaults(),
+ on_place = function(itemstack, placer, pointed)
+ local name = placer:get_player_name()
+ if (minetest.check_player_privs(name, {peacefulnpc=true})) then
+ pos = pointed.above
+ pos.y = pos.y + 1
+ minetest.add_entity(pointed.above,"peaceful_npc:npc_fast")
+ itemstack:take_item(1)
+ else
+ minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!")
+ end
+ return itemstack
+end
+})
+
+minetest.register_node("peaceful_npc:spawner_npc_fast", {
+ description = "Fast NPC Portal",
+ drawtype = "glasslike",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_glass_defaults(),
+ tiles = {"peaceful_npc_spawner_fast.png"},
+ sunlight_propagates = true,
+ paramtype = "light",
+ mesecons = {effector = {
+ action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_fast") end,
+ }}
+})
+minetest.register_abm({
+ nodenames = {"peaceful_npc:spawner_npc_fast"},
+ interval = 30,
+ chance = 10,
+ action = function(pos)
+ npc_spawner(pos, "peaceful_npc:npc_fast")
+ end,
+})
+
+--Item Code for dwarf npcs
+minetest.register_node("peaceful_npc:summoner_npc_dwarf", {
+ description = "Dwarf NPC Summoner",
+ image = "peaceful_npc_npc_summoner_dwarf.png",
+ inventory_image = "peaceful_npc_npc_summoner_dwarf.png",
+ wield_image = "peaceful_npc_npc_summoner_dwarf.png",
+ paramtype = "light",
+ tiles = {"peaceful_npc_spawnegg.png"},
+ is_ground_content = true,
+ drawtype = "glasslike",
+ groups = {crumbly=3},
+ selection_box = {
+ type = "fixed",
+ fixed = {0,0,0,0,0,0}
+ },
+ sounds = default.node_sound_dirt_defaults(),
+ on_place = function(itemstack, placer, pointed)
+ local name = placer:get_player_name()
+ if (minetest.check_player_privs(name, {peacefulnpc=true})) then
+ pos = pointed.above
+ pos.y = pos.y + 1
+ minetest.add_entity(pointed.above,"peaceful_npc:npc_dwarf")
+ itemstack:take_item(1)
+ else
+ minetest.chat_send_player(name, "Nope! You need to have the peacefulnpc priv!")
+ end
+ return itemstack
+end
+})
+
+minetest.register_node("peaceful_npc:spawner_npc_dwarf", {
+ description = "Dwarf NPC Portal",
+ drawtype = "glasslike",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+ sounds = default.node_sound_glass_defaults(),
+ tiles = {"peaceful_npc_spawner_dwarf.png"},
+ sunlight_propagates = true,
+ paramtype = "light",
+ mesecons = {effector = {
+ action_on = function(pos) npc_spawner(pos, "peaceful_npc:npc_dwarf") end,
+ }}
+})
+minetest.register_abm({
+ nodenames = {"peaceful_npc:spawner_npc_dwarf"},
+ interval = 60,
+ chance = 10,
+ action = function(pos)
+ npc_spawner(pos, "peaceful_npc:npc_dwarf")
+ end,
+})
+
+if instakill_sword == true then
+ --Adds instakill sword
+ minetest.register_tool("peaceful_npc:sword_instakill", {
+ description = "Instakill Sword",
+ inventory_image = "default_tool_steelsword.png",
+ tool_capabilities = {
+ full_punch_interval = 0.1,
+ max_drop_level = 1,
+ groupcaps={
+ fleshy={times={[1]=0.005, [2]=0.005, [3]=0.005}, uses=0, maxlevel=3},
+ snappy={times={[2]=0.005, [3]=0.005}, uses=0, maxlevel=2},
+ choppy={times={[3]=0.005}, uses=0, maxlevel=1}
+ },
+ }
+ })
+end
+
+print("Peaceful NPC items.lua loaded! By jojoa1997!")
diff --git a/peaceful_npc/models/archer.png b/peaceful_npc/models/archer.png
new file mode 100644
index 0000000..756924e
--- /dev/null
+++ b/peaceful_npc/models/archer.png
Binary files differ
diff --git a/peaceful_npc/models/builder.png b/peaceful_npc/models/builder.png
new file mode 100644
index 0000000..c6cf485
--- /dev/null
+++ b/peaceful_npc/models/builder.png
Binary files differ
diff --git a/peaceful_npc/models/charmander.png b/peaceful_npc/models/charmander.png
new file mode 100644
index 0000000..1bc123e
--- /dev/null
+++ b/peaceful_npc/models/charmander.png
Binary files differ
diff --git a/peaceful_npc/models/clonetrooper.png b/peaceful_npc/models/clonetrooper.png
new file mode 100644
index 0000000..c5a261b
--- /dev/null
+++ b/peaceful_npc/models/clonetrooper.png
Binary files differ
diff --git a/peaceful_npc/models/cool_girl.png b/peaceful_npc/models/cool_girl.png
new file mode 100644
index 0000000..72c9153
--- /dev/null
+++ b/peaceful_npc/models/cool_girl.png
Binary files differ
diff --git a/peaceful_npc/models/diamond_ninja.png b/peaceful_npc/models/diamond_ninja.png
new file mode 100644
index 0000000..a4d1e47
--- /dev/null
+++ b/peaceful_npc/models/diamond_ninja.png
Binary files differ
diff --git a/peaceful_npc/models/dragon.png b/peaceful_npc/models/dragon.png
new file mode 100644
index 0000000..259c0eb
--- /dev/null
+++ b/peaceful_npc/models/dragon.png
Binary files differ
diff --git a/peaceful_npc/models/dwarf_commoner.png b/peaceful_npc/models/dwarf_commoner.png
new file mode 100644
index 0000000..054bb00
--- /dev/null
+++ b/peaceful_npc/models/dwarf_commoner.png
Binary files differ
diff --git a/peaceful_npc/models/dwarf_girl.png b/peaceful_npc/models/dwarf_girl.png
new file mode 100644
index 0000000..4376d4e
--- /dev/null
+++ b/peaceful_npc/models/dwarf_girl.png
Binary files differ
diff --git a/peaceful_npc/models/dwarf_king.png b/peaceful_npc/models/dwarf_king.png
new file mode 100644
index 0000000..15502d9
--- /dev/null
+++ b/peaceful_npc/models/dwarf_king.png
Binary files differ
diff --git a/peaceful_npc/models/dwarf_warrior.png b/peaceful_npc/models/dwarf_warrior.png
new file mode 100644
index 0000000..e588e98
--- /dev/null
+++ b/peaceful_npc/models/dwarf_warrior.png
Binary files differ
diff --git a/peaceful_npc/models/gangnam_dude.png b/peaceful_npc/models/gangnam_dude.png
new file mode 100644
index 0000000..761b56b
--- /dev/null
+++ b/peaceful_npc/models/gangnam_dude.png
Binary files differ
diff --git a/peaceful_npc/models/golem.png b/peaceful_npc/models/golem.png
new file mode 100644
index 0000000..badfc00
--- /dev/null
+++ b/peaceful_npc/models/golem.png
Binary files differ
diff --git a/peaceful_npc/models/hunter.png b/peaceful_npc/models/hunter.png
new file mode 100644
index 0000000..8ec41ca
--- /dev/null
+++ b/peaceful_npc/models/hunter.png
Binary files differ
diff --git a/peaceful_npc/models/ironknight.png b/peaceful_npc/models/ironknight.png
new file mode 100644
index 0000000..77ca055
--- /dev/null
+++ b/peaceful_npc/models/ironknight.png
Binary files differ
diff --git a/peaceful_npc/models/katniss.png b/peaceful_npc/models/katniss.png
new file mode 100644
index 0000000..1b2d096
--- /dev/null
+++ b/peaceful_npc/models/katniss.png
Binary files differ
diff --git a/peaceful_npc/models/kitty.png b/peaceful_npc/models/kitty.png
new file mode 100644
index 0000000..1a4c864
--- /dev/null
+++ b/peaceful_npc/models/kitty.png
Binary files differ
diff --git a/peaceful_npc/models/knightking.png b/peaceful_npc/models/knightking.png
new file mode 100644
index 0000000..22b197b
--- /dev/null
+++ b/peaceful_npc/models/knightking.png
Binary files differ
diff --git a/peaceful_npc/models/miner.png b/peaceful_npc/models/miner.png
new file mode 100644
index 0000000..3892edb
--- /dev/null
+++ b/peaceful_npc/models/miner.png
