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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-08-12 20:37:50 -0400 |
commit | 4aab7d0dbd782cf6741bdbba94440faf0c5c2e61 (patch) | |
tree | f5a13374fb176c21e381a2ae6ab53ac2ff282057 /dryplants/init.lua | |
parent | 047a770ad04fc264039fa5b6109c803bd3d2d258 (diff) | |
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updated several mods
biome_lib, boost cart, homedecor modpack, plantlife modpack, cottages,
currency, farming redo, gloopblocks, ilights, moreores, moretrees,
pipeworks, plasticbox, replacer, signs_lib, streets, travelnet, unified
dyes, and vines, and maybe one or two others that I didn't see in the
list. :-)
I fixed the misc_overrides component (it broke when I switched over to
farming redo a while back), and also I've added the classic peaceful_npc
mod back into the modpack, since it seems to work now.
Be sure when you run a world for the first time after this update, that
you "Configure" the world, *disable* all of Dreambuilder Modpack, then
re-enable the whole thing. If you don't, a few mods will fail to load
due to recent changes in their dependencies.
Diffstat (limited to 'dryplants/init.lua')
-rw-r--r-- | dryplants/init.lua | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/dryplants/init.lua b/dryplants/init.lua index e6baa7a..fac599c 100644 --- a/dryplants/init.lua +++ b/dryplants/init.lua @@ -7,13 +7,16 @@ local mname = "dryplants" -- textures & ideas partly by Neuromancer
-- License (everything): WTFPL
--- Contains code from: default, farming
+-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, biome_lib
--- Supports:
+-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {}
+-- support for i18n
+local S = plantlife_i18n.gettext
+
dofile(minetest.get_modpath("dryplants").."/crafting.lua")
dofile(minetest.get_modpath("dryplants").."/settings.txt")
dofile(minetest.get_modpath("dryplants").."/reed.lua")
@@ -111,7 +114,7 @@ local function sickle_on_use(itemstack, user, pointed_thing, uses) end
-- the tool
minetest.register_tool("dryplants:sickle", {
- description = "Sickle",
+ description = S("Sickle"),
inventory_image = "dryplants_sickle.png",
on_use = function(itemstack, user, pointed_thing)
return sickle_on_use(itemstack, user, pointed_thing, 220)
@@ -122,7 +125,7 @@ minetest.register_tool("dryplants:sickle", { -- Cut Grass
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:grass", {
- description = "Cut Grass",
+ description = S("Cut Grass"),
inventory_image = "dryplants_grass.png",
wield_image = "dryplants_grass.png",
paramtype = "light",
@@ -153,7 +156,7 @@ minetest.register_abm({ -- Hay
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:hay", {
- description = "Hay",
+ description = S("Hay"),
inventory_image = "dryplants_hay.png",
wield_image = "dryplants_hay.png",
paramtype = "light",
@@ -172,7 +175,7 @@ minetest.register_node("dryplants:hay", { -- Short Grass
-----------------------------------------------------------------------------------------------
minetest.register_node("dryplants:grass_short", {
- description = "Short Grass",
+ description = S("Short Grass"),
tiles = {"default_grass.png^dryplants_grass_short.png", "default_dirt.png", "default_dirt.png^default_grass_side.png^dryplants_grass_short_side.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
@@ -190,11 +193,11 @@ minetest.register_abm({ interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/GRASS_REGROWING_CHANCE,
action = function(pos)
- -- Only become dirt with grass if no cut grass or hay lies on top - local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}) - if above.name ~= "dryplants:grass" and above.name ~= "dryplants:hay" then + -- Only become dirt with grass if no cut grass or hay lies on top
+ local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
+ if above.name ~= "dryplants:grass" and above.name ~= "dryplants:hay" then
minetest.set_node(pos, {name="default:dirt_with_grass"})
- end + end
end,
})
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