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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 20:02:19 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:09:33 -0400
commitda66780a569712c23ae4f2996cfb4608a9f9d69d (patch)
tree217556029a78bc23ad4564720afc86de97228a04 /mesecons/mesecons_torch/init.lua
parent615b22df4d423aded3613db7716943a2f389b047 (diff)
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'mesecons/mesecons_torch/init.lua')
-rw-r--r--mesecons/mesecons_torch/init.lua118
1 files changed, 118 insertions, 0 deletions
diff --git a/mesecons/mesecons_torch/init.lua b/mesecons/mesecons_torch/init.lua
new file mode 100644
index 0000000..5d1ad8f
--- /dev/null
+++ b/mesecons/mesecons_torch/init.lua
@@ -0,0 +1,118 @@
+--MESECON TORCHES
+
+local rotate_torch_rules = function (rules, param2)
+ if param2 == 5 then
+ return mesecon.rotate_rules_right(rules)
+ elseif param2 == 2 then
+ return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
+ elseif param2 == 4 then
+ return mesecon.rotate_rules_left(rules)
+ elseif param2 == 1 then
+ return mesecon.rotate_rules_down(rules)
+ elseif param2 == 0 then
+ return mesecon.rotate_rules_up(rules)
+ else
+ return rules
+ end
+end
+
+local torch_get_output_rules = function(node)
+ local rules = {
+ {x = 1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = 0, y = 0, z =-1},
+ {x = 0, y = 1, z = 0},
+ {x = 0, y =-1, z = 0}}
+
+ return rotate_torch_rules(rules, node.param2)
+end
+
+local torch_get_input_rules = function(node)
+ local rules = {{x = -2, y = 0, z = 0},
+ {x = -1, y = 1, z = 0}}
+
+ return rotate_torch_rules(rules, node.param2)
+end
+
+minetest.register_craft({
+ output = "mesecons_torch:mesecon_torch_on 4",
+ recipe = {
+ {"group:mesecon_conductor_craftable"},
+ {"default:stick"},}
+})
+
+local torch_selectionbox =
+{
+ type = "wallmounted",
+ wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+ wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+ wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
+}
+
+minetest.register_node("mesecons_torch:mesecon_torch_off", {
+ drawtype = "torchlike",
+ tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
+ inventory_image = "jeija_torches_off.png",
+ paramtype = "light",
+ walkable = false,
+ paramtype2 = "wallmounted",
+ selection_box = torch_selectionbox,
+ groups = {dig_immediate = 3, not_in_creative_inventory = 1},
+ drop = "mesecons_torch:mesecon_torch_on",
+ mesecons = {receptor = {
+ state = mesecon.state.off,
+ rules = torch_get_output_rules
+ }}
+})
+
+minetest.register_node("mesecons_torch:mesecon_torch_on", {
+ drawtype = "torchlike",
+ tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
+ inventory_image = "jeija_torches_on.png",
+ wield_image = "jeija_torches_on.png",
+ paramtype = "light",
+ sunlight_propagates = true,
+ walkable = false,
+ paramtype2 = "wallmounted",
+ selection_box = torch_selectionbox,
+ groups = {dig_immediate=3},
+ light_source = default.LIGHT_MAX-5,
+ description="Mesecon Torch",
+ mesecons = {receptor = {
+ state = mesecon.state.on,
+ rules = torch_get_output_rules
+ }},
+})
+
+minetest.register_abm({
+ nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node)
+ local is_powered = false
+ for _, rule in ipairs(torch_get_input_rules(node)) do
+ local src = mesecon.addPosRule(pos, rule)
+ if mesecon.is_power_on(src) then
+ is_powered = true
+ end
+ end
+
+ if is_powered then
+ if node.name == "mesecons_torch:mesecon_torch_on" then
+ minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_off", param2 = node.param2})
+ mesecon.receptor_off(pos, torch_get_output_rules(node))
+ end
+ elseif node.name == "mesecons_torch:mesecon_torch_off" then
+ minetest.swap_node(pos, {name = "mesecons_torch:mesecon_torch_on", param2 = node.param2})
+ mesecon.receptor_on(pos, torch_get_output_rules(node))
+ end
+ end
+})
+
+-- Param2 Table (Block Attached To)
+-- 5 = z-1
+-- 3 = x-1
+-- 4 = z+1
+-- 2 = x+1
+-- 0 = y+1
+-- 1 = y-1