Binary files differ
diff --git a/peaceful_npc/models/ninja.png b/peaceful_npc/models/ninja.png
new file mode 100644
index 0000000..957c290
--- /dev/null
+++ b/peaceful_npc/models/ninja.png
Binary files differ
diff --git a/peaceful_npc/models/panda_girl.png b/peaceful_npc/models/panda_girl.png
new file mode 100644
index 0000000..cbb518f
--- /dev/null
+++ b/peaceful_npc/models/panda_girl.png
Binary files differ
diff --git a/peaceful_npc/models/penguin_knight.png b/peaceful_npc/models/penguin_knight.png
new file mode 100644
index 0000000..cdd8da1
--- /dev/null
+++ b/peaceful_npc/models/penguin_knight.png
Binary files differ
diff --git a/peaceful_npc/models/pikachu.png b/peaceful_npc/models/pikachu.png
new file mode 100644
index 0000000..d96526d
--- /dev/null
+++ b/peaceful_npc/models/pikachu.png
Binary files differ
diff --git a/peaceful_npc/models/santa_bikini_girl.png b/peaceful_npc/models/santa_bikini_girl.png
new file mode 100644
index 0000000..a688f43
--- /dev/null
+++ b/peaceful_npc/models/santa_bikini_girl.png
Binary files differ
diff --git a/peaceful_npc/models/squirtle.png b/peaceful_npc/models/squirtle.png
new file mode 100644
index 0000000..edc1781
--- /dev/null
+++ b/peaceful_npc/models/squirtle.png
Binary files differ
diff --git a/peaceful_npc/models/tron.png b/peaceful_npc/models/tron.png
new file mode 100644
index 0000000..dd41ed2
--- /dev/null
+++ b/peaceful_npc/models/tron.png
Binary files differ
diff --git a/peaceful_npc/models/warrior_panda.png b/peaceful_npc/models/warrior_panda.png
new file mode 100644
index 0000000..799fd6e
--- /dev/null
+++ b/peaceful_npc/models/warrior_panda.png
Binary files differ
diff --git a/peaceful_npc/models/witch.png b/peaceful_npc/models/witch.png
new file mode 100644
index 0000000..6308eb5
--- /dev/null
+++ b/peaceful_npc/models/witch.png
Binary files differ
diff --git a/peaceful_npc/models/wizard.png b/peaceful_npc/models/wizard.png
new file mode 100644
index 0000000..603022b
--- /dev/null
+++ b/peaceful_npc/models/wizard.png
Binary files differ
diff --git a/peaceful_npc/npc/npc_def.lua b/peaceful_npc/npc/npc_def.lua
new file mode 100644
index 0000000..554911e
--- /dev/null
+++ b/peaceful_npc/npc/npc_def.lua
@@ -0,0 +1,345 @@
+-- NPC max walk speed
+walk_limit = 2
+--npc just walking around
+chillaxin_speed = 1.5
+-- Player animation speed
+animation_speed = 30
+
+-- Player animation blending
+-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
+animation_blend = 0
+
+-- Default player appearance
+default_model_def = "character.b3d"
+available_npc_textures_def = {
+ def_texture_1 = {"miner.png"},
+ def_texture_2 = {"archer.png"},
+ def_texture_3 = {"cool_girl.png"},
+ def_texture_4 = {"builder.png"},
+ def_texture_5 = {"panda_girl.png"}
+}
+
+-- Frame ranges for each player model
+function npc_get_animations_def(model)
+ if model == "character.b3d" then
+ return {
+ stand_START = 0,
+ stand_END = 79,
+ sit_START = 81,
+ sit_END = 160,
+ lay_START = 162,
+ lay_END = 166,
+ walk_START = 168,
+ walk_END = 187,
+ mine_START = 189,
+ mine_END = 198,
+ walk_mine_START = 200,
+ walk_mine_END = 219
+ }
+ end
+end
+
+local npc_model = {}
+local npc_anim = {}
+local npc_sneak = {}
+local ANIM_STAND = 1
+local ANIM_SIT = 2
+local ANIM_LAY = 3
+local ANIM_WALK = 4
+local ANIM_WALK_MINE = 5
+local ANIM_MINE = 6
+
+function npc_update_visuals_def(self)
+ --local name = get_player_name()
+ visual = default_model_def
+ npc_anim = 0 -- Animation will be set further below immediately
+ --npc_sneak[name] = false
+ prop = {
+ mesh = default_model_def,
+ textures = default_textures,
+ textures = available_npc_textures_def["def_texture_"..math.random(1,5)],
+ visual_size = {x=1, y=1, z=1},
+ }
+ self.object:set_properties(prop)
+end
+
+NPC_ENTITY_DEF = {
+ physical = true,
+ collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},
+ visual = "mesh",
+ mesh = "character.b3d",
+ textures = {"character.png"},
+ npc_anim = 0,
+ timer = 0,
+ turn_timer = 0,
+ vec = 0,
+ yaw = 0,
+ yawwer = 0,
+ state = 1,
+ jump_timer = 0,
+ door_timer = 0,
+ attacker = "",
+ attacking_timer = 0
+}
+
+NPC_ENTITY_DEF.on_activate = function(self)
+ npc_update_visuals_def(self)
+ self.anim = npc_get_animations_def(visual)
+ self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_STAND
+ self.object:setacceleration({x=0,y=-10,z=0})
+ self.state = 1
+ self.object:set_hp(50)
+end
+
+NPC_ENTITY_DEF.on_punch = function(self, puncher)
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 5)) do
+ if not object:is_player() then
+ if object:get_luaentity().name == "peaceful_npc:npc_def" then
+ object:get_luaentity().state = 3
+ object:get_luaentity().attacker = puncher:get_player_name()
+ end
+ end
+ end
+
+ if self.state ~= 3 then
+ self.state = 3
+ self.attacker = puncher:get_player_name()
+ end
+
+ if self.object:get_hp() == 0 then
+ local obj = minetest.add_item(self.object:getpos(), "default:stone_with_iron 10")
+ end
+end
+
+NPC_ENTITY_DEF.on_step = function(self, dtime)
+ self.timer = self.timer + 0.01
+ self.turn_timer = self.turn_timer + 0.01
+ self.jump_timer = self.jump_timer + 0.01
+ self.door_timer = self.door_timer + 0.01
+ self.attacking_timer = self.attacking_timer + 0.01
+
+ local current_pos = self.object:getpos()
+ local current_node = minetest.get_node(current_pos)
+ if self.time_passed == nil then
+ self.time_passed = 0
+ end
+
+ self.time_passed = self.time_passed + dtime
+
+ if self.time_passed >= 5 then
+ self.object:remove()
+ else
+ if current_node.name == "default:water_source" or
+ current_node.name == "default:water_flowing" or
+ current_node.name == "default:lava_source" or
+ current_node.name == "default:lava_flowing"
+ then
+ self.time_passed = self.time_passed + dtime
+ else
+ self.time_passed = 0
+ end
+end
+
+ --collision detection prealpha
+ --[[
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 2)) do
+ if object:is_player() then
+ compare1 = object:getpos()
+ compare2 = self.object:getpos()
+ newx = compare2.x - compare1.x
+ newz = compare2.z - compare1.z
+ print(newx)
+ print(newz)
+ self.object:setacceleration({x=newx,y=self.object:getacceleration().y,z=newz})
+ elseif not object:is_player() then
+ if object:get_luaentity().name == "peaceful_npc:npc" then
+ print("moo")
+ end
+ end
+ end
+ ]]--
+
+ --set npc to hostile in night, and revert npc back to peaceful in daylight
+ if minetest.get_timeofday() >= 0 and minetest.get_timeofday() < 0.25 and self.state ~= 4 then
+ self.state = 4
+ elseif minetest.get_timeofday() > 0.25 and self.state == 4 then
+ self.state = 1
+ end
+ --if mob is not in attack or hostile mode, set mob to walking or standing
+ if self.state < 3 then
+ if self.timer > math.random(1,20) then
+ self.state = math.random(1,2)
+ self.timer = 0
+ end
+ end
+ --STANDING
+ if self.state == 1 then
+ self.yawwer = true
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 3)) do
+ if object:is_player() then
+ self.yawwer = false
