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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-05-25 04:52:36 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-05-25 04:52:36 -0400
commit9e49bc6167e9ee9900fdd205026c3143687ed33e (patch)
treec2b654b41901b02d6ac6b510ac1166f64e16311c /homedecor_doors_and_gates
parent952f9f2b2897668224f580b45fd1634254a4d159 (diff)
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update homedecor, basic_materials, led_marquee, signs_lib, unifieddyes
removed the inspector mod
Diffstat (limited to 'homedecor_doors_and_gates')
-rw-r--r--homedecor_doors_and_gates/depends.txt1
-rw-r--r--homedecor_doors_and_gates/init.lua533
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_bedroom.pngbin1725 -> 3627 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_closet_mahogany.pngbin3613 -> 5802 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_closet_oak.pngbin3675 -> 5966 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy.pngbin1699 -> 2256 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy_insert.pngbin563 -> 0 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_wood_glass_insert.pngbin305 -> 0 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_wood_glass_mahogany.pngbin4538 -> 8292 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_wood_glass_oak.pngbin4780 -> 8659 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_wood_glass_white.pngbin1418 -> 4442 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_wood_plain.pngbin5683 -> 9153 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_woodglass.pngbin0 -> 2488 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_woodglass2.pngbin2290 -> 2482 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea.pngbin1649 -> 0 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea_insert.pngbin229 -> 0 bytes
-rw-r--r--homedecor_doors_and_gates/textures/homedecor_door_wrought_iron.pngbin12050 -> 27961 bytes
17 files changed, 172 insertions, 362 deletions
diff --git a/homedecor_doors_and_gates/depends.txt b/homedecor_doors_and_gates/depends.txt
index b93a08f..c897dba 100644
--- a/homedecor_doors_and_gates/depends.txt
+++ b/homedecor_doors_and_gates/depends.txt
@@ -1,4 +1,5 @@
homedecor_common
+homedecor_misc?
default
basic_materials
dye
diff --git a/homedecor_doors_and_gates/init.lua b/homedecor_doors_and_gates/init.lua
index 1435cbe..effc695 100644
--- a/homedecor_doors_and_gates/init.lua
+++ b/homedecor_doors_and_gates/init.lua
@@ -2,293 +2,139 @@
local S = homedecor.gettext
-local function N_(x) return x end
+-- new doors using minetest_game doors API
-local m_rules
-if minetest.global_exists("mesecon") then
- m_rules = mesecon and mesecon.rules and mesecon.rules.pplate
-end
-
--- doors
-
-local function isSolid(pos, adjust)
- local adj = {x = adjust[1], y = adjust[2], z = adjust[3]}
- local node = minetest.get_node(vector.add(pos,adj))
- if node then
- local idef = minetest.registered_nodes[minetest.get_node(vector.add(pos,adj)).name]
- if idef then
- return idef.walkable
- end
- end
- return false
-end
-
-local function countSolids(pos,node,level)
- local solids = 0
- for x = -1, 1 do
- for z = -1, 1 do
- local y = (node.param2 == 5) and -level or level
- -- special cases when x == z == 0
- if x == 0 and z == 0 then
- if level == 1 then
- -- when looking past the trap door, cannot be solid in center
- if isSolid(pos,{x,y,z}) then
- return false
- end
- -- no else. it doesn't matter if x == y == z is solid, that's us.
- end
- elseif isSolid(pos,{x,y,z}) then
- solids = solids + 1
- end
- end
- end
- return solids
-end
-
-local function calculateClosed(pos)
- local node = minetest.get_node(pos)
- -- the door is considered closed if it is closing off something.
