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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 20:02:19 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2016-04-01 21:09:33 -0400 |
commit | da66780a569712c23ae4f2996cfb4608a9f9d69d (patch) | |
tree | 217556029a78bc23ad4564720afc86de97228a04 /mesecons/mesecons_doors/init.lua | |
parent | 615b22df4d423aded3613db7716943a2f389b047 (diff) | |
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copy all standard Dreambuilder mods in from the old subgame
(exactly as last supplied there, updates to these mods will follow later)
Diffstat (limited to 'mesecons/mesecons_doors/init.lua')
-rw-r--r-- | mesecons/mesecons_doors/init.lua | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/mesecons/mesecons_doors/init.lua b/mesecons/mesecons_doors/init.lua new file mode 100644 index 0000000..7346128 --- /dev/null +++ b/mesecons/mesecons_doors/init.lua @@ -0,0 +1,84 @@ +-- Modified, from minetest_game/mods/doors/init.lua +local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) + pos.y = pos.y + dir + if not minetest.get_node(pos).name == check_name then + return + end + local p2 = minetest.get_node(pos).param2 + p2 = params[p2 + 1] + + minetest.swap_node(pos, {name = replace_dir, param2 = p2}) + + pos.y = pos.y - dir + minetest.swap_node(pos, {name = replace, param2 = p2}) + + if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then + minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) + else + minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) + end +end + +local function meseconify_door(name) + if not minetest.registered_items[name] then return end + + local function toggle_state1 (pos, node) + on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) + end + + local function toggle_state2 (pos, node) + on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) + end + + minetest.override_item(name.."_b_1", { + mesecons = {effector = { + action_on = toggle_state1, + action_off = toggle_state1, + rules = mesecon.rules.pplate + }}, + }) + + minetest.override_item(name.."_b_2", { + mesecons = {effector = { + action_on = toggle_state2, + action_off = toggle_state2, + rules = mesecon.rules.pplate + }}, + }) +end + +meseconify_door("doors:door_wood") +meseconify_door("doors:door_steel") +meseconify_door("doors:door_glass") +meseconify_door("doors:door_obsidian_glass") + +-- Trapdoor +local function trapdoor_switch(pos, node) + local state = minetest.get_meta(pos):get_int("state") + + if state == 1 then + minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2}) + else + minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) + minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2}) + end + + minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1) +end + +if minetest.registered_nodes["doors:trapdoor"] then + minetest.override_item("doors:trapdoor", { + mesecons = {effector = { + action_on = trapdoor_switch, + action_off = trapdoor_switch + }}, + }) + + minetest.override_item("doors:trapdoor_open", { + mesecons = {effector = { + action_on = trapdoor_switch, + action_off = trapdoor_switch + }}, + }) +end |