+ NPC = self.object:getpos()
+ PLAYER = object:getpos()
+ self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
+ self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
+ if PLAYER.x > NPC.x then
+ self.yaw = self.yaw + math.pi
+ end
+ self.yaw = self.yaw - 2
+ self.object:setyaw(self.yaw)
+ end
+ end
+
+ if self.turn_timer > math.random(1,4) and yawwer == true then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ end
+ self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
+ if self.npc_anim ~= ANIM_STAND then
+ self.anim = npc_get_animations_def(visual)
+ self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_STAND
+ end
+ end
+ --WALKING
+ if self.state == 2 then
+ if self.present_timer == 1 then
+ minetest.add_item(self.object:getpos(),"default:coal_lump")
+ self.present_timer = 0
+ end
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x*chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*chillaxin_speed})
+ end
+ if self.turn_timer > math.random(1,4) then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
+ --self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
+ --self.object:setacceleration(self.direction)
+ end
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_def(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ --open a door [alpha]
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --jump
+ if self.direction ~= nil then
+ if self.jump_timer > 0.3 then
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ end
+ end
+ --WANDERING CONSTANTLY AT NIGHT
+ if self.state == 4 then
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_def(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do
+ if object:is_player() then
+ if object:get_hp() > 0 then
+ NPC = self.object:getpos()
+ PLAYER = object:getpos()
+ self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
+ self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
+ if PLAYER.x > NPC.x then
+ self.yaw = self.yaw + math.pi
+ end
+ self.yaw = self.yaw - 2
+ self.object:setyaw(self.yaw)
+ self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)}
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x*2.5,y=self.object:getvelocity().y,z=self.direction.z*2.5})
+ end
+ --jump over obstacles
+ if self.jump_timer > 0.3 then
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --return
+ end
+ elseif not object:is_player() then
+ self.state = 1
+ self.attacker = ""
+ end
+ end
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=self.direction.z})
+ end
+ if self.turn_timer > math.random(1,4) then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
+ end
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_def(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ --open a door [alpha]
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ --print("door")
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ --print(dump(is_in_door))
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --jump
+ if self.direction ~= nil then
+ if self.jump_timer > 0.3 then
+ --print(dump(minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})))
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=2.5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ end
+ end
+end
+
+minetest.register_entity("peaceful_npc:npc_def", NPC_ENTITY_DEF)
diff --git a/peaceful_npc/npc/npc_dwarf.lua b/peaceful_npc/npc/npc_dwarf.lua
new file mode 100644
index 0000000..c3841a1
--- /dev/null
+++ b/peaceful_npc/npc/npc_dwarf.lua
@@ -0,0 +1,345 @@
+-- NPC max walk speed
+walk_limit = 1
+--npc just walking around
+chillaxin_speed = .5
+-- Player animation speed
+animation_speed = 15
+
+-- Player animation blending
+-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
+animation_blend = 0
+
+-- Default player appearance
+default_model_dwarf = "character.b3d"
+available_npc_textures_dwarf = {
+ dwarf_texture_1 = {"dwarf_commoner.png"},
+ dwarf_texture_2 = {"dwarf_girl.png"},
+ dwarf_texture_3 = {"dwarf_king.png"},
+ dwarf_texture_4 = {"dwarf_warrior.png"}
+}
+
+-- Frame ranges for each player model
+function npc_get_animations_dwarf(model)
+ if model == "character.b3d" then
+ return {
+ stand_START = 0,
+ stand_END = 79,
+ sit_START = 81,
+ sit_END = 160,
+ lay_START = 162,
+ lay_END = 166,
+ walk_START = 168,
+ walk_END = 187,
+ mine_START = 189,
+ mine_END = 198,
+ walk_mine_START = 200,
+ walk_mine_END = 219
+ }
+ end
+end
+
+local npc_model = {}
+local npc_anim = {}
+local npc_sneak = {}
+local ANIM_STAND = 1
+local ANIM_SIT = 2
+local ANIM_LAY = 3
+local ANIM_WALK = 4
+local ANIM_WALK_MINE = 5
+local ANIM_MINE = 6
+
+function npc_update_visuals_dwarf(self)
+ --local name = get_player_name()
+ visual = default_model_dwarf
+ npc_anim = 0 -- Animation will be set further below immediately
+ --npc_sneak[name] = false
+ prop = {
+ mesh = default_model_dwarf,
+ textures = default_textures,
+ textures = available_npc_textures_dwarf["dwarf_texture_"..math.random(1,4)],
+ visual_size = {x=.5, y=.5, z=.5},
+ }
+ self.object:set_properties(prop)
+end
+
+NPC_ENTITY_DWARF = {
+ physical = true,
+ lightsource = 5,
+ collisionbox = {-0.15,-0.5,-0.15, 0.15,0.4,0.15},
+ visual = "mesh",
+ mesh = "character.b3d",
+ textures = {"character.png"},
+ npc_anim = 0,
+ timer = 0,
+ turn_timer = 0,
+ vec = 0,
+ yaw = 0,
+ yawwer = 0,
+ state = 1,
+ jump_timer = 0,
+ door_timer = 0,
+ attacker = "",
+ attacking_timer = 0
+}
+
+NPC_ENTITY_DWARF.on_activate = function(self)
+ npc_update_visuals_dwarf(self)
+ self.anim = npc_get_animations_dwarf(visual)
+ self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_STAND
+ self.object:setacceleration({x=0,y=-10,z=0})
+ self.state = 1
+ self.object:set_hp(75)
+end
+
+NPC_ENTITY_DWARF.on_punch = function(self, puncher)
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 5)) do
+ if not object:is_player() then
+ if object:get_luaentity().name == "peaceful_npc:npc_dwarf" then
+ object:get_luaentity().state = 3
+ object:get_luaentity().attacker = puncher:get_player_name()
+ end
+ end
+ end
+
+ if self.state ~= 3 then
+ self.state = 3
+ self.attacker = puncher:get_player_name()
+ end
+
+ if self.object:get_hp() == 0 then
+ local obj = minetest.add_item(self.object:getpos(), "default:stone_with_mese 12")
+ end
+end
+
+NPC_ENTITY_DWARF.on_step = function(self, dtime)
+ self.timer = self.timer + 0.01
+ self.turn_timer = self.turn_timer + 0.01
+ self.jump_timer = self.jump_timer + 0.01
+ self.door_timer = self.door_timer + 0.01
+ self.attacking_timer = self.attacking_timer + 0.01
+
+ local current_pos = self.object:getpos()
+ local current_node = minetest.get_node(current_pos)
+ if self.time_passed == nil then
+ self.time_passed = 0
+ end
+
+ self.time_passed = self.time_passed + dtime
+
+ if self.time_passed >= 15 then
+ self.object:remove()
+ else
+ if current_node.name == "default:water_source" or
+ current_node.name == "default:water_flowing" or
+ current_node.name == "default:lava_source" or