-
- local direction = node.param2 % 6
- local isTrap = direction == 0 or direction == 5
- if isTrap then
- -- the trap door is considered closed when all nodes on its sides are solid
- -- or all nodes in the 3x3 above/below it are solid except the center
- for level = 0, 1 do
- local solids = countSolids(pos,node,level)
- if solids == 8 then
- return true
- end
- end
- return false
- else
- -- the door is considered closed when the nodes on its sides are solid
- -- or the 3 nodes in its facing direction are solid nonsolid solid
- -- if the door has two levels (i.e. not a gate) then this must
- -- be true for the top node as well.
-
- -- sorry I dunno the math to figure whether to x or z
- if direction == 1 or direction == 2 then
- if isSolid(pos,{0,0,-1}) and isSolid(pos,{0,0,1}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- local x = (direction == 1) and 1 or -1
- if isSolid(pos,{x,0,-1}) and not isSolid(pos,{x,0,0}) and isSolid(pos,{x,0,1}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- return false
- else
- -- direction == 3 or 4
- if isSolid(pos,{-1,0,0}) and isSolid(pos,{1,0,0}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- local z = (direction == 3) and 1 or -1
- if isSolid(pos,{-1,0,z}) and not isSolid(pos,{0,0,z}) and isSolid(pos,{1,0,z}) then
- if string.find(node.name,'_bottom_') then
- return calculateClosed({x=pos.x,y=pos.y+1,z=pos.z})
- else
- return true
- end
- end
- return false
- end
- end
-end
-
--- isClosed flag, is 0 or 1 0 = open, 1 = closed
-local function getClosed(pos)
- local isClosed = minetest.get_meta(pos):get_string('closed')
- if isClosed=='' then
- return calculateClosed(pos)
- else
- isClosed = tonumber(isClosed)
- -- may be closed or open (1 or 0)
- return isClosed == 1
- end
-end
-
-local function addDoorNode(pos,def,isClosed)
- minetest.set_node(pos, def)
- minetest.get_meta(pos):set_int('closed', isClosed and 1 or 0)
-end
-
-local door_model_list = {
- { name = "closet_mahogany",
- description = N_("Mahogany Closet Door (@1 opening)"),
- mesh = "homedecor_door_closet.obj"
- },
-
- { name = "closet_oak",
- description = N_("Oak Closet Door (@1 opening)"),
- mesh = "homedecor_door_closet.obj"
+local door_list = {
+ { name = "wood_plain",
+ description = "Plain Wooden Door",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ open = "homedecor_door_open",
+ close = "homedecor_door_close",
+ }
},
{ name = "exterior_fancy",
- description = N_("Fancy Wood/Glass Door (@1 opening)"),
- mesh = "homedecor_door_fancy.obj",
- tiles = {
- "homedecor_door_exterior_fancy.png",
- "homedecor_door_exterior_fancy_insert.png"
+ description = "Fancy Wood/Glass Door",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ open = "homedecor_door_open",
+ close = "homedecor_door_close",
},
- usealpha = true
+ backface = true,
+ alpha = true
},
{ name = "wood_glass_oak",
- description = N_("Glass and Wood, Oak-colored (@1 opening)"),
- mesh = "homedecor_door_wood_glass.obj",
- tiles = {
- "homedecor_door_wood_glass_oak.png",
- "homedecor_door_wood_glass_insert.png",
- }
+ description = "Glass and Wood, Oak-colored",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_glass_defaults(),
+ },
},
{ name = "wood_glass_mahogany",
- description = N_("Glass and Wood, Mahogany-colored (@1 opening)"),
- mesh = "homedecor_door_wood_glass.obj",
- tiles = {
- "homedecor_door_wood_glass_mahogany.png",
- "homedecor_door_wood_glass_insert.png",
- }
+ description = "Glass and Wood, Mahogany-colored",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_glass_defaults(),
+ },
},
{ name = "wood_glass_white",
- description = N_("Glass and Wood, White (@1 opening)"),
- mesh = "homedecor_door_wood_glass.obj",
- tiles = {
- "homedecor_door_wood_glass_white.png",
