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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-03-06 17:01:02 -0500 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-03-06 17:01:02 -0500 |
commit | b21c3d368077aa3a1c42ff1582cda6263c018585 (patch) | |
tree | 4053ef589ef5c5b99f0a87b567207e8c52cf4c76 /homedecor | |
parent | ec25fd83415d0ecb49f41295af3dc30f14850b2f (diff) | |
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updated cottages, areasprotector, bees, biome_lib, technic, facade,
farming redo, homedecor, maptools, mesecons, moreblocks, moreores,
pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2
delete the playeranim mod, not 5.0.0 compatible.
Diffstat (limited to 'homedecor')
-rw-r--r-- | homedecor/wardrobe.lua | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/homedecor/wardrobe.lua b/homedecor/wardrobe.lua index 8515555..6ce13f8 100644 --- a/homedecor/wardrobe.lua +++ b/homedecor/wardrobe.lua @@ -45,17 +45,16 @@ function homedecor.get_player_skin(player) end function homedecor.set_player_skin(player, skin, save) - skin = skin or default_skin if skinsdb_mod_path then - skins.set_player_skin(player, skin) + skins.set_player_skin(player, skin or skins.default) elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin - armor.textures[player:get_player_name()].skin = skin + armor.textures[player:get_player_name()].skin = skin or default_skin armor:update_player_visuals(player) else - set_player_textures(player, { skin }) + set_player_textures(player, { skin or default_skin}) end - if save then + if save and not skinsdb_mod_path then if skin == default_skin then skin = "default" player:set_attribute("homedecor:player_skin", "") @@ -133,13 +132,15 @@ homedecor.register("wardrobe", { minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe") minetest.register_alias("homedecor:wardrobe_top", "air") -minetest.register_on_joinplayer(function(player) - local skin = player:get_attribute("homedecor:player_skin") +if not skinsdb_mod_path then -- If not managed by skinsdb + minetest.register_on_joinplayer(function(player) + local skin = player:get_attribute("homedecor:player_skin") - if skin and skin ~= "" then - -- setting player skin on connect has no effect, so delay skin change - minetest.after(1, function(player, skin) - homedecor.set_player_skin(player, skin) - end, player, skin) - end -end) + if skin and skin ~= "" then + -- setting player skin on connect has no effect, so delay skin change + minetest.after(1, function(player, skin) + homedecor.set_player_skin(player, skin) + end, player, skin) + end + end) +end |