+ current_node.name == "default:lava_flowing"
+ then
+ self.time_passed = self.time_passed + dtime
+ else
+ self.time_passed = 0
+ end
+end
+
+ --collision detection prealpha
+ --[[
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 2)) do
+ if object:is_player() then
+ compare1 = object:getpos()
+ compare2 = self.object:getpos()
+ newx = compare2.x - compare1.x
+ newz = compare2.z - compare1.z
+ print(newx)
+ print(newz)
+ self.object:setacceleration({x=newx,y=self.object:getacceleration().y,z=newz})
+ elseif not object:is_player() then
+ if object:get_luaentity().name == "peaceful_npc:npc" then
+ print("moo")
+ end
+ end
+ end
+ ]]--
+
+ --set npc to hostile in night, and revert npc back to peaceful in daylight
+ if minetest.get_timeofday() >= 0 and minetest.get_timeofday() < 0.25 and self.state ~= 4 then
+ self.state = 4
+ elseif minetest.get_timeofday() > 0.25 and self.state == 4 then
+ self.state = 1
+ end
+ --if mob is not in attack or hostile mode, set mob to walking or standing
+ if self.state < 3 then
+ if self.timer > math.random(1,20) then
+ self.state = math.random(1,2)
+ self.timer = 0
+ end
+ end
+ --STANDING
+ if self.state == 1 then
+ self.yawwer = true
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 3)) do
+ if object:is_player() then
+ self.yawwer = false
+ NPC = self.object:getpos()
+ PLAYER = object:getpos()
+ self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
+ self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
+ if PLAYER.x > NPC.x then
+ self.yaw = self.yaw + math.pi
+ end
+ self.yaw = self.yaw - 2
+ self.object:setyaw(self.yaw)
+ end
+ end
+
+ if self.turn_timer > math.random(1,4) and yawwer == true then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ end
+ self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
+ if self.npc_anim ~= ANIM_STAND then
+ self.anim = npc_get_animations_dwarf(visual)
+ self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_STAND
+ end
+ end
+ --WALKING
+ if self.state == 2 then
+ if self.present_timer == 1 then
+ minetest.add_item(self.object:getpos(),"default:coal_lump")
+ self.present_timer = 0
+ end
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x*chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*chillaxin_speed})
+ end
+ if self.turn_timer > math.random(1,4) then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
+ --self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
+ --self.object:setacceleration(self.direction)
+ end
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_dwarf(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ --open a door [alpha]
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --jump
+ if self.direction ~= nil then
+ if self.jump_timer > 0.3 then
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=2.5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ end
+ end
+ --WANDERING CONSTANTLY AT NIGHT
+ if self.state == 4 then
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_dwarf(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do
+ if object:is_player() then
+ if object:get_hp() > 0 then
+ NPC = self.object:getpos()
+ PLAYER = object:getpos()
+ self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
+ self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
+ if PLAYER.x > NPC.x then
+ self.yaw = self.yaw + math.pi
+ end
+ self.yaw = self.yaw - 2
+ self.object:setyaw(self.yaw)
+ self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)}
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x*2.5,y=self.object:getvelocity().y,z=self.direction.z*2.5})
+ end
+ --jump over obstacles
+ if self.jump_timer > 0.3 then
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --return
+ end
+ elseif not object:is_player() then
+ self.state = 1
+ self.attacker = ""
+ end
+ end
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=self.direction.z})
+ end
+ if self.turn_timer > math.random(1,4) then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
+ end
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_dwarf(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ --open a door [alpha]
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ --print("door")
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ --print(dump(is_in_door))
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --jump
+ if self.direction ~= nil then
+ if self.jump_timer > 0.3 then
+ --print(dump(minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})))
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ end
+ end
+end
+
+minetest.register_entity("peaceful_npc:npc_dwarf", NPC_ENTITY_DWARF)
diff --git a/peaceful_npc/npc/npc_fast.lua b/peaceful_npc/npc/npc_fast.lua
new file mode 100644
index 0000000..00e2141
--- /dev/null
+++ b/peaceful_npc/npc/npc_fast.lua
@@ -0,0 +1,346 @@
+-- NPC max walk speed
+walk_limit = 4
+--npc just walking around
+chillaxin_speed = 3
+-- Player animation speed
+animation_speed = 40
+
+-- Player animation blending
+-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
+animation_blend = 0
+
+-- Default player appearance
+default_model = "character.b3d"
+available_npc_textures_fast = {
+ fast_texture_1 = {"diamond_ninja.png"},
+ fast_texture_2 = {"tron.png"},
+ fast_texture_3 = {"ninja.png"},
+ fast_texture_4 = {"hunter.png"},
+ fast_texture_5 = {"dragon.png"}
+}
+
+-- Frame ranges for each player model
+function npc_get_animations_fast(model)
+ if model == "character.b3d" then
+ return {
+ stand_START = 0,
+ stand_END = 79,
+ sit_START = 81,
+ sit_END = 160,
+ lay_START = 162,
+ lay_END = 166,
+ walk_START = 168,
+ walk_END = 187,
+ mine_START = 189,
+ mine_END = 198,
+ walk_mine_START = 200,
+ walk_mine_END = 219
+ }
+ end
+end
+
+local npc_model = {}
+local npc_anim = {}
+local npc_sneak = {}
+local ANIM_STAND = 1
+local ANIM_SIT = 2
+local ANIM_LAY = 3
+local ANIM_WALK = 4
+local ANIM_WALK_MINE = 5
+local ANIM_MINE = 6
+
+function npc_update_visuals_fast(self)
+ --local name = get_player_name()
+ visual = default_model
+ npc_anim = 0 -- Animation will be set further below immediately
+ --npc_sneak[name] = false
+ prop = {
+ mesh = default_model,
+ textures = default_textures,
+ textures = available_npc_textures_fast["fast_texture_"..math.random(1,5)],
+ visual_size = {x=.75, y=.75, z=.75},
+ }
+ self.object:set_properties(prop)
+end
+
+NPC_ENTITY_FAST = {
+ physical = true,
+ collisionbox = {-0.3,-0.8,-0.3, 0.3,0.6,0.3},
+ visual = "mesh",
+ mesh = "character.b3d",
+ textures = {"character.png"},
+ npc_anim = 0,
+ timer = 0,
+ turn_timer = 0,
+ vec = 0,
+ yaw = 0,
+ yawwer = 0,
+ state = 1,
+ jump_timer = 0,
+ door_timer = 0,
+ attacker = "",
+ attacking_timer = 0
+}
+
+NPC_ENTITY_FAST.on_activate = function(self)
+ npc_update_visuals_fast(self)
+ self.anim = npc_get_animations_fast(visual)
+ self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_STAND
+ self.object:setacceleration({x=0,y=-10,z=0})
+ self.state = 1
+ self.object:set_hp(40)