- "homedecor_door_wood_glass_insert.png",
- }
- },
-
- { name = "wood_plain",
- description = N_("Plain Wooden Door (@1 opening)"),
- mesh = "homedecor_door_plain.obj"
+ description = "Glass and Wood, White",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_glass_defaults(),
+ },
},
{ name = "bedroom",
- description = N_("White Bedroom Door (@1 opening)"),
- mesh = "homedecor_door_plain.obj"
+ description = "White Bedroom Door",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ open = "homedecor_door_open",
+ close = "homedecor_door_close",
+ }
},
{ name = "wrought_iron",
- description = N_("Wrought Iron Gate/Door (@1 opening)"),
- mesh = "homedecor_door_wrought_iron.obj"
+ description = "Wrought Iron Gate/Door",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_metal_defaults(),
+ open = "doors_steel_door_open",
+ close = "doors_steel_door_close",
+ },
+ backface = true,
},
{ name = "woodglass",
- description = N_("Wooden door with glass insert (@1 opening)"),
- mesh = "homedecor_door_woodglass_typea.obj",
- tiles = {
- "homedecor_door_woodglass_typea.png",
- "homedecor_door_woodglass_typea_insert.png",
+ description = "Wooden door with glass insert",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ open = "homedecor_door_open",
+ close = "homedecor_door_close",
},
- usealpha = true
+ backface = true,
+ alpha = true
},
{ name = "woodglass2",
- description = N_("Wooden door with glass insert, type 2 (@1 opening)"),
- mesh = "homedecor_door_plain.obj",
- usealpha = true
+ description = "Wooden door with glass insert, type 2",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ open = "homedecor_door_open",
+ close = "homedecor_door_close",
+ },
+ backface = true,
+ alpha = true
},
-}
-
-local def_selbox = {
- type = "fixed",
- fixed = { -0.5, -0.5, 0.375, 0.5, 1.5, 0.5 }
-}
-
-local sides = { N_("left"), N_("right") }
-
-for i, side in ipairs(sides) do
-
- for _, door_model in ipairs(door_model_list) do
-
- local doorname = door_model.name
- local selbox = door_model.selectbox or def_selbox
- local colbox = door_model.collisionbox or door_model.selectbox or def_selbox
- local mesh = door_model.mesh
- local groups = {snappy = 3}
+ { name = "closet_mahogany",
+ description = "Mahogany Closet Door",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ }
+ },
- if side == "right" then
- mesh = string.gsub(door_model.mesh, ".obj", "_right.obj")
- groups = {snappy = 3, not_in_creative_inventory = 1}
- end
+ { name = "closet_oak",
+ description = "Oak Closet Door",
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
+ sounds = {
+ main = default.node_sound_wood_defaults(),
+ }
+ },
+}
- minetest.register_node(":homedecor:door_"..doorname.."_"..side, {
- description = S(door_model.description, S(side)),
- drawtype = "mesh",
- mesh = mesh,
- tiles = door_model.tiles or { "homedecor_door_"..doorname..".png" },
- inventory_image = "homedecor_door_"..doorname.."_inv.png",
- wield_image = "homedecor_door_"..doorname.."_inv.png",
- paramtype = "light",
- paramtype2 = "facedir",
- groups = groups,
- sounds = default.node_sound_wood_defaults(),
- use_texture_alpha = door_model.usealpha,
- selection_box = selbox,
- collision_box = colbox,
- on_rotate = screwdriver.rotate_simple,
- on_place = function(itemstack, placer, pointed_thing)
- return homedecor.stack_wing(itemstack, placer, pointed_thing,
- "homedecor:door_"..doorname.."_left", "air",
- "homedecor:door_"..doorname.."_right", "air")
- end,
- on_construct = function(pos)
- minetest.get_meta(pos):set_int("closed", 1)
- end,
- on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- homedecor.flip_door(pos, node, clicker, doorname, side)
- return itemstack
- end,
