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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 |
commit | a5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch) | |
tree | 0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /homedecor_common/nodeboxes.lua | |
parent | dda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff) | |
download | dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.gz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.bz2 dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.xz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.zip |
update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
Diffstat (limited to 'homedecor_common/nodeboxes.lua')
-rw-r--r-- | homedecor_common/nodeboxes.lua | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/homedecor_common/nodeboxes.lua b/homedecor_common/nodeboxes.lua new file mode 100644 index 0000000..c0a7df7 --- /dev/null +++ b/homedecor_common/nodeboxes.lua @@ -0,0 +1,59 @@ +-- please keep any non-generic nodeboxe with its node definition +-- this file should not accumulate any left over nodeboxes +-- but is meant to host any abstractions or calculations based on nodeboxes + +-- a box is defined as {x1, y1, z1, x2, y2, z2} +homedecor.box = { + -- slab starting from -x (after rotation: left) + slab_x = function(depth) return { -0.5, -0.5, -0.5, -0.5+depth, 0.5, 0.5 } end, + -- bottom slab (starting from -y) with height optionally shifted upwards + slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end, + -- slab starting from -z (+z with negative depth) + slab_z = function(depth) + -- for consistency with the other functions here, we have to assume that a "z" slab starts from -z and extends by depth, + -- but since conventionally a lot of nodes place slabs against +z for player convenience, we define + -- a "negative" depth as a depth extending from the other side, i.e. +z + if depth > 0 then + -- slab starting from -z + return { -0.5, -0.5, -0.5, 0.5, 0.5, -0.5+depth } + else + -- slab starting from +z (z1=0.5-(-depth)) + return { -0.5, -0.5, 0.5+depth, 0.5, 0.5, 0.5 } + end + end, + bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end, + cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end, +} + +homedecor.nodebox = { + -- { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }, + -- can be used in-place as: + -- { type="regular" }, + regular = { type="regular" }, + null = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } }, + corner_xz = function(depth_x, depth_z) return { + type="fixed", + fixed={ + homedecor.box.slab_x(depth_x), + homedecor.box.slab_z(depth_z), + -- { -0.5, -0.5, -0.5, 0.5-depth, 0.5, -0.5+depth } -- slab_x without the overlap, but actually looks a bit worse + } + } end, +} + +local mt = {} +mt.__index = function(table, key) + local ref = homedecor.box[key] + local ref_type = type(ref) + if ref_type == "function" then + return function(...) + return { type = "fixed", fixed = ref(...) } + end + elseif ref_type == "table" then + return { type = "fixed", fixed = ref } + elseif ref_type == "nil" then + error(key .. "could not be found among nodebox presets and functions") + end + error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key) +end +setmetatable(homedecor.nodebox, mt) |