+end
+
+NPC_ENTITY_FAST.on_punch = function(self, puncher)
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 5)) do
+ if not object:is_player() then
+ if object:get_luaentity().name == "peaceful_npc:npc_fast" then
+ object:get_luaentity().state = 3
+ object:get_luaentity().attacker = puncher:get_player_name()
+ end
+ end
+ end
+
+ if self.state ~= 3 then
+ self.state = 3
+ self.attacker = puncher:get_player_name()
+ end
+
+ if self.object:get_hp() == 0 then
+ local obj = minetest.add_item(self.object:getpos(), "default:stone_with_coal 5")
+ end
+end
+
+NPC_ENTITY_FAST.on_step = function(self, dtime)
+ self.timer = self.timer + 0.01
+ self.turn_timer = self.turn_timer + 0.01
+ self.jump_timer = self.jump_timer + 0.01
+ self.door_timer = self.door_timer + 0.01
+ self.attacking_timer = self.attacking_timer + 0.01
+
+ local current_pos = self.object:getpos()
+ local current_node = minetest.get_node(current_pos)
+ if self.time_passed == nil then
+ self.time_passed = 0
+ end
+
+ self.time_passed = self.time_passed + dtime
+
+ if self.time_passed >= 15 then
+ self.object:remove()
+ else
+ if current_node.name == "default:water_source" or
+ current_node.name == "default:water_flowing" or
+ current_node.name == "default:lava_source" or
+ current_node.name == "default:lava_flowing"
+ then
+ self.time_passed = self.time_passed + dtime
+ else
+ self.time_passed = 2
+ end
+end
+
+ --collision detection prealpha
+ --[[
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 2)) do
+ if object:is_player() then
+ compare1 = object:getpos()
+ compare2 = self.object:getpos()
+ newx = compare2.x - compare1.x
+ newz = compare2.z - compare1.z
+ print(newx)
+ print(newz)
+ self.object:setacceleration({x=newx,y=self.object:getacceleration().y,z=newz})
+ elseif not object:is_player() then
+ if object:get_luaentity().name == "peaceful_npc:npc" then
+ print("moo")
+ end
+ end
+ end
+ ]]--
+
+ --set npc to hostile in night, and revert npc back to peaceful in daylight
+ if minetest.get_timeofday() >= 0 and minetest.get_timeofday() < 0.25 and self.state ~= 4 then
+ self.state = 4
+ elseif minetest.get_timeofday() > 0.25 and self.state == 4 then
+ self.state = 1
+ end
+ --if mob is not in attack or hostile mode, set mob to walking or standing
+ if self.state < 3 then
+ if self.timer > math.random(1,20) then
+ self.state = math.random(1,2)
+ self.timer = 0
+ end
+ end
+ --STANDING
+ if self.state == 1 then
+ self.yawwer = true
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 3)) do
+ if object:is_player() then
+ self.yawwer = false
+ NPC = self.object:getpos()
+ PLAYER = object:getpos()
+ self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
+ self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
+ if PLAYER.x > NPC.x then
+ self.yaw = self.yaw + math.pi
+ end
+ self.yaw = self.yaw - 2
+ self.object:setyaw(self.yaw)
+ end
+ end
+
+ if self.turn_timer > math.random(1,4) and yawwer == true then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ end
+ self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
+ if self.npc_anim ~= ANIM_STAND then
+ self.anim = npc_get_animations_def(visual)
+ self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_STAND
+ end
+ end
+ --WALKING
+ if self.state == 2 then
+ if self.present_timer == 1 then
+ minetest.add_item(self.object:getpos(),"default:coal_lump")
+ self.present_timer = 0
+ end
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x*chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*chillaxin_speed})
+ end
+ if self.turn_timer > math.random(1,4) then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
+ --self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=direction.z})
+ --self.object:setacceleration(self.direction)
+ end
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_fast(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ --open a door [alpha]
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --jump
+ if self.direction ~= nil then
+ if self.jump_timer > 0.3 then
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=2.5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ end
+ end
+ --WANDERING CONSTANTLY AT NIGHT
+ if self.state == 4 then
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_fast(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ for _,object in ipairs(minetest.get_objects_inside_radius(self.object:getpos(), 12)) do
+ if object:is_player() then
+ if object:get_hp() > 0 then
+ NPC = self.object:getpos()
+ PLAYER = object:getpos()
+ self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
+ self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
+ if PLAYER.x > NPC.x then
+ self.yaw = self.yaw + math.pi
+ end
+ self.yaw = self.yaw - 2
+ self.object:setyaw(self.yaw)
+ self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)}
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x*2.5,y=self.object:getvelocity().y,z=self.direction.z*2.5})
+ end
+ --jump over obstacles
+ if self.jump_timer > 0.3 then
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --return
+ end
+ elseif not object:is_player() then
+ self.state = 1
+ self.attacker = ""
+ end
+ end
+ if self.direction ~= nil then
+ self.object:setvelocity({x=self.direction.x,y=self.object:getvelocity().y,z=self.direction.z})
+ end
+ if self.turn_timer > math.random(1,4) then
+ self.yaw = 360 * math.random()
+ self.object:setyaw(self.yaw)
+ self.turn_timer = 0
+ self.direction = {x = math.sin(self.yaw)*-1, y = -10, z = math.cos(self.yaw)}
+ end
+ if self.npc_anim ~= ANIM_WALK then
+ self.anim = npc_get_animations_fast(visual)
+ self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, animation_speed_mod, animation_blend)
+ self.npc_anim = ANIM_WALK
+ end
+ --open a door [alpha]
+ if self.direction ~= nil then
+ if self.door_timer > 2 then
+ local is_a_door = minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y,z=self.object:getpos().z + self.direction.z}).name
+ if is_a_door == "doors:door_wood_t_1" then
+ --print("door")
+ minetest.punch_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})
+ self.door_timer = 0
+ end
+ local is_in_door = minetest.get_node(self.object:getpos()).name
+ --print(dump(is_in_door))
+ if is_in_door == "doors:door_wood_t_1" then
+ minetest.punch_node(self.object:getpos())
+ end
+ end
+ end
+ --jump
+ if self.direction ~= nil then
+ if self.jump_timer > 0.3 then
+ --print(dump(minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z})))
+ if minetest.get_node({x=self.object:getpos().x + self.direction.x,y=self.object:getpos().y-1,z=self.object:getpos().z + self.direction.z}).name ~= "air" then
+ self.object:setvelocity({x=self.object:getvelocity().x,y=5,z=self.object:getvelocity().z})
+ self.jump_timer = 0
+ end
+ end
+ end
+ end
+end
+
+minetest.register_entity("peaceful_npc:npc_fast", NPC_ENTITY_FAST)
+
diff --git a/peaceful_npc/recipes.lua b/peaceful_npc/recipes.lua
new file mode 100644
