diff options
author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 |
---|---|---|
committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 |
commit | a5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch) | |
tree | 0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /homedecor_common/sit.lua | |
parent | dda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff) | |
download | dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.gz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.bz2 dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.xz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.zip |
update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
Diffstat (limited to 'homedecor_common/sit.lua')
-rw-r--r-- | homedecor_common/sit.lua | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/homedecor_common/sit.lua b/homedecor_common/sit.lua new file mode 100644 index 0000000..fc49177 --- /dev/null +++ b/homedecor_common/sit.lua @@ -0,0 +1,34 @@ +function homedecor.sit(pos, node, clicker) + return -- delete it when the engine is stabler for the player's physics +--[[ + local meta = minetest.get_meta(pos) + local param2 = node.param2 + local name = clicker:get_player_name() + + if name == meta:get_string("is_sit") then + meta:set_string("is_sit", "") + pos.y = pos.y-0.5 + clicker:setpos(pos) + clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) + clicker:set_physics_override(1, 1, 1) + default.player_attached[name] = false + default.player_set_animation(clicker, "stand", 30) + else + meta:set_string("is_sit", clicker:get_player_name()) + clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) + clicker:set_physics_override(0, 0, 0) + clicker:setpos(pos) + default.player_attached[name] = true + default.player_set_animation(clicker, "sit", 30) + if param2 == 0 then + clicker:set_look_yaw(3.15) + elseif param2 == 1 then + clicker:set_look_yaw(7.9) + elseif param2 == 2 then + clicker:set_look_yaw(6.28) + elseif param2 == 3 then + clicker:set_look_yaw(4.75) + else return end + end +--]] +end |