- -- both left and right doors may be used for open or closed doors
- -- so they have to have both action_on and action_off and just
- -- check when that action is invoked if to continue
-
- on_punch = function(pos, node, puncher)
- minetest.get_meta(pos):set_string('closed',nil)
- end,
- drop = "homedecor:door_"..doorname.."_left",
- mesecons = {
- effector = {
- rules = m_rules,
- action_on = function(pos,node)
- local isClosed = getClosed(pos)
- if isClosed then
- homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
- end
- end,
- action_off = function(pos,node)
- local isClosed = getClosed(pos)
- if not isClosed then
- homedecor.flip_door(pos,node,nil,doorname,side,isClosed)
- end
- end
- }
- }
+local old_doors = {}
+
+for _, door in ipairs(door_list) do
+ doors.register(door.name, {
+ tiles = {{ name = "homedecor_door_"..door.name..".png", backface_culling = door.backface }},
+ description = door.description,
+ inventory_image = "homedecor_door_"..door.name.."_inv.png",
+ groups = table.copy(door.groups),
+ sounds = door.sounds.main,
+ sound_open = door.sounds.open,
+ sound_close = door.sounds.close
+ })
+ if door.alpha then
+ minetest.override_item("doors:"..door.name.."_a", {
+ use_texture_apha = true
})
-
- minetest.register_alias("homedecor:door_"..doorname.."_top_"..side, "air")
- minetest.register_alias("homedecor:door_"..doorname.."_bottom_"..side, "homedecor:door_"..doorname.."_"..side)
-
- end
-
- minetest.register_alias("homedecor:door_wood_glass_top_"..side, "air")
- minetest.register_alias("homedecor:door_wood_glass_bottom_"..side, "homedecor:door_wood_glass_oak_"..side)
-
+ minetest.override_item("doors:"..door.name.."_b", {
+ use_texture_apha = true
+ })
+ end
+ old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_left"
+ old_doors[#old_doors + 1] = "homedecor:door_"..door.name.."_right"
end
-- Gates
@@ -451,55 +297,10 @@ minetest.register_alias("homedecor:fence_picket_gate_closed", "homedecor:g
minetest.register_alias("homedecor:fence_picket_gate_white_open", "homedecor:gate_picket_white_open")
minetest.register_alias("homedecor:fence_picket_gate_white_closed", "homedecor:gate_picket_white_closed")
--- to open a door, you switch left for right and subtract from param2, or vice versa right for left
--- that is to say open "right" doors become left door nodes, and open left doors right door nodes.
--- also adjusting param2 so the node is at 90 degrees.
-
-function homedecor.flip_door(pos, node, player, name, side, isClosed)
- if isClosed == nil then
- isClosed = getClosed(pos)
- end
- -- this is where we swap the isClosed status!
- -- i.e. if isClosed, we're adding an open door
- -- and if not isClosed, a closed door
- isClosed = not isClosed
-
- local rside
- local nfdir
- local ofdir = node.param2 or 0
- if side == "left" then
- rside = "right"
- nfdir=ofdir - 1
- if nfdir < 0 then nfdir = 3 end
- else
- rside = "left"
- nfdir=ofdir + 1
- if nfdir > 3 then nfdir = 0 end
- end
- local sound = isClosed and 'close' or 'open'
- minetest.sound_play("homedecor_door_"..sound, {
- pos=pos,
- max_hear_distance = 5,
- gain = 2,
- })
- -- XXX: does the top half have to remember open/closed too?
- minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, { name = "homedecor:door_"..name.."_top_"..rside, param2=nfdir})
-
- addDoorNode(pos,{ name = "homedecor:door_"..name.."_bottom_"..rside, param2=nfdir },isClosed)
-end
-
function homedecor.flip_gate(pos, node, player, gate, oc)
- local isClosed = getClosed(pos);
- minetest.sound_play("homedecor_gate_open_close", {
- pos=pos,
- max_hear_distance = 5,
- gain = 2,
- })
- local fdir = node.param2 or 0
- -- since right facing gates use "open" nodes for closed, we need an
- -- isClosed flag to tell if it's "really" closed.