index 0000000..72707d3
--- /dev/null
+++ b/peaceful_npc/recipes.lua
@@ -0,0 +1,37 @@
+--
+--Crafts
+--
+function npc_recipes(spawn_type, summon_core)
+ minetest.register_craft({
+ output = 'peaceful_npc:spawner_npc_'..spawn_type,
+ recipe = {
+ {'default:mese_block', 'default:glass', 'default:mese_block'},
+ {'default:glass', 'peaceful_npc:summoner_npc_'..spawn_type, 'default:glass'},
+ {'default:mese_block', 'default:glass', 'default:mese_block'},
+ }
+ })
+
+ minetest.register_craft({
+ output = 'peaceful_npc:summoner_npc_'..spawn_type,
+ recipe = {
+ {'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
+ {'default:glass', summon_core, 'default:glass'},
+ {'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
+ }
+ })
+
+ minetest.register_craft({
+ output = 'peaceful_npc:summoner_npc_'..spawn_type,
+ recipe = {
+ {'default:mese', 'default:glass', 'default:mese'},
+ {'default:glass', summon_core, 'default:glass'},
+ {'default:mese', 'default:glass', 'default:mese'},
+ }
+ })
+end
+
+npc_recipes('def', 'default:steel_ingot')
+npc_recipes('fast', 'default:cactus')
+npc_recipes('dwarf', 'bucket:bucket_lava')
+
+print("Peaceful NPC recipes.lua loaded! By jojoa1997!") \ No newline at end of file
diff --git a/peaceful_npc/schematics/Gambit_village_house.we b/peaceful_npc/schematics/Gambit_village_house.we
new file mode 100644
index 0000000..3e18402
--- /dev/null
+++ b/peaceful_npc/schematics/Gambit_village_house.we
@@ -0,0 +1,268 @@
+0 0 6 default:cobble 0 0
+0 0 7 stairs:stair_cobble 13 1
+0 0 8 default:cobble 0 0
+0 1 6 default:cobble 0 0
+0 1 8 default:cobble 0 0
+0 2 6 default:fence_wood 13 0
+0 2 8 default:fence_wood 13 0
+0 3 0 stairs:stair_wood 13 1
+0 3 1 stairs:stair_wood 13 1
+0 3 2 stairs:stair_wood 13 1
+0 3 3 stairs:stair_wood 13 1
+0 3 4 stairs:stair_wood 13 1
+0 3 5 stairs:stair_wood 13 1
+0 3 6 stairs:stair_wood 13 1
+0 3 7 stairs:stair_wood 13 1
+0 3 8 stairs:stair_wood 13 1
+0 3 9 stairs:stair_wood 13 1
+0 3 10 stairs:stair_wood 13 1
+1 0 1 default:tree 0 0
+1 0 2 default:fence_wood 12 0
+1 0 3 default:fence_wood 12 0
+1 0 4 default:fence_wood 12 0
+1 0 5 default:fence_wood 12 0
+1 0 6 default:tree 0 0
+1 0 7 default:cobble 0 0
+1 0 8 default:tree 0 0
+1 0 9 default:tree 0 0
+1 1 1 default:tree 0 0
+1 1 2 default:cobble 0 0
+1 1 3 default:cobble 0 0
+1 1 4 default:cobble 0 0
+1 1 5 default:cobble 0 0
+1 1 6 default:tree 0 0
+1 1 7 doors:door_wood_b_2 12 2
+1 1 8 default:tree 0 0
+1 1 9 default:tree 0 0
+1 2 1 default:tree 0 0
+1 2 2 default:wood 0 0
+1 2 3 default:glass 12 0
+1 2 4 default:wood 0 0
+1 2 5 default:wood 0 0
+1 2 6 default:tree 0 0
+1 2 7 doors:door_wood_t_2 12 2
+1 2 8 default:tree 0 0
+1 2 9 default:tree 0 0
+1 3 1 default:tree 0 0
+1 3 2 default:wood 0 0
+1 3 3 default:wood 0 0
+1 3 4 default:wood 0 0
+1 3 5 default:wood 0 0
+1 3 6 default:wood 0 0
+1 3 7 default:wood 0 0
+1 3 8 default:wood 0 0
+1 3 9 default:tree 0 0
+1 4 0 stairs:stair_wood 13 1
+1 4 1 stairs:stair_wood 13 1
+1 4 2 stairs:stair_wood 13 1
+1 4 3 stairs:stair_wood 13 1
+1 4 4 stairs:stair_wood 13 1
+1 4 5 stairs:stair_wood 13 1
+1 4 6 stairs:stair_wood 13 1
+1 4 7 stairs:stair_wood 13 1
+1 4 8 stairs:stair_wood 13 1
+1 4 9 stairs:stair_wood 13 1
+1 4 10 stairs:stair_wood 13 1
+2 0 1 default:fence_wood 12 0
+2 0 2 default:tree 0 0
+2 0 3 default:tree 0 0
+2 0 4 default:tree 0 0
+2 0 5 default:tree 0 0
+2 0 6 default:tree 0 0
+2 0 7 default:tree 0 0
+2 0 8 default:tree 0 0
+2 0 9 default:fence_wood 12 0
+2 1 1 default:cobble 0 0
+2 1 2 default:cobble 0 0
+2 1 3 default:furnace 0 3
+2 1 4 default:cobble 0 0
+2 1 5 default:cobble 0 0
+2 1 8 default:fence_wood 10 0
+2 1 9 default:cobble 0 0
+2 2 1 default:wood 0 0
+2 2 2 default:fence_wood 10 0
+2 2 4 default:fence_wood 10 0
+2 2 5 default:papyrus 9 0
+2 2 8 default:fence_wood 10 0
+2 2 9 default:wood 0 0
+2 3 1 default:wood 0 0
+2 3 2 stairs:slab_wood 9 0
+2 3 3 stairs:slab_wood 10 0
+2 3 4 stairs:slab_wood 9 0
+2 3 5 stairs:slab_wood 8 0
+2 3 6 stairs:slab_wood 9 0
+2 3 7 stairs:slab_wood 10 0
+2 3 8 stairs:slab_wood 9 0
+2 3 9 default:wood 0 0
+2 4 1 default:wood 0 0
+2 4 2 default:chest 0 3
+2 4 3 default:chest 0 3
+2 4 4 default:chest 0 3
+2 4 5 default:bookshelf 0 0
+2 4 6 default:bookshelf 0 0
+2 4 7 default:bookshelf 0 0
+2 4 8 default:bookshelf 0 0
+2 4 9 default:wood 0 0
+2 5 0 stairs:stair_wood 13 1
+2 5 1 stairs:stair_wood 13 1
+2 5 2 stairs:stair_wood 13 1
+2 5 3 stairs:stair_wood 13 1
+2 5 4 stairs:stair_wood 13 1
+2 5 5 stairs:stair_wood 13 1
+2 5 6 stairs:stair_wood 13 1
+2 5 7 stairs:stair_wood 13 1
+2 5 8 stairs:stair_wood 13 1
+2 5 9 stairs:stair_wood 13 1
+2 5 10 stairs:stair_wood 13 1
+3 0 1 default:fence_wood 12 0
+3 0 2 default:tree 0 0
+3 0 3 default:tree 0 0
+3 0 4 default:tree 0 0
+3 0 5 default:tree 0 0
+3 0 6 default:tree 0 0
+3 0 7 default:tree 0 0
+3 0 8 default:tree 0 0
+3 0 9 default:fence_wood 12 0
+3 1 1 default:cobble 0 0
+3 1 5 default:cobble 0 0
+3 1 9 default:cobble 0 0
+3 2 1 default:glass 12 0
+3 2 5 default:papyrus 9 0
+3 2 9 default:glass 12 0
+3 3 1 default:wood 0 0
+3 3 8 stairs:slab_wood 10 0
+3 3 9 default:wood 0 0
+3 4 1 default:wood 0 0
+3 4 8 default:bookshelf 0 0
+3 4 9 default:wood 0 0
+3 5 0 default:wood 0 0
+3 5 1 default:wood 0 0
+3 5 2 default:wood 0 0
+3 5 3 default:wood 0 0
+3 5 4 default:wood 0 0
+3 5 5 default:wood 0 0
+3 5 6 default:wood 0 0
+3 5 7 default:wood 0 0
+3 5 8 default:wood 0 0
+3 5 9 default:wood 0 0
+3 5 10 default:wood 0 0
+4 0 1 default:fence_wood 12 0
+4 0 2 default:tree 0 0
+4 0 3 default:tree 0 0
+4 0 4 default:tree 0 0
+4 0 5 default:tree 0 0
+4 0 6 default:tree 0 0
+4 0 7 default:tree 0 0
+4 0 8 default:tree 0 0
+4 0 9 default:fence_wood 12 0
+4 1 1 default:cobble 0 0
+4 1 9 default:cobble 0 0
+4 2 1 default:glass 12 0
+4 2 9 default:glass 12 0
+4 3 1 default:wood 0 0
+4 3 8 stairs:slab_wood 10 0
+4 3 9 default:wood 0 0
+4 4 1 default:wood 0 0
+4 4 8 default:bookshelf 0 0
+4 4 9 default:wood 0 0
+4 5 0 default:wood 0 0
+4 5 1 default:wood 0 0
+4 5 2 default:wood 0 0
+4 5 3 default:wood 0 0
+4 5 4 default:wood 0 0
+4 5 5 default:wood 0 0
+4 5 6 default:wood 0 0
+4 5 7 default:wood 0 0
+4 5 8 default:wood 0 0
+4 5 9 default:wood 0 0
+4 5 10 default:wood 0 0
+5 0 1 default:fence_wood 12 0
+5 0 2 default:tree 0 0
+5 0 3 default:tree 0 0
+5 0 4 default:tree 0 0
+5 0 5 default:tree 0 0
+5 0 6 default:tree 0 0
+5 0 7 default:tree 0 0
+5 0 8 default:tree 0 0
+5 0 9 default:fence_wood 12 0
+5 1 1 default:cobble 0 0
+5 1 8 default:fence_wood 9 0
+5 1 9 default:cobble 0 0
+5 2 1 default:wood 0 0
+5 2 8 default:fence_wood 10 0
+5 2 9 default:wood 0 0
+5 3 1 default:wood 0 0
+5 3 8 stairs:slab_wood 10 0
+5 3 9 default:wood 0 0
+5 4 1 default:wood 0 0
+5 4 8 default:bookshelf 0 0
+5 4 9 default:wood 0 0
+5 5 0 stairs:stair_wood 13 3
+5 5 1 stairs:stair_wood 13 3
+5 5 2 stairs:stair_wood 13 3
+5 5 3 stairs:stair_wood 13 3
+5 5 4 stairs:stair_wood 13 3
+5 5 5 stairs:stair_wood 13 3
