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| author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 | 
|---|---|---|
| committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 | 
| commit | a5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch) | |
| tree | 0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /homedecor/handlers/sit.lua | |
| parent | dda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff) | |
| download | dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.gz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.bz2 dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.xz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.zip | |
update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
Diffstat (limited to 'homedecor/handlers/sit.lua')
| -rw-r--r-- | homedecor/handlers/sit.lua | 34 | 
1 files changed, 0 insertions, 34 deletions
| diff --git a/homedecor/handlers/sit.lua b/homedecor/handlers/sit.lua deleted file mode 100644 index fc49177..0000000 --- a/homedecor/handlers/sit.lua +++ /dev/null @@ -1,34 +0,0 @@ -function homedecor.sit(pos, node, clicker) -	return -- delete it when the engine is stabler for the player's physics ---[[ -	local meta = minetest.get_meta(pos) -	local param2 = node.param2 -	local name = clicker:get_player_name() - -	if name == meta:get_string("is_sit") then -		meta:set_string("is_sit", "") -		pos.y = pos.y-0.5 -		clicker:setpos(pos) -		clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) -		clicker:set_physics_override(1, 1, 1) -		default.player_attached[name] = false -		default.player_set_animation(clicker, "stand", 30) -	else -		meta:set_string("is_sit", clicker:get_player_name()) -		clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) -		clicker:set_physics_override(0, 0, 0) -		clicker:setpos(pos) -		default.player_attached[name] = true -		default.player_set_animation(clicker, "sit", 30) -		if param2 == 0 then -			clicker:set_look_yaw(3.15) -		elseif param2 == 1 then -			clicker:set_look_yaw(7.9) -		elseif param2 == 2 then -			clicker:set_look_yaw(6.28) -		elseif param2 == 3 then -			clicker:set_look_yaw(4.75) -		else return end -	end ---]] -end | 