+ local fdir = node.param2 or 0
local gateresult
if oc == "closed" then
@@ -508,12 +309,14 @@ function homedecor.flip_gate(pos, node, player, gate, oc)
gateresult = "homedecor:gate_"..gate.."_closed"
end
- local def = {name=gateresult, param2=fdir}
-
- addDoorNode(pos, def, isClosed)
+ minetest.set_node(pos, {name = gateresult, param2 = fdir})
+ minetest.sound_play("homedecor_gate_open_close", {
+ pos=pos,
+ max_hear_distance = 5,
+ gain = 2,
+ })
-- the following opens and closes gates below and above in sync with this one
- -- (without three gate open/close sounds)
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local below = {x=pos.x, y=pos.y-1, z=pos.z}
@@ -521,69 +324,15 @@ function homedecor.flip_gate(pos, node, player, gate, oc)
local nodebelow = minetest.get_node(below)
if string.find(nodeabove.name, "homedecor:gate_"..gate) then
- addDoorNode(above, def, isClosed)
+ minetest.set_node(above, {name = gateresult, param2 = fdir})
end
if string.find(nodebelow.name, "homedecor:gate_"..gate) then
- addDoorNode(below, def, isClosed)
+ minetest.set_node(below, {name = gateresult, param2 = fdir})
end
end
--- Japanese-style wood/paper wall pieces and door
-
-local jp_cbox = {
- type = "fixed",
- fixed = {-0.5, -0.5, 0, 0.5, 0.5, 0.0625},
-}
-
-minetest.register_node(":homedecor:japanese_wall_top", {
- description = S("Japanese wall (top)"),
- drawtype = "mesh",
- mesh = "homedecor_wall_japanese_top.obj",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- selection_box = jp_cbox,
- collision_box = jp_cbox,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node(":homedecor:japanese_wall_middle", {
- description = S("Japanese wall"),
- drawtype = "mesh",
- mesh = "homedecor_wall_japanese_middle.obj",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- selection_box = jp_cbox,
- collision_box = jp_cbox,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node(":homedecor:japanese_wall_bottom", {
- description = S("Japanese wall (bottom)"),
- drawtype = "mesh",
- mesh = "homedecor_wall_japanese_bottom.obj",
- tiles = {
- homedecor.lux_wood,
- "homedecor_japanese_paper.png"
- },
- paramtype = "light",
- paramtype2 = "facedir",
- groups = {snappy=3},
- selection_box = jp_cbox,
- collision_box = jp_cbox,
- sounds = default.node_sound_wood_defaults(),
-})
-
+-- Japanese-style wood/paper door
homedecor.register("door_japanese_closed", {
description = S("Japanese-style door"),
inventory_image = "homedecor_door_japanese_inv.png",
@@ -636,6 +385,44 @@ homedecor.register("door_japanese_open", {
-- crafting
+-- half-doors
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "homedecor:gate_half_door_closed 4",
+ recipe = {
+ "homedecor:door_wood_plain_left",
+ "homedecor:door_wood_plain_left"
+ },
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "homedecor:gate_half_door_closed 4",
+ recipe = {
+ "homedecor:door_wood_plain_right",
+ "homedecor:door_wood_plain_right"
+ },
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "homedecor:gate_half_door_white_closed 4",
+ recipe = {
+ "homedecor:door_bedroom_left",
+ "homedecor:door_bedroom_left"
+ },
+})
+
+minetest.register_craft( {
+ type = "shapeless",
+ output = "homedecor:gate_half_door_white_closed 4",
+ recipe = {
+ "homedecor:door_bedroom_right",
+ "homedecor:door_bedroom_right"
+ },
+})
+
-- Gates
minetest.register_craft( {
@@ -882,3 +669,25 @@ minetest.register_alias("homedecor:jpn_door_bottom_open", "homedecor:door_japane
minetest.register_alias("homedecor:door_glass_right", "doors:door_glass_b")
minetest.register_alias("homedecor:door_glass_left", "doors:door_glass_a")
+
+-- flip old homedecor doors around, since they use minetest_game doors API now
+
+minetest.register_lbm({
+ name = ":homedecor:convert_doors",
+ label = "Convert Homedecor doors to mtg doors API",
+ nodenames = old_doors,
+ run_at_every_load = false,
+ action = function(pos, node)
+ -- old doors param2: N=0, E=1, S=2, W=3
+ local newparam2 = (node.param2 + 2) % 4
+ local e = string.find(node.name, "_", -7)
+ local dir = string.sub(node.name, e+1)
+ local newname = "doors:"..string.sub(node.name, 16, e-1)
+ if dir == "right" then
+ minetest.set_node(pos, {name = newname.."_a", param2 = newparam2 })
+ else
+ minetest.set_node(pos, {name = newname.."_b", param2 = newparam2 })
