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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-04-24 18:59:36 -0400 |
commit | a5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch) | |
tree | 0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /homedecor/handlers/sit.lua | |
parent | dda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff) | |
download | dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.gz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.bz2 dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.tar.xz dreambuilder_modpack-a5eef1c5de77fa7770877802e66c3e1c53f9a0da.zip |
update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons,
moreblocks, moreores, technic, teleport_request, and
worldedit
switched to caverealms_lite (with minor fixes by me)
switched to CWz's fork of player_textures
The homedecor update brings in the big split, and will
require you to re-enable all modpack components in
order to avoid loss of content.
Diffstat (limited to 'homedecor/handlers/sit.lua')
-rw-r--r-- | homedecor/handlers/sit.lua | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/homedecor/handlers/sit.lua b/homedecor/handlers/sit.lua deleted file mode 100644 index fc49177..0000000 --- a/homedecor/handlers/sit.lua +++ /dev/null @@ -1,34 +0,0 @@ -function homedecor.sit(pos, node, clicker) - return -- delete it when the engine is stabler for the player's physics ---[[ - local meta = minetest.get_meta(pos) - local param2 = node.param2 - local name = clicker:get_player_name() - - if name == meta:get_string("is_sit") then - meta:set_string("is_sit", "") - pos.y = pos.y-0.5 - clicker:setpos(pos) - clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) - clicker:set_physics_override(1, 1, 1) - default.player_attached[name] = false - default.player_set_animation(clicker, "stand", 30) - else - meta:set_string("is_sit", clicker:get_player_name()) - clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) - clicker:set_physics_override(0, 0, 0) - clicker:setpos(pos) - default.player_attached[name] = true - default.player_set_animation(clicker, "sit", 30) - if param2 == 0 then - clicker:set_look_yaw(3.15) - elseif param2 == 1 then - clicker:set_look_yaw(7.9) - elseif param2 == 2 then - clicker:set_look_yaw(6.28) - elseif param2 == 3 then - clicker:set_look_yaw(4.75) - else return end - end ---]] -end |