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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-03-06 17:01:02 -0500
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-03-06 17:01:02 -0500
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updated cottages, areasprotector, bees, biome_lib, technic, facade,
farming redo, homedecor, maptools, mesecons, moreblocks, moreores, pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2 delete the playeranim mod, not 5.0.0 compatible.
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diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html
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+++ b/mesecons_detector/doc/nodedetector/description.html
@@ -5,3 +5,4 @@ respond with the detected nodename or you can send any other string and it will
set this string as the node to scan for.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
The distance parameter specifies how many blocks are between the node detector and the node to detect.
+Automatic scanning with Mesecons output only works when the detector is in an active block, but Digilines queries always work.