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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-03-06 17:01:02 -0500
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-03-06 17:01:02 -0500
commitb21c3d368077aa3a1c42ff1582cda6263c018585 (patch)
tree4053ef589ef5c5b99f0a87b567207e8c52cf4c76 /mesecons_random/doc
parentec25fd83415d0ecb49f41295af3dc30f14850b2f (diff)
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updated cottages, areasprotector, bees, biome_lib, technic, facade,
farming redo, homedecor, maptools, mesecons, moreblocks, moreores, pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2 delete the playeranim mod, not 5.0.0 compatible.
Diffstat (limited to 'mesecons_random/doc')
-rw-r--r--mesecons_random/doc/ghoststone/description.html1
-rw-r--r--mesecons_random/doc/removestone/description.html1
2 files changed, 2 insertions, 0 deletions
diff --git a/mesecons_random/doc/ghoststone/description.html b/mesecons_random/doc/ghoststone/description.html
index 395430e..d54ef63 100644
--- a/mesecons_random/doc/ghoststone/description.html
+++ b/mesecons_random/doc/ghoststone/description.html
@@ -1 +1,2 @@
Ghoststones disappear when powered, just like Removestones. But in contrast to Removestones, they reappear again when not powered anymore and they are also conductive.
+They work in inactive blocks.
diff --git a/mesecons_random/doc/removestone/description.html b/mesecons_random/doc/removestone/description.html
index 6947441..ccd3c14 100644
--- a/mesecons_random/doc/removestone/description.html
+++ b/mesecons_random/doc/removestone/description.html
@@ -1 +1,2 @@
Removestones are probably the simplest effectors possible. They simply disappear when powered.
+They work in inactive blocks.