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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2017-08-12 20:37:50 -0400
commit4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch)
treef5a13374fb176c21e381a2ae6ab53ac2ff282057 /molehills
parent047a770ad04fc264039fa5b6109c803bd3d2d258 (diff)
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages, currency, farming redo, gloopblocks, ilights, moreores, moretrees, pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified dyes, and vines, and maybe one or two others that I didn't see in the list. :-) I fixed the misc_overrides component (it broke when I switched over to farming redo a while back), and also I've added the classic peaceful_npc mod back into the modpack, since it seems to work now. Be sure when you run a world for the first time after this update, that you "Configure" the world, *disable* all of Dreambuilder Modpack, then re-enable the whole thing. If you don't, a few mods will fail to load due to recent changes in their dependencies.
Diffstat (limited to 'molehills')
-rw-r--r--molehills/depends.txt3
-rw-r--r--molehills/init.lua6
2 files changed, 6 insertions, 3 deletions
diff --git a/molehills/depends.txt b/molehills/depends.txt
index 4e35179..239cddc 100644
--- a/molehills/depends.txt
+++ b/molehills/depends.txt
@@ -1,2 +1,3 @@
default
-biome_lib \ No newline at end of file
+plantlife_i18n
+biome_lib
diff --git a/molehills/init.lua b/molehills/init.lua
index d0a1941..f04dded 100644
--- a/molehills/init.lua
+++ b/molehills/init.lua
@@ -10,6 +10,8 @@ abstract_molehills = {}
dofile(minetest.get_modpath("molehills").."/molehills_settings.txt")
+-- support for i18n
+local S = plantlife_i18n.gettext
-----------------------------------------------------------------------------------------------
-- NoDe
-----------------------------------------------------------------------------------------------
@@ -22,7 +24,7 @@ local mh_cbox = {
minetest.register_node("molehills:molehill",{
drawtype = "mesh",
mesh = "molehill_molehill.obj",
- description = "Mole Hill",
+ description = S("Mole Hill"),
inventory_image = "molehills_side.png",
tiles = { "molehills_dirt.png" },
paramtype = "light",
@@ -74,5 +76,5 @@ biome_lib:register_generate_plant({
)
-----------------------------------------------------------------------------------------------
-print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
+print("[Mod] "..title.." ["..version.."] ["..mname.."]"..S("Loaded..."))
-----------------------------------------------------------------------------------------------