+5 5 6 stairs:stair_wood 13 3
+5 5 7 stairs:stair_wood 13 3
+5 5 8 stairs:stair_wood 13 3
+5 5 9 stairs:stair_wood 13 3
+5 5 10 stairs:stair_wood 13 3
+6 0 1 default:tree 0 0
+6 0 2 default:fence_wood 12 0
+6 0 3 default:fence_wood 12 0
+6 0 4 default:fence_wood 12 0
+6 0 5 default:fence_wood 12 0
+6 0 6 default:fence_wood 12 0
+6 0 7 default:fence_wood 12 0
+6 0 8 default:fence_wood 12 0
+6 0 9 default:tree 0 0
+6 1 1 default:tree 0 0
+6 1 2 default:cobble 0 0
+6 1 3 default:cobble 0 0
+6 1 4 default:cobble 0 0
+6 1 5 default:cobble 0 0
+6 1 6 default:cobble 0 0
+6 1 7 default:cobble 0 0
+6 1 8 default:cobble 0 0
+6 1 9 default:tree 0 0
+6 2 1 default:tree 0 0
+6 2 2 default:wood 0 0
+6 2 3 default:glass 12 0
+6 2 4 default:wood 0 0
+6 2 5 default:glass 12 0
+6 2 6 default:wood 0 0
+6 2 7 default:glass 12 0
+6 2 8 default:wood 0 0
+6 2 9 default:tree 0 0
+6 3 1 default:tree 0 0
+6 3 2 default:wood 0 0
+6 3 3 default:wood 0 0
+6 3 4 default:wood 0 0
+6 3 5 default:wood 0 0
+6 3 6 default:wood 0 0
+6 3 7 default:wood 0 0
+6 3 8 default:wood 0 0
+6 3 9 default:tree 0 0
+6 4 0 stairs:stair_wood 13 3
+6 4 1 stairs:stair_wood 13 3
+6 4 2 stairs:stair_wood 13 3
+6 4 3 stairs:stair_wood 13 3
+6 4 4 stairs:stair_wood 13 3
+6 4 5 stairs:stair_wood 13 3
+6 4 6 stairs:stair_wood 13 3
+6 4 7 stairs:stair_wood 13 3
+6 4 8 stairs:stair_wood 13 3
+6 4 9 stairs:stair_wood 13 3
+6 4 10 stairs:stair_wood 13 3
+7 3 0 stairs:stair_wood 13 3
+7 3 1 stairs:stair_wood 13 3
+7 3 2 stairs:stair_wood 13 3
+7 3 3 stairs:stair_wood 13 3
+7 3 4 stairs:stair_wood 13 3
+7 3 5 stairs:stair_wood 13 3
+7 3 6 stairs:stair_wood 13 3
+7 3 7 stairs:stair_wood 13 3
+7 3 8 stairs:stair_wood 13 3
+7 3 9 stairs:stair_wood 13 3
+7 3 10 stairs:stair_wood 13 3 \ No newline at end of file
diff --git a/peaceful_npc/schematics/npc_blacksmith.we b/peaceful_npc/schematics/npc_blacksmith.we
new file mode 100644
index 0000000..27daeb1
--- /dev/null
+++ b/peaceful_npc/schematics/npc_blacksmith.we
@@ -0,0 +1,275 @@
+0 0 0 default:cobble 0 0
+0 0 1 default:cobble 0 0
+0 0 2 default:cobble 0 0
+0 0 3 default:cobble 0 0
+0 0 4 default:cobble 0 0
+0 0 5 default:cobble 0 0
+0 0 6 default:cobble 0 0
+0 0 7 default:cobble 0 0
+0 0 8 default:cobble 0 0
+0 0 9 default:cobble 0 0
+0 1 0 default:cobble 0 0
+0 1 1 default:cobble 0 0
+0 1 2 default:cobble 0 0
+0 1 3 default:cobble 0 0
+0 1 4 default:wood 0 0
+0 1 5 default:wood 0 0
+0 1 6 default:wood 0 0
+0 1 7 default:wood 0 0
+0 1 8 default:wood 0 0
+0 1 9 default:tree 0 0
+0 2 0 default:cobble 0 0
+0 2 1 default:cobble 0 0
+0 2 2 default:cobble 0 0
+0 2 3 default:cobble 0 0
+0 2 4 default:wood 0 0
+0 2 5 default:glass 29 0
+0 2 6 default:wood 0 0
+0 2 7 default:glass 13 0
+0 2 8 default:wood 0 0
+0 2 9 default:tree 0 0
+0 3 0 default:cobble 0 0
+0 3 1 default:cobble 0 0
+0 3 2 default:cobble 0 0
+0 3 3 default:cobble 0 0
+0 3 4 default:wood 0 0
+0 3 5 default:wood 0 0
+0 3 6 default:wood 0 0
+0 3 7 default:wood 0 0
+0 3 8 default:wood 0 0
+0 3 9 default:tree 0 0
+0 4 0 default:cobble 0 0
+0 4 1 default:cobble 0 0
+0 4 2 default:cobble 0 0
+0 4 3 default:cobble 0 0
+0 4 4 default:cobble 0 0
+0 4 5 default:cobble 0 0
+0 4 6 default:cobble 0 0
+0 4 7 default:cobble 0 0
+0 4 8 default:cobble 0 0
+0 4 9 default:tree 0 0
+0 5 0 stairs:slab_stone 93 0
+0 5 1 stairs:slab_stone 77 0
+0 5 2 stairs:slab_stone 61 0
+0 5 3 stairs:slab_stone 45 0
+0 5 4 stairs:slab_stone 29 0
+0 5 5 stairs:slab_stone 13 0
+0 5 6 stairs:slab_stone 13 0
+0 5 7 stairs:slab_stone 13 0
+0 5 8 stairs:slab_stone 13 0
+0 5 9 stairs:slab_stone 13 0
+1 0 0 default:cobble 0 0
+1 0 1 default:cobble 0 0
+1 0 2 default:cobble 0 0
+1 0 3 default:cobble 0 0
+1 0 4 default:cobble 0 0
+1 0 5 default:cobble 0 0
+1 0 6 default:cobble 0 0
+1 0 7 default:cobble 0 0
+1 0 8 default:cobble 0 0
+1 0 9 default:cobble 0 0
+1 1 0 default:cobble 0 0
+1 1 1 default:lava_source 0 0
+1 1 2 default:lava_source 0 0
+1 1 3 default:cobble 0 0
+1 1 4 default:chest 0 2
+1 1 7 stairs:stair_wood 11 0
+1 1 8 default:wood 0 0
+1 1 9 default:wood 0 0
+1 2 0 default:glass 189 0
+1 2 3 default:cobble 0 0
+1 2 9 default:wood 0 0
+1 3 0 default:cobble 0 0
+1 3 1 default:cobble 0 0
+1 3 2 default:cobble 0 0
+1 3 3 default:cobble 0 0
+1 3 9 default:wood 0 0
+1 4 0 default:cobble 0 0
+1 4 1 default:cobble 0 0
+1 4 2 default:cobble 0 0
+1 4 3 default:cobble 0 0
+1 4 4 default:cobble 0 0
+1 4 5 default:cobble 0 0
+1 4 6 default:cobble 0 0
+1 4 7 default:cobble 0 0
+1 4 8 default:cobble 0 0
+1 4 9 default:cobble 0 0
+1 5 0 stairs:slab_stone 109 0
+1 5 9 stairs:slab_stone 13 0
+2 0 0 default:cobble 0 0
+2 0 1 default:cobble 0 0
+2 0 2 default:cobble 0 0
+2 0 3 default:cobble 0 0
+2 0 4 default:cobble 0 0
+2 0 5 default:cobble 0 0
+2 0 6 default:cobble 0 0
+2 0 7 default:cobble 0 0
+2 0 8 default:cobble 0 0
+2 0 9 default:cobble 0 0
+2 1 0 default:cobble 0 0
+2 1 1 default:cobble 0 0
+2 1 2 default:cobble 0 0
+2 1 3 default:cobble 0 0
+2 1 7 default:fence_wood 10 0
+2 1 8 stairs:stair_wood 11 3
+2 1 9 default:wood 0 0
+2 2 0 default:glass 173 0
+2 2 3 default:cobble 0 0
+2 2 9 default:glass 13 0
+2 3 0 default:cobble 0 0
+2 3 1 default:cobble 0 0
+2 3 2 default:cobble 0 0
+2 3 3 default:cobble 0 0
+2 3 9 default:wood 0 0
+2 4 0 default:cobble 0 0
+2 4 1 default:cobble 0 0
+2 4 2 default:cobble 0 0
+2 4 3 default:cobble 0 0
+2 4 4 default:cobble 0 0
+2 4 5 default:cobble 0 0
+2 4 6 default:cobble 0 0
+2 4 7 default:cobble 0 0
+2 4 8 default:cobble 0 0
+2 4 9 default:cobble 0 0
+2 5 0 stairs:slab_stone 93 0
+2 5 9 stairs:slab_stone 13 0
+3 0 0 default:cobble 0 0
+3 0 1 default:cobble 0 0
+3 0 2 default:cobble 0 0
+3 0 3 default:cobble 0 0
+3 0 4 default:cobble 0 0
+3 0 5 default:cobble 0 0
+3 0 6 default:cobble 0 0
+3 0 7 default:cobble 0 0
+3 0 8 default:cobble 0 0
+3 0 9 default:cobble 0 0
+3 1 3 default:cobble 0 0
+3 1 4 default:wood 0 0
+3 1 5 default:wood 0 0
+3 1 9 default:wood 0 0
+3 2 3 default:furnace 0 0
+3 2 4 default:wood 0 0
+3 2 5 default:wood 0 0
+3 2 9 default:wood 0 0
+3 3 3 default:furnace 0 0
+3 3 4 default:wood 0 0
+3 3 5 default:wood 0 0
+3 3 9 default:wood 0 0
+3 4 0 default:cobble 0 0
+3 4 1 default:cobble 0 0
+3 4 2 default:cobble 0 0
+3 4 3 default:cobble 0 0
+3 4 4 default:cobble 0 0
+3 4 5 default:cobble 0 0
+3 4 6 default:cobble 0 0
+3 4 7 default:cobble 0 0
+3 4 8 default:cobble 0 0
+3 4 9 default:cobble 0 0
+3 5 0 stairs:slab_stone 77 0
+3 5 9 stairs:slab_stone 13 0
+4 0 0 default:cobble 0 0
+4 0 1 default:cobble 0 0
+4 0 2 default:cobble 0 0
+4 0 3 default:cobble 0 0
+4 0 4 default:cobble 0 0
+4 0 5 default:cobble 0 0
+4 0 6 default:cobble 0 0
+4 0 7 default:cobble 0 0
+4 0 8 default:cobble 0 0
+4 0 9 default:cobble 0 0
+4 1 6 default:wood 0 0
+4 1 9 default:wood 0 0
+4 2 6 default:wood 0 0
+4 2 9 default:glass 13 0
+4 3 6 default:wood 0 0
+4 3 9 default:wood 0 0
+4 4 0 default:cobble 0 0
+4 4 1 default:cobble 0 0
+4 4 2 default:cobble 0 0
