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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 |
commit | 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch) | |
tree | f5a13374fb176c21e381a2ae6ab53ac2ff282057 /molehills | |
parent | 047a770ad04fc264039fa5b6109c803bd3d2d258 (diff) | |
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
Diffstat (limited to 'molehills')
-rw-r--r-- | molehills/depends.txt | 3 | ||||
-rw-r--r-- | molehills/init.lua | 6 |
2 files changed, 6 insertions, 3 deletions
diff --git a/molehills/depends.txt b/molehills/depends.txt index 4e35179..239cddc 100644 --- a/molehills/depends.txt +++ b/molehills/depends.txt @@ -1,2 +1,3 @@ default -biome_lib
\ No newline at end of file +plantlife_i18n +biome_lib diff --git a/molehills/init.lua b/molehills/init.lua index d0a1941..f04dded 100644 --- a/molehills/init.lua +++ b/molehills/init.lua @@ -10,6 +10,8 @@ abstract_molehills = {} dofile(minetest.get_modpath("molehills").."/molehills_settings.txt") +-- support for i18n +local S = plantlife_i18n.gettext ----------------------------------------------------------------------------------------------- -- NoDe ----------------------------------------------------------------------------------------------- @@ -22,7 +24,7 @@ local mh_cbox = { minetest.register_node("molehills:molehill",{ drawtype = "mesh", mesh = "molehill_molehill.obj", - description = "Mole Hill", + description = S("Mole Hill"), inventory_image = "molehills_side.png", tiles = { "molehills_dirt.png" }, paramtype = "light", @@ -74,5 +76,5 @@ biome_lib:register_generate_plant({ ) ----------------------------------------------------------------------------------------------- -print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...") +print("[Mod] "..title.." ["..version.."] ["..mname.."]"..S("Loaded...")) ----------------------------------------------------------------------------------------------- |