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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:00:20 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 21:10:04 -0400
commit888b0ebfec8c2eff9015163549a7e47443cb8665 (patch)
tree915080159bfaa6ba6e226087c7ce0e8d5464b518 /cavestuff/mapgen.lua
parentda66780a569712c23ae4f2996cfb4608a9f9d69d (diff)
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"explode" all modpacks into their individual components
(you can't have a modpack buried inside a modpack)
Diffstat (limited to 'cavestuff/mapgen.lua')
-rw-r--r--cavestuff/mapgen.lua52
1 files changed, 52 insertions, 0 deletions
diff --git a/cavestuff/mapgen.lua b/cavestuff/mapgen.lua
new file mode 100644
index 0000000..a91a2f0
--- /dev/null
+++ b/cavestuff/mapgen.lua
@@ -0,0 +1,52 @@
+--Map Generation Stuff
+
+minetest.register_on_generated(function(minp, maxp, seed)
+ if maxp.y >= 2 and minp.y <= 0 then
+ -- Generate pebbles
+ local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
+ -- Assume X and Z lengths are equal
+ local divlen = 16
+ local divs = (maxp.x-minp.x)/divlen+1;
+ for divx=0,divs-1 do
+ for divz=0,divs-1 do
+ local x0 = minp.x + math.floor((divx+0)*divlen)
+ local z0 = minp.z + math.floor((divz+0)*divlen)
+ local x1 = minp.x + math.floor((divx+1)*divlen)
+ local z1 = minp.z + math.floor((divz+1)*divlen)
+ -- Determine pebble amount from perlin noise
+ local pebble_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 2 * 2)
+ -- Find random positions for pebbles based on this random
+ local pr = PseudoRandom(seed+1)
+ for i=0,pebble_amount do
+ local x = pr:next(x0, x1)
+ local z = pr:next(z0, z1)
+ -- Find ground level (0...15)
+ local ground_y = nil
+ for y=30,0,-1 do
+ if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
+ ground_y = y
+ break
+ end
+ end
+
+ if ground_y then
+ local p = {x=x,y=ground_y+1,z=z}
+ local nn = minetest.get_node(p).name
+ -- Check if the node can be replaced
+ if minetest.registered_nodes[nn] and
+ minetest.registered_nodes[nn].buildable_to then
+ nn = minetest.get_node({x=x,y=ground_y,z=z}).name
+ -- If desert sand, add dry shrub
+ if nn == "default:dirt_with_grass" then
+ minetest.set_node(p,{name="cavestuff:pebble_"..pr:next(1,2), param2=math.random(0,3)})
+ elseif nn == "default:desert_sand" then
+ minetest.set_node(p,{name="cavestuff:desert_pebble_"..pr:next(1,2), param2=math.random(0,3)})
+ end
+ end
+ end
+
+ end
+ end
+ end
+ end
+end)