+4 4 3 default:cobble 0 0
+4 4 4 default:cobble 0 0
+4 4 5 default:cobble 0 0
+4 4 6 default:cobble 0 0
+4 4 7 default:cobble 0 0
+4 4 8 default:cobble 0 0
+4 4 9 default:cobble 0 0
+4 5 0 stairs:slab_stone 61 0
+4 5 9 stairs:slab_stone 13 0
+5 0 0 default:cobble 0 0
+5 0 1 default:cobble 0 0
+5 0 2 default:cobble 0 0
+5 0 3 default:cobble 0 0
+5 0 4 default:cobble 0 0
+5 0 5 default:cobble 0 0
+5 0 6 default:cobble 0 0
+5 0 7 default:cobble 0 0
+5 0 8 default:cobble 0 0
+5 0 9 default:cobble 0 0
+5 1 1 default:stone 0 0
+5 1 9 default:wood 0 0
+5 2 9 default:wood 0 0
+5 3 6 default:wood 0 0
+5 3 9 default:wood 0 0
+5 4 0 default:cobble 0 0
+5 4 1 default:cobble 0 0
+5 4 2 default:cobble 0 0
+5 4 3 default:cobble 0 0
+5 4 4 default:cobble 0 0
+5 4 5 default:cobble 0 0
+5 4 6 default:cobble 0 0
+5 4 7 default:cobble 0 0
+5 4 8 default:cobble 0 0
+5 4 9 default:cobble 0 0
+5 5 0 stairs:slab_stone 45 0
+5 5 9 stairs:slab_stone 13 0
+6 0 0 default:cobble 0 0
+6 0 1 default:cobble 0 0
+6 0 2 default:cobble 0 0
+6 0 3 default:cobble 0 0
+6 0 4 default:cobble 0 0
+6 0 5 default:cobble 0 0
+6 0 6 default:cobble 0 0
+6 0 7 default:cobble 0 0
+6 0 8 default:cobble 0 0
+6 0 9 default:cobble 0 0
+6 1 0 default:fence_wood 93 0
+6 1 4 default:fence_wood 77 0
+6 1 6 default:tree 0 0
+6 1 7 default:wood 0 0
+6 1 8 default:wood 0 0
+6 1 9 default:tree 0 0
+6 2 0 default:fence_wood 109 0
+6 2 4 default:fence_wood 93 0
+6 2 6 default:tree 0 0
+6 2 7 default:wood 0 0
+6 2 8 default:wood 0 0
+6 2 9 default:tree 0 0
+6 3 0 default:fence_wood 93 0
+6 3 4 default:fence_wood 77 0
+6 3 6 default:tree 0 0
+6 3 7 default:wood 0 0
+6 3 8 default:wood 0 0
+6 3 9 default:tree 0 0
+6 4 0 default:cobble 0 0
+6 4 1 default:cobble 0 0
+6 4 2 default:cobble 0 0
+6 4 3 default:cobble 0 0
+6 4 4 default:cobble 0 0
+6 4 5 default:cobble 0 0
+6 4 6 default:tree 0 0
+6 4 7 default:cobble 0 0
+6 4 8 default:cobble 0 0
+6 4 9 default:tree 0 0
+6 5 0 stairs:slab_stone 29 0
+6 5 1 stairs:slab_stone 45 0
+6 5 2 stairs:slab_stone 45 0
+6 5 3 stairs:slab_stone 29 0
+6 5 4 stairs:slab_stone 13 0
+6 5 5 stairs:slab_stone 13 0
+6 5 6 stairs:slab_stone 13 0
+6 5 7 stairs:slab_stone 13 0
+6 5 8 stairs:slab_stone 13 0
+6 5 9 stairs:slab_stone 13 0
+7 0 1 stairs:stair_cobble 77 3
+7 0 2 stairs:stair_cobble 77 3
+7 0 3 stairs:stair_cobble 61 3 \ No newline at end of file
diff --git a/peaceful_npc/spawning.lua b/peaceful_npc/spawning.lua
new file mode 100644
index 0000000..8ce8f6f
--- /dev/null
+++ b/peaceful_npc/spawning.lua
@@ -0,0 +1,86 @@
+--Spawn function
+function def_spawn(pos)
+ minetest.add_entity(pos, "peaceful_npc:npc_def")
+ print("want to spawn npc_def at "..dump(pos))
+ if mode_debug == true then
+ minetest.chat_send_all("want to spawn npc_def at "..dump(pos))
+ end
+end
+
+function fast_spawn(pos)
+ minetest.add_entity(pos, "peaceful_npc:npc_fast")
+ print("want to spawn npc_fast at "..dump(pos))
+ if mode_debug == true then
+ minetest.chat_send_all("want to spawn npc_fast at "..dump(pos))
+ end
+end
+
+function dwarf_spawn(pos)
+ minetest.add_entity(pos, "peaceful_npc:npc_dwarf")
+ print("want to spawn npc_dwarf at "..dump(pos))
+ if mode_debug == true then
+ minetest.chat_send_all("want to spawn npc_dwarf at "..dump(pos))
+ end
+end
+
+--Mapgen biomes
+plaingen_biome = {
+ surface = "default:dirt_with_grass",
+ avoid_nodes = {"group:liquid", "group:tree"},
+ avoid_radius = 20,
+ rarity = 93,
+ max_count = 1,
+ min_elevation = -10,
+ max_elevation = 30,
+}
+
+forestgen_biome = {
+ surface = {"group:tree", "default:leaves"},
+ avoid_nodes = {"group:liquid"},
+ avoid_radius = 10,
+ rarity = 96,
+ max_count = 1,
+ min_elevation = 20,
+ max_elevation = 50,
+}
+
+beachgen_biome = {
+ surface = "default:sand",
+ avoid_nodes = {"group:liquid"},
+ avoid_radius = 1,
+ rarity = 90,
+ max_count = 1,
+ min_elevation = 0,
+ max_elevation = 10,
+}
+
+desertgen_biome = {
+ surface = { "default:desert_sand", "default:desert_stone"},
+ avoid_nodes = {"group:liquid"},
+ avoid_radius = 100,
+ rarity = 95,
+ max_count = 1,
+ min_elevation = 0,
+ max_elevation = 150,
+}
+
+cavegen_biome = {
+ surface = { "default:stone_with_iron", "default:stone_with_coal", "default:stone_with_mese"},
+ avoid_nodes = {"group:liquid"},
+ avoid_radius = 5,
+ rarity = 98,
+ max_count = 1,
+ min_elevation = -500,
+ max_elevation = -50,
+ check_air = true,
+ spawn_replace_node = true,
+}
+
+--spawn definers
+biome_lib:register_generate_plant(plaingen_biome, "def_spawn")
+biome_lib:register_generate_plant(forestgen_biome, "def_spawn")
+biome_lib:register_generate_plant(beachgen_biome, "fast_spawn")
+biome_lib:register_generate_plant(desertgen_biome, "fast_spawn")
+biome_lib:register_generate_plant(cavegen_biome, "dwarf_spawn")
+
+print("Peaceful NPC spawning.lua loaded! By jojoa1997!") \ No newline at end of file
diff --git a/peaceful_npc/textures/peaceful_npc_npc_summoner_def.png b/peaceful_npc/textures/peaceful_npc_npc_summoner_def.png
new file mode 100644
index 0000000..76932a9
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_npc_summoner_def.png
Binary files differ
diff --git a/peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.png b/peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.png
new file mode 100644
index 0000000..5ef7c3e
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_npc_summoner_dwarf.png
Binary files differ
diff --git a/peaceful_npc/textures/peaceful_npc_npc_summoner_fast.png b/peaceful_npc/textures/peaceful_npc_npc_summoner_fast.png
new file mode 100644
index 0000000..9034d90
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_npc_summoner_fast.png
Binary files differ
diff --git a/peaceful_npc/textures/peaceful_npc_spawnegg.png b/peaceful_npc/textures/peaceful_npc_spawnegg.png
new file mode 100644
index 0000000..c2e8752
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_spawnegg.png
Binary files differ
diff --git a/peaceful_npc/textures/peaceful_npc_spawner_def.png b/peaceful_npc/textures/peaceful_npc_spawner_def.png
new file mode 100644
index 0000000..3be53b0
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_spawner_def.png
Binary files differ
diff --git a/peaceful_npc/textures/peaceful_npc_spawner_dwarf.png b/peaceful_npc/textures/peaceful_npc_spawner_dwarf.png
new file mode 100644
index 0000000..3a03bd4
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_spawner_dwarf.png
Binary files differ
diff --git a/peaceful_npc/textures/peaceful_npc_spawner_fast.png b/peaceful_npc/textures/peaceful_npc_spawner_fast.png
new file mode 100644
index 0000000..7fbc342
--- /dev/null
+++ b/peaceful_npc/textures/peaceful_npc_spawner_fast.png
Binary files differ
diff --git a/peaceful_npc/todo.txt b/peaceful_npc/todo.txt
new file mode 100644
index 0000000..9ce9868
--- /dev/null
+++ b/peaceful_npc/todo.txt
@@ -0,0 +1 @@
+i will be changeing the recipes to obsidian since it was added to minetest_game \ No newline at end of file