+ end
+ minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name = "doors:hidden"})
+ end
+})
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_bedroom.png b/homedecor_doors_and_gates/textures/homedecor_door_bedroom.png
index f94875f..b2614b0 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_bedroom.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_bedroom.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_closet_mahogany.png b/homedecor_doors_and_gates/textures/homedecor_door_closet_mahogany.png
index e2f51f7..4f696d4 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_closet_mahogany.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_closet_mahogany.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_closet_oak.png b/homedecor_doors_and_gates/textures/homedecor_door_closet_oak.png
index 9355e85..53fd556 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_closet_oak.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_closet_oak.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy.png b/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy.png
index 9f89482..b4a70ba 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy_insert.png b/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy_insert.png
deleted file mode 100644
index ddc5d22..0000000
--- a/homedecor_doors_and_gates/textures/homedecor_door_exterior_fancy_insert.png
+++ /dev/null
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_insert.png b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_insert.png
deleted file mode 100644
index 892f306..0000000
--- a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_insert.png
+++ /dev/null
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_mahogany.png b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_mahogany.png
index ca0ca15..b61fa6d 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_mahogany.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_mahogany.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_oak.png b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_oak.png
index 0f08771..b1a5254 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_oak.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_oak.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_white.png b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_white.png
index 202e600..85b645e 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_white.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_wood_glass_white.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_wood_plain.png b/homedecor_doors_and_gates/textures/homedecor_door_wood_plain.png
index 6b12552..574d6fb 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_wood_plain.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_wood_plain.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_woodglass.png b/homedecor_doors_and_gates/textures/homedecor_door_woodglass.png
new file mode 100644
index 0000000..b3187ff
--- /dev/null
+++ b/homedecor_doors_and_gates/textures/homedecor_door_woodglass.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_woodglass2.png b/homedecor_doors_and_gates/textures/homedecor_door_woodglass2.png
index ee8ca2b..7dc3918 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_woodglass2.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_woodglass2.png
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea.png b/homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea.png
deleted file mode 100644
index 2d5902a..0000000
--- a/homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea.png
+++ /dev/null
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea_insert.png b/homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea_insert.png
deleted file mode 100644
index 12fb2c6..0000000
--- a/homedecor_doors_and_gates/textures/homedecor_door_woodglass_typea_insert.png
+++ /dev/null
Binary files differ
diff --git a/homedecor_doors_and_gates/textures/homedecor_door_wrought_iron.png b/homedecor_doors_and_gates/textures/homedecor_door_wrought_iron.png
index e39b46a..c2034c3 100644
--- a/homedecor_doors_and_gates/textures/homedecor_door_wrought_iron.png
+++ b/homedecor_doors_and_gates/textures/homedecor_door_wrought_iron.png
Binary files differ