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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-24 18:59:36 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-24 18:59:36 -0400
commita5eef1c5de77fa7770877802e66c3e1c53f9a0da (patch)
tree0f36e64a58e5f5bb7d95be6ae692f58f2ebfe483 /homedecor/handlers/nodeboxes.lua
parentdda854cf06f90a04a03844e19c4d4ad220e38fe4 (diff)
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update castles, areas, homedecor, plantlife,
gloopblocks, hotbar, inspector, maptools, mesecons, moreblocks, moreores, technic, teleport_request, and worldedit switched to caverealms_lite (with minor fixes by me) switched to CWz's fork of player_textures The homedecor update brings in the big split, and will require you to re-enable all modpack components in order to avoid loss of content.
Diffstat (limited to 'homedecor/handlers/nodeboxes.lua')
-rw-r--r--homedecor/handlers/nodeboxes.lua59
1 files changed, 0 insertions, 59 deletions
diff --git a/homedecor/handlers/nodeboxes.lua b/homedecor/handlers/nodeboxes.lua
deleted file mode 100644
index c0a7df7..0000000
--- a/homedecor/handlers/nodeboxes.lua
+++ /dev/null
@@ -1,59 +0,0 @@
--- please keep any non-generic nodeboxe with its node definition
--- this file should not accumulate any left over nodeboxes
--- but is meant to host any abstractions or calculations based on nodeboxes
-
--- a box is defined as {x1, y1, z1, x2, y2, z2}
-homedecor.box = {
- -- slab starting from -x (after rotation: left)
- slab_x = function(depth) return { -0.5, -0.5, -0.5, -0.5+depth, 0.5, 0.5 } end,
- -- bottom slab (starting from -y) with height optionally shifted upwards
- slab_y = function(height, shift) return { -0.5, -0.5+(shift or 0), -0.5, 0.5, -0.5+height+(shift or 0), 0.5 } end,
- -- slab starting from -z (+z with negative depth)
- slab_z = function(depth)
- -- for consistency with the other functions here, we have to assume that a "z" slab starts from -z and extends by depth,
- -- but since conventionally a lot of nodes place slabs against +z for player convenience, we define
- -- a "negative" depth as a depth extending from the other side, i.e. +z
- if depth > 0 then
- -- slab starting from -z
- return { -0.5, -0.5, -0.5, 0.5, 0.5, -0.5+depth }
- else
- -- slab starting from +z (z1=0.5-(-depth))
- return { -0.5, -0.5, 0.5+depth, 0.5, 0.5, 0.5 }
- end
- end,
- bar_y = function(radius) return {-radius, -0.5, -radius, radius, 0.5, radius} end,
- cuboid = function(radius_x, radius_y, radius_z) return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z} end,
-}
-
-homedecor.nodebox = {
- -- { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
- -- can be used in-place as:
- -- { type="regular" },
- regular = { type="regular" },
- null = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } },
- corner_xz = function(depth_x, depth_z) return {
- type="fixed",
- fixed={
- homedecor.box.slab_x(depth_x),
- homedecor.box.slab_z(depth_z),
- -- { -0.5, -0.5, -0.5, 0.5-depth, 0.5, -0.5+depth } -- slab_x without the overlap, but actually looks a bit worse
- }
- } end,
-}
-
-local mt = {}
-mt.__index = function(table, key)
- local ref = homedecor.box[key]
- local ref_type = type(ref)
- if ref_type == "function" then
- return function(...)
- return { type = "fixed", fixed = ref(...) }
- end
- elseif ref_type == "table" then
- return { type = "fixed", fixed = ref }
- elseif ref_type == "nil" then
- error(key .. "could not be found among nodebox presets and functions")
- end
- error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
-end
-setmetatable(homedecor.